
Wild Rat (CR 1)
XP 400
N Small Animal
Init +3; Senses Low-light vision, scent; Perception +6
DEFENSE
AC 15, touch 14, flat-footed 12 (+3 dex, +1 natural, +1 size)
hp 16 [23] (2d8+7)
Fort +5, Ref +6, Will +2
Weakness Fire
OFFENSE
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee Bite +3 (1d4+1 plus disease)
Special Attacks Critical Attack, Disease
STATISTICS
Str 12, Dex 17, Con 14, Int 2, Wis 14, Cha 4
Base Atk +1; CMB +1; CMD 14 (18 vs. trip)
Feats Skill Focus (Perception), Toughness*
*Bonus Feat
Skills Climb +11, Perception +6, Stealth +12, Swim +11; Racial Modifiers use Dex to modify Climb and Swim
SPECIAL ABILITIES
Critical Attack (Ex)
Once every 1d4 rounds as a standard action, the wild rat can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 1d4+1 x 1.5 for total damage.
Disease (Ex)
Filth fever: Bite—injury; save Fort DC 13; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.