
As a summoned, template, creature, this creature has several changes. Anything noted with [] is what it gains from the template associated with the summoners’ alignment. Divine is always listed first, and Unholy afterwards.
Havocfang (CR 13)
XP 25,600
NE Large Divine / Unholy Magical Beast [(holy/shadow)]
Init +9; Senses Darkvision 60 ft. [-/darkvision 120 ft. and see in darkness], low-light vision, scent; Perception +24
[Aura Sacred Aura/Profane Aura]
DEFENSE
AC 26, touch 14; flat-footed 21 (+5 dex, +12 natural, -1 size)
hp 147 (14d10+70), fast healing 12;
Fort +14, Ref +14, Will +9
DR 7/-
Immune fear, poison, and sap
Resist Fire 10, Holy 10, [holy 20/shadow 20]
Weakness Ice, [shadow/holy]
OFFENSE
Speed 40 ft. [50ft]
Melee 2 Claws +20 (1d8+7 [+2d6 holy/shadow] plus grab), Gore +21 (2d8+7 [+2d6 holy/shadow] plus trip when charging)
Space 10 ft.; Reach 10 ft. (15 ft. for Gore)
Special Attacks Eerie Howl, Fearful Bay, Powerful Charge, Pounce, Rake (2 claws +20, 1d8+7), Throat-Rip, [Sacredness, Radiant Blast/Profane Attacks, Twilight Blast]
STATISTICS
Str 24, Dex 20, Con 20, Int 5, Wis 20, Cha 8
Base Atk +14; CMB +22 (+26 grapple); CMD 39 (43 vs. trip)
Feats Combat Reflexes, Improved Initiative, Power Attack, Skill Focus (Perception), Stand Still, Steady Engagement, Vital Strike, Weapon Focus (Gore)
Skills Acrobatics +21, Perception +24, Stealth +21, Swim +25; Racial Modifiers +4 Perception, +4 Survival when tracking by scent
SPECIAL ABILITIES
Eerie Howl (Su)
3/day, a havocfang can emit a loud, piercing howl within a 10-ft.-radius. Creatures within the area of effect are inflicted with Disable status (Fortitude save DC 20 to negate) for 1d4 rounds. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).
Fearful Bay (Su)
1/day, a havocfang can emit a howl within a 300-ft.-radius. Creatures within the area of effect are inflicted with Panicked status effect expect for evil outsiders (Will save DC 19 to negate) for 1d4 rounds. This is a sonic, mind-affecting fear effect. A creature that successfully saves cannot be affected by the same spell for 24 hours. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
Pounce (Ex)
An havocfang can make a full attack when it makes a charge attack.
Powerful Charge (Ex)
A havocfang, when it makes a charge attack, he also deals double damage with his gore attack and gains a free action to do a trip combat maneuver. On a failed combat maneuver check, the havocfang is not tripped in return. This ability works only on creatures of a size equal to or smaller than the havocfang.
Throat-Rip (Ex)
As a full-round action, a havocfang can deliver a coup de grace against a helpless opponent. If the victim survives the attack, he must succeed on a Fortitude save (DC 10 + damage dealt) or dies. Opponents killed in this manner cannot be raised, but Arise, Full-Life, or the like can restore the slain creature to life.
Divine – Sacred Aura (Su)
A divine creature emits supernatural light in a 10-foot radius around it. All those within the area of effect take 3d6 holy damage. A divine creature can suppress or resume the use of this ability as a free action.
Divine – Radiant Blast (Su)
Once per day, a divine creature can increase the radiance of its form and release it in a cone-shaped blast to a range of 60 feet that deals 2d6 points of holy damage and blinds any creature in the area for 1d4+1 rounds. Affected creatures can make a successful Reflex save (DC 22) to halve the damage and avoid being blinded. The save DC is Constitution-based.
Divine – Sacredness (Su)
Each of a divine creature’s melee attacks with a natural or manufactured weapon deal +50% more holy damage against creatures of evil alignment. All of its natural and manufactured weapons are treated as good-aligned for overcoming damage reduction.
Unholy – Profane Aura (Su)
An unholy creature emits supernatural darkness in a 10-foot radius around it. All those within the area of effect take 3d6 shadow damage. An unholy creature can suppress or resume the use of this ability as a free action.
Unholy – Twilight Blast (Su)
Once per day, an unholy creature can increase the darkness of its form and release it in a line blast to a range of 80 feet that deals 2d6 points of shadow damage and silences any creature in the area for 1d2+1 rounds. Affected creatures can make a successful Reflex save (DC 22) to halve the damage and avoid being silenced. The save DC is Constitution-based.
Unholy – Profane Attacks (Su)
Each of an unholy creature’s melee attacks with a natural or manufactured weapon deal +50% more shadow damage against creatures of good alignment. All of its natural and manufactured weapons are treated as evil-aligned for overcoming damage reduction.