
As a summoned, template, creature, this creature has several changes. Anything noted with [] is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.
Wolf (CR 1)
XP 400
N Medium Divine / Unholy Animal [(holy/shadow)]
Init +2; Senses [darkvision +60 ft./darkvision 120 ft. and see in darkness] low-light vision, scent; Perception +8
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 dex, +2 natural)
hp 16 [23] (2d8+7)
Fort +5, Ref +5, Will +1
[Resist holy 5/shadow 5]
[Weakness shadow/holy]
OFFENSE
Speed 50 ft. [60 ft]
Melee Bite +2 (1d6+1 [+1 holy/shadow] plus trip)
Space 5 ft.; Reach 5 ft.
Special Attacks Crunch
STATISTICS
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Skill Focus (Perception), Toughness*
*Bonus Feat
Skills Perception +8, Stealth +6, Survival +1 (+5 scent tracking); Racial Modifiers +4 Survival when tracking by scent
SPECIAL ABILITIES
Crunch (Ex)
Once every 1d4 rounds as a swift action, the wolf can bite an additional time while tearing some flesh from their opponent. If they succeed at hitting with their bite attack, the damage is 1d6+1 plus 1d4 bleed per round for 2 rounds.