
As a summoned, template, creature, this creature has several changes. Anything noted with [] is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.
Stunner (CR 3)
XP 800
N Small Divine / Unholy Animal [(holy/shadow)]
Init +4; Senses [darkvision +60 ft./darkvision 120 ft. and see in darkness] Low-light vision, scent; Perception +8
[Aura Sacred Aura/Profane Aura]
DEFENSE
AC 18, touch 15, flat-footed 12 (+4 dex, +3 natural, +1 size)
hp 28 (4d8+8)
Fort +6, Ref +8, Will +3; +4 vs. poison
Immune disease status effect;
[Resist holy 5/shadow 5]
Weakness Fire [shadow/holy]
OFFENSE
Speed 40 ft. [50 ft], climb 20 ft. [30 ft], swim 20 ft. [30 ft]
Melee Bite +6 (1d4+2 [+1d4 holy/shadow] plus disease), 2 Claws +6 (1d3+2 [+1d4 holy/shadow])
Special Attacks Critical Attack, Disease
STATISTICS
Str 14, Dex 18, Con 15, Int 2, Wis 15, Cha 4
Base Atk +3; CMB +4; CMD 18 (22 vs. trip)
Feats Power Attack, Skill Focus (Perception)
Skills Climb +12, Perception +8, Stealth +15, Swim +12; Racial Modifiers use Dex to modify Climb and Swim
SPECIAL ABILITIES
Critical Attack (Ex)
Once every 1d4 rounds as a standard action, the stunner can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 1d4+2 x 1.5 for total damage.
Disease (Ex)
Filth fever: Bite—injury; save Fort DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
Divine – Sacred Aura (Su)
A divine creature emits supernatural light in a 10-foot radius around it. All those within the area of effect take 1d6 holy damage. A divine creature can suppress or resume the use of this ability as a free action.
Unholy – Profane Aura (Su)
An unholy creature emits supernatural darkness in a 10-foot radius around it. All those within the area of effect take 1d6 shadow damage. An unholy creature can suppress or resume the use of this ability as a free action.