
Havocfang (CR 11)
XP 12,800
NE Large Magical Beast
Init +9; Senses Darkvision 60 ft., low-light vision, scent; Perception +24
DEFENSE
AC 26, touch 14; flat-footed 21 (+5 dex, +12 natural, -1 size)
hp 152 [208] (16d10+80), fast healing 12;
Fort +15, Ref +15, Will +10
Immune disable, fear, poison, and sap
Resist Fire 25, Holy 20, Shadow 20
Weakness Ice
OFFENSE
Speed 40 ft.
Melee 2 Claws +22 (1d8+7 plus grab), Gore +23 (2d8+7 plus trip when charging)
Space 10 ft.; Reach 5 ft. (10 ft. for Gore)
Special Attacks Eerie Howl, Fearful Bay, Powerful Charge, Pounce, Rake (2 claws +20, 1d8+7), Throat-Rip
STATISTICS
Str 24, Dex 20, Con 20, Int 5, Wis 20, Cha 8
Base Atk +16; CMB +24 (+28 grapple); CMD 41 (45 vs. trip)
Feats Combat Reflexes, Improved Initiative, Power Attack, Skill Focus (Perception), Stand Still, Steady Engagement, Vital Strike, Weapon Focus (Gore)
Skills Acrobatics +21, Perception +24, Stealth +21, Swim +25; Racial Modifiers +4 Perception, +4 Survival when tracking by scent
SPECIAL ABILITIES
Eerie Howl (Su)
3/day, a havocfang can emit a loud, piercing howl within a 10-ft.-radius. Creatures within the area of effect are inflicted with Disable status (Fortitude save DC 20 to negate) for 1d4 rounds. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).
Fearful Bay (Su)
1/day, a havocfang can emit a howl within a 30-ft.-radius. Creatures within the area of effect are inflicted with Panicked status effect expect for evil outsiders (Will save DC 19 to negate) for 1d4 rounds. This is a sonic, mind-affecting fear effect. A creature that successfully saves cannot be affected by the same spell for 24 hours. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
Pounce (Ex)
An havocfang can make a full attack when it makes a charge attack.
Powerful Charge (Ex)
A havocfang, when it makes a charge attack, he also deals double damage with his gore attack and gains a free action to do a trip combat maneuver. On a failed combat maneuver check, the havocfang is not tripped in return. This ability works only on creatures of a size equal to or smaller than the havocfang.
Throat-Rip (Ex)
As a full-round action, a havocfang can deliver a coup de grace against a helpless opponent. If the victim survives the attack, he must succeed on a Fortitude save (DC 10 + damage dealt) or dies. Opponents killed in this manner cannot be raised, but Arise, Full-Life, or the like can restore the slain creature to life.