
As a summoned, template, creature, this creature has several changes. Anything noted with [] is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.
Warg Wolf (CR 2)
XP 600
N Medium Divine / Unholy Animal [(holy/shadow)]
Init +2; Senses [darkvision +60 ft./darkvision 120 ft. and see in darkness], low-light vision, scent; Perception +9
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 dex, +2 natural)
hp 19 [30] (3d8+6)
Fort +5, Ref +5, Will +3
[Resist holy 5/shadow 5]
[Weakness shadow/holy]
OFFENSE
Speed 50 ft.
Melee Bite +5 (1d6+4 [+1d4 holy/shadow] plus trip)
Space 5 ft.; Reach 5 ft.
Special Attacks Crunch
STATISTICS
Str 17, Dex 15, Con 15, Int 2, Wis 14, Cha 10
Base Atk +2; CMB +5; CMD 17 (21 vs. trip)
Feats Run, Skill Focus (Perception)
Skills Perception +9, Stealth +7, Survival +3 (+7 scent tracking); Racial Modifiers +4 Survival when tracking by scent
SPECIAL ABILITIES
Crunch (Ex)
Once every 1d4 rounds as a swift action, the warg wolf can bite an additional time while tearing some flesh from their opponent. If they succeed at hitting with their bite attack, the damage is 1d6+4 plus 1d4 bleed per round for 2 rounds.