Although seemingly very cool and collected, normally having the right mindset to think over situations before acting, Jessica can be quite hot-tempered.
Jessica Alkirk (CR 5)
XP 1,600
Female Beastkin Lunarian Cleric 5
NG Medium Humanoid
Init +10; Senses Perception +15
DEFENSE
AC 18, touch 12, flat-footed 16 (+5 armor, +2 Dex, +1 natural armor)
HP 33 (5d8+5); MP 15
Fort +5, Reflex +3, Will +9
Immunity Sleep
OFFENSE
Speed 30 feet
Ranged +1 Power Staff (Holy) +6 (1d6+5)
Special Abilities Channel Energy (3d6; 6/day), Blessing of the Faithful, Touch of Good (6/day), Rebuke Death (6/day)
Limit Breaks Althena’s Blessing, Althena’s Light
Bard Songs Known (CL 5th, Concentration +9)
- 2nd – Allegro, Distressing Tone (DC 17), Foe Lullaby (DC 17), Valor Minuet
- 1st – Foe Requiem (DC 16), Knight’s Minne, Quick Etude, Resonance Armor, Sheepfoe Mambo, Army’s Paeon, Focusing Chant, Elemental Carol, Elemental Threnody
- 0th – Giggle, Lullaby (DC 15), Songbird
- Domain – 1st — Compel Hostility (DC 16), Cure (DC 15\6). 2nd — Holy Circle (DC 17), Cure II (DC 17)
TACTICS
During Combat Jessica generally stays in the back, supporting her allies by healing and buffing with her songs or aiming her holy staff at foes.
STATISTICS
Str 12, Dex 14, Con 12, Int 10, Wis 20, Cha 16
Base Atk +3; CMB +4; CMD 16
Feats Run, Channel Smite, Extra MP, Improved Initiative, Energy Channel
Skills Diplomacy +11, Knowledge (Religion) +10, Perception +15, Perform (Sing) +11, Spellcraft +8
Languages Common, Beastmen
SQ Spell Proficiency, Domains (Good, Healing), Bardic Performance (14 rds), Inspire Courage (+1), Inspire Competence (+1), Clear Mind I, Faith (5), Sense Alignment, Divine Combat, Faith Talent (Calling, Divine Wrath).
Combat Gear +1 Power Staff (Holy), +1 Chain Shirt, Headband of Inspired Wisdom +2, Ether x1, Phoenix Down x1; Other Gear Backpack, Bedroll, Trail Rations x3, 1-Pint Flask, 50-ft Rope, Torch x2
