
Minituar (CR 2)
XP 600
N Tiny Plant (Humanoid)
Init +5; Senses Low-light vision; Perception +5
DEFENSE
AC 19, touch 18, flat-footed 13 (+5 dex, +1 natural, +1 dodge, +2 size)
HP 16 [27] (3d8+3)
Fort +4, Reflex +6, Will +2
Immune plant traits
OFFENSE
Speed 50 ft.
Melee Slams +9 (1d3)
Space 2.5 ft.; Reach 0 ft.
Special Attacks Hundred Needles
STATISTICS
Str 10, Dex 20, Con 12, Int 8, Wis 12, Cha 10
Base Atk +2; CMB +5; CMD 16
Feats Dodge, Weapon Finesse
Skills Escape Artist +6, Perception +5, Stealth +13, Survival +2
Languages Cactuar
SQ Evasion, Thorns
SPECIAL ABILITIES
Evasion (Ex)
The minituar can avoid even magical and unusual attacks with great agility. If the minituar makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. A helpless minituar does not gain the benefit of evasion.
Thorns (Ex)
A minituar’s body is covered with sharp wooden thorns. Any creature attacking a minituar with a non-reach melee weapon or with natural attacks takes 1d3 points of piercing damage from the minituar’s sharp thorns. A creature that grapples with a minituar takes this same damage each round.
Hundred Needles (Su)
3/day, a minituar conjure up a spray of needles and fires at a target within 30 feet. The target takes 3d4 points of piercing damage (Reflex save DC 12 for half damage). Blue mages may learn this ability as a 1st level spell (Knowledge: Nature DC 17).