
Poplium (CR 1)
XP 400
NE Small Undead (Incorporeal)
Init +1; Senses Blindsense 60 ft., Perception +10
DEFENSE
AC 14, touch 14, flat-footed 12 (+1 deflection, +1 dex, +1 dodge, +1 size);
hp 18 [25] (2d8+9), fast healing 3;
Fort +3, Ref +1, Will +4
Defensive Abilities Incorporeal
Immune Blind, Undead traits
Weakness Fire and Holy
Tactics
During Combat
OFFENSE
Speed Fly 30 ft. (perfect)
Melee incorporeal touch +3 (1d4 shadow damage)
Space 5 ft.; Reach 5 ft.
Special Attacks Cling
STATISTICS
Str -, Dex 12, Con -, Int 6, Wis 14, Cha 16
Base Atk +1; CMB +1; CMD 11
Feats Dodge, Toughness*
*Bonus Feat
Skills Fly +9, Perception +10, Sense Motive +6, Stealth +13; Racial Modifiers +4 Perception, +4 Stealth
SQ Undeathly Grace
SPECIAL ABILITIES
Cling (Ex)
Once every 1d4 rounds, the Poplium can land some slime upon it’s opponent. It must make a melee touch attack (+3), if it succeeds the target must make a Fortitude save (DC 14) or be inflicted with the slow status effect for 1d4+1 rounds.
Undeathly Grace (Ex)
Poplium move aloft making them hover. This gives it movement as though it was under the effect of a float spell; this effect cannot be dispelled this also makes them immune to any movement impairments like root, immobilize, and slow.