To celebrate Halloween, I’m putting up some spookiness. The vampire misc class will stay as long as people like it, it was just a product that I wanted to test out. If not like, I’ll remove it some time after Halloween. Anyways, Happy Spooky Month, folks. Also, FFd20 just turned 20, almost old enough to drink!
Races
- Race Statistics: Added the monstrous races section.
- Au Ra (Base Race): Added Azim as an alternate racial heritage. – Created by Miss Midori
- Mutant (Base Race): Added am Alternative Physical Features table.
Classes
- Bard (Core Class): Added Archetype Class Feature Replacements table.
- Gambler (Base Class): Gambits: Glittering Prizes changed wording to disallow artillery, explosives, and siege weapons.
- Master (Prestige Class): Added Swift Maneuver Mastery class feature (3rd), Moved Elbow Strikes to 5th from 3rd.
- Medic (Base Class): Medical Practice: Medic Talent can no longer gain talents from other lists
- Ninja (Hybrid Class): Ninja Trick: Thief Talent now states it cannot be used to gain talents from other lists. Advanced Talents the same.
- Red Mage (Core Class): Ruby Talents: Arcane Power Weapon reduced level requirement. – Suggested by Mystra
- Summoner (Base Class): Summon Gear changed wording to disallow artillery, explosives, and siege weapons. Avatars: added Asura, Atomos, and the Mist Dragon.
- Thief (Core Class): Thief Talents: Ninja Trick now states it cannot be used to gain talents from other lists.
- Time Mage (Base Class): Removed Personal Timeline from Aevum abilities. Removed Time Shift (9th). Added Momentary Statis as an Aevum ability. Added Blink of an Eye class feature (9th).
- Vampire (Miscellaneous Class): NEW!
Archetypes
- Clown (Bard Archetype): NEW!
- Desperado (Gunner Archetype): Wording changes to firearms, new talents, Dual Reload now replaces Cover Fire, Let ’em Have it changed to a cone equal to first range increment, new features: Suppressive Fire, Suppressive Shots, and Hail of Lead, replacing Hairtrigger, Covering Fire, and Lethal Patience. – Suggested by Rigby Shepard
- Dominant (Summoner AT): Archetype was changed and rewritten as a Berserker AT instead.
- Dragonwarrior (Warrior Archetype): NEW! – Created by Magnus
- Enforcer (Knight Archetype): NEW! – Created by fraud
- Frenzied Warrior (Berserker AT): Made some changes, added specific rage forms and changed rage into ceaseless rage/calm.
- Mime (Blue Mage AT): Added some mimic talents to the mix. Caster Focus now grants proficiency with power rods and staves and is considered to have Precise Shot with your spells.
- Poledancer (Dancer Archetype): Now has access to both Dancer and Dragoon talents. – Suggested by dasno
- Plague Doctor (Medic Archetype): NEW!
- Speedster (Time Mage AT): Changed the text of Flashpoint LB.
- Technomancer (Engineer AT): In addition to having access to Time Magic spells, it now has access to a special few technomancer spells.
Feats
- Racial Feats: Added Sharp Ears and Springing Leaper for Burmercians – created by Rigby Shepard. Added Life Underwater, Noble Decorum, The Ruby Price, Qestir Spellcasting, Kha Versatility, Gesi Spear-sling Training, Dotharl Recklessness for Au Ra – created by Eufrasi.
- Style Feats: Added Cleric Style, Cleric Poise, and Cleric Stance. – Created by Rigby Shepard
Spells
- Black Mage, Dark Knight, Paladin and White Mage Spells: All Spikes updated and damage to include your caster level. Spells: Raise, Arise, and Full-Life now allow a component tribute to double the window for revival.
- Astrologian spell list: Added Witness (3rd). Added Foretell Failure (4th).
- Blue Mage Spells: Permafrost changed to be 1 target everyone round, for 1d4 round frozen. Added Blood Drain and Transfusion as 0-level Cantrips. Current Blood Drain was renamed to Theft of Vitae.
- Druid Spells: Raise Animal Companion lowered from 5th to 3rd-level spell.
- Illusionist spell list: Added Witness (3rd). Added Forbid Action (1st), Greater Forbid Action (5th).
- Necromancer Spells: Added Feign Death (1st).
- Red Magic Spells: All Spikes I and II were reduce by 1 spell level. Added Refresh (4th). – Partially created by Lazorial, made edits and changes.
- Summoner Spells: Added Stinking Cloud (3rd). The Summon Equipment line of spells reformatted slightly, to disallow artillery, explosives, and siege weapons.
- Time Magic Spells: Deleted Deju Vu, Time Regression, Hindsight, Time Shield, and Shelter Out of Time. Added Ally Across Time (2nd), Army Across Time (5th), Borrow Time (6th), Expend (7th), Pawn’s Turn (4th), Realm Retribution (8th), Reboot (4th), Refuge (7th), Teleportation Circle (9th). Moved Contingent Action to 3rd from 2nd.
- Firearms: Added text to to Artillery Firearms and Explosives that they cannot be summoned or conjured in anyway unless noted.
- Iconics: Updated all Iconics. All classes that had an Iconic are now updated. Added Vili – Iconic Freelancer 1 – 15
- Optional System (Enhancements): Added Forgiven and Kindred to the list of beast tribe races. Made changes to Galka’s enhancements and added Orc Beast Tribe Enhancement Tree. Added Amalij’aa and Antkca Beast Tribe Enhancement Trees. – Created by DragonStriker. Added links to the various classes and races for easier findings.
