
Red Claw (CR 5)
XP 1,600
N Large Magical Beast
Init +0; Senses Darkvision 60 ft., tremorsense 60 ft.; Perception +6
DEFENSE
AC 17, touch 9, flat-footed 17 (+8 natural, -1 size)
hp 76 [117] (9d10+27), fast healing 8;
Fort +9, Ref +6, Will +5
Immune mind-affecting effects, poison; Resist earth 5, fire 5
OFFENSE
Speed 60 ft., Climb 40 ft.
Melee 2 Claws +12 (1d6+4 plus grab), Sting +12 (1d6+4 plus poison)
Space 10 ft.; Reach 10 ft.
Special Attacks Constrict (1d6+4), Poison Needles, Rend (2 claws, 2d6+6), Sandblast
STATISTICS
Str 19, Dex 10, Con 16, Int -, Wis 14, Cha 2
Base Atk +9; CMB +14 (+18 grapple); CMD 24 (36 vs trip)
Skills Climb +12, Perception +6, Stealth +0 (+8 in deserts); Racial Modifiers Climb +8, Perception +4, Stealth +4 (in desert +12)
SPECIAL ABILITIES
Poison (Ex)
Sting — injury; save Fort DC 17; frequency 1/round for 4 rounds; effect 1d8 non-elemental damage; cure 1 save.
Poison Needles (Su)
Once every 1d2 rounds, a red claw shoots out green needles towards a single target within a 30-ft. range and must make a ranged touch attack (+8) to inflict 2d4 points of non-elemental damage. The creature must make a Fortitude save (DC 16) or gain the Poison status effect, taking 1d4 points of non-elemental damage per round for 1d4 rounds. Blue mages may learn this ability as a 1st level spell (Knowledge: Arcana DC 17).
Sandblast (Su)
A red claw can stir up the sand around it to blast sand at its enemies within a 30-ft.-radius. Creatures within the area of effect must make a Fortitude save (DC 16) or be inflicted with Blind status for 1d4 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).