
Blue Dragon, Ancient (CR 19)
XP 204,800
CG or CN Gargantuan Dragon (Water)
Init +10; Senses Dragon senses; Perception +36
DEFENSE
AC 44, touch 12, flat-footed 38 (+6 dex, +32 natural, -4 size)
hp 357 (25d12+200)
mp 198
Fort +24, Ref +22, Will +22
DR 15/magic; Immune Water, Paralysis, Sleep; Resist Fire 50%; SR 30
Weakness Lightning
OFFENSE
Speed 60 ft., swim 90 ft.
Melee Bite +34 (4d6+18 plus 3d6 water damage/19-20), 2 Claws +34 (2d8+12 plus 1d6 water damage//19-20), Gore +34 (2d6+18 plus 1d6 water damage/), Tail Slap +31 (2d8+18 plus 1d6 water damage/)
Space 20 ft.; Reach 15 ft. (20 ft. with bite & gore)
Special Attacks Breath Weapon (120-ft. line, 20d10 water damage, Reflex DC 30 half, usable every 1d4 rounds), Crush (Medium creatures, DC 30, 4d6+18), Exploding Bubbles, Flash Rain, Tail Sweep (Small creatures, DC 30, 2d6+18), Vortex (DC 30, 10-60 ft.)
Special Abilities Dragon Force
Spells Known (FC CL 25th, Concentration +33)
At will – detect magic, mending, message, read magic, water orb
1st (DC 19) – engulf, water, water blast
2nd (DC 20) – elemental resistance, engulf II, water II
3rd (DC 21) – engulf III, dispel, water III, watera, water breathing, water walk
4th (DC 22) – hydraulic torrent, water IV
5th (DC 23) – drown, geyser, waterga
6th (DC 24) – control water, flood, greater dispel
7th (DC 25) – drown II, vortex
8th (DC 26) – flood II, seamantle
STATISTICS
Str 35, Dex 22, Con 26, Int 20, Wis 26, Cha 22
Base Atk +25; CMB +41; CMD 57 (61 vs. trip)
Feats Critical Focus, Great Fortitude, Improved Critical (Bite and Claw), Improved Initiative, Lightning Reflexes, Lunge, Multiattack, Power Attack, Snatch, Weapon Focus (Bite, Claw, & Gore)
Skills Diplomacy +34, Intimidate +34, Knowledge (arcana, history) +33, Perception +36, Sense Motive +36, Spellcraft +33, Stealth +22, Survival +36, Swim +48; Racial Modifiers +8 Swim
Languages Aquan, Common, Draconic + 3 others (DM’s choice)
SQ Unfettered swimmer, water breathing
SPECIAL ABILITIES
Dragon Force (Su)
A blue dragon releases the dragon soul within, improving itself or an ally by touch. This ability grants the subject an increase to all physical damage, melee and range, by +1 per three caster levels. It also grants the subject an increase to all magical damage and healing by +1 per three caster levels. This ability lasts for a minute. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).
Exploding Bubbles (Su)
As a standard action, Bismarck breathes out exploding bubbles within a 15-ft. cone that does 15d6 points of damage (half water/half wind) and are knocked prone. A successful Reflex save (DC 30) reduces the damage by half and are not knocked prone. Blue mages may learn this ability as a 6th level spell (Knowledge: Arcana DC 27).
Flash Rain (Su)
Once every 1d3 rounds as a standard action, a blue dragon causes a shower of icy cold rain in a flash, hitting all those in a 30-ft.-cone. Those in the area of effect take 10d6 ice and 10d6 water damage, a successful Reflex (DC 30) for half damage. Blue mages may learn this ability as a 8th level spell (Knowledge: Arcana DC 31).
Unfettered Swimmer (Su)
While swimming, the blue dragon is treated as if under the effects of the spell freedom of movement.
Vortex (Su)
A blue dragon can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water. A blue dragon can maintain this vortex for 5 rounds.
Water Breathing (Ex)
A blue dragon breathes water and can use its breath weapon, spells, and abilities underwater.