
Green Dragon, Ancient (CR 19)
XP 204,800
LE or LN Gargantuan Dragon (Wind)
Init +14; Senses Cloud sight, Dragon senses; Perception +36
DEFENSE
AC 46, touch 17, flat-footed 35 (+10 dex, +29 natural, +1 dodge, -4 size)
hp 332 (25d12+175)
mp 198
Fort +21, Ref +26, Will +24
DR 15/magic; Immune Wind, Paralysis, Sleep; Resist Earth 50%; SR 30
Weakness Ice
OFFENSE
Speed 60 ft., fly 250 ft. (poor)
Melee Bite +35 (4d6+16 plus 3d6 wind damage/19-20), 2 Claws +33 (2d8+11 plus 1d6 wind damage), 2 Wings +31 (2d6+5 1d6 plus wind damage), Tail Slap +31 (2d8+16 plus 1d6 wind damage)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks Breath Weapon (60-ft. cone, 20d10 wind damage, Reflex DC 29 half, usable every 1d4 rounds), Confusion Breath, Crush (Medium creatures, DC 29, 4d6+16), Dragon Force, Tail Sweep (Small creatures, DC 29, 2d6+16), Wind Slash
Spells Known (FC CL 25th, Concentration +33)
At will – detect magic, mending, message, read magic
1st (DC 19) – alter winds, choco feather, wind armor, wind runner, wind shield
2nd (DC 20) – elemental resistance, float, whisper wind, wind barrier
3rd (DC 21) – battering blast, cloak of winds, dispel, hurricane blast, wind wall
4th (DC 22) – air walk, freedom of movement, river of wind
5th (DC 23) – control winds, fickle winds
6th (DC 24) – greater dispel, wind walk
7th (DC 25) – control weather, souring winds
8th (DC 26) – whirlwind
STATISTICS
Str 32, Dex 30, Con 24, Int 18, Wis 26, Cha 20
Base Atk +25; CMB +40; CMD 63 (67 vs. trip)
Feats Cleave, Dodge, Great Cleave, Improved Critical (Bite), Improved Initiative, Iron Will, Juke, Lightning Reflexes, Mobility, Multiattack, Osyluth Guile, Power Attack, Sidestep
Skills Bluff +33, Diplomacy +33, Fly +29, Knowledge (arcana, nature) +32, Perception +36, Spellcraft +32, Stealth +40, Survival +36, Use Magic Device +32; Racial Modifiers +8 Fly
Languages Auran, Common, Draconic + 2 others (DM’s choice)
SPECIAL ABILITIES
Cloud Sight (Su)
A green dragon’s sight is not impeded by clouds or fog, or by spells that create areas of fog.
Confusion Breath (Su)
A green dragon can choose his breath weapon as a cone of warm mist. Creatures caught in the area must succeed on a Fortitude save or be affected by the confuse status effect for 1d6 rounds.
Crimson Rays (Su)
As a standard action, a green dragon releases a crimson rainbow of lights hitting all foes within a 20-ft.-cone radius. All creatures in the area of effect are inflicted with the Deprotect II and Shell II spell effects for 1d6 rounds unless they must make a Will save (DC 30) to negate the Imperil status effect. Blue mages may learn this ability as a 6th level spell (Knowledge: Arcana DC 27).
Dragon Force (Su)
A green dragon releases the dragon soul within, improving itself or an ally by touch. This ability grants the subject an increase to all physical damage, melee and range, by +1 per three caster levels. It also grants the subject an increase to all magical damage and healing by +1 per three caster levels. This ability lasts for a minute. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).
Wind Slash (Su)
Once every 1d4 rounds as a full round action, a green dragon can choose to do this effect twice since it reacts really quickly. A green dragon uses its wings to cause the wind to slice all those in a 60-ft.- cone. Creatures within the area of effect take 15d6 points of wind damage, a successful Reflex save (DC 30) reduces the damage by half. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).