
As a summoned, template, creature, this creature has several changes. Anything noted with [] is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.
Shark (CR 2)
XP 600
N Large Divine / Unholy Animal (Aquatic, [holy/shadow])
Init +5; Senses [darkvision +60 ft./darkvision 120 ft. and see in darkness], blindsense 30 ft., keen scent; Perception +8
[Aura Sacred Aura/Profane Aura]
DEFENSE
AC 14, touch 10, flat-footed 13 (+1 dex, +4 natural, -1 size)
hp 22 [36] (4d8+4)
Fort +7, Ref +5, Will +2
Resist Water 10 [holy 5/shadow 5]
Weakness Lightning [shadow/holy]
OFFENSE
Speed swim 60 ft. [70 ft]
Melee Bite +5 (1d8+4 [+1d4 holy/shadow]/19-20 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks Crunch, Reteethe, Swallow Whole (1d8+4 damage, AC 12, 2 Hp)
STATISTICS
Str 17, Dex 12, Con 13, Int 2, Wis 12, Cha 2
Base Atk +3; CMB +7 (+11 grapple); CMD 18
Feats Great Fortitude, Improved Initiative
Skills Perception +8, Swim +11
SPECIAL ABILITIES
Crunch (Ex)
Once every 1d4 rounds as a swift action, the shark can bite an additional time while tearing some flesh from their opponent. If they succeed at hitting with their bite attack, the damage is 1d8+4 plus 1d4 bleed per round for 2 rounds.
Reteethe (Ex)
Whenever a shark confirms a critical hit, gain +2 temporary strength bonus (max +4) for 4 rounds. This can be refreshed.
Divine – Sacred Aura (Su)
A divine creature emits supernatural light in a 10-foot radius around it. All those within the area of effect take 1d6 holy damage. A divine creature can suppress or resume the use of this ability as a free action.
Unholy – Profane Aura (Su)
An unholy creature emits supernatural darkness in a 10-foot radius around it. All those within the area of effect take 1d6 shadow damage. An unholy creature can suppress or resume the use of this ability as a free action.