
Sweeper (CR 7)
XP 3,200
N Large Construct (Machina)
Init +3; Senses Darkvision 60 ft., low-light vision; Perception +11
DEFENSE
AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, -1 size)
hp 95 [140] (10d10+40)
Fort +5, Ref +6, Will +5
Defensive Abilities hardness 5; Immune Construct traits
Weakness Critical hits and Lightning
OFFENSE
Speed 40 ft.
Melee Slam +16 (1d8+10)
Ranged 2 integrated machine gun +12 touch (2d8/x4)
Space 10 ft.; Reach 10 ft.
Special Attacks combined arms, fire blast, suppressing fire
STATISTICS
Str 24, Dex 16, Con -, Int 10, Wis 14, Cha 1
Base Atk +10; CMB +18; CMD 31
Feats Great Fortitude, Point-Blank Shot, Power Attack, Precise Shot, Toughness
Skills Perception +11, Sense Motive +11
Languages Common (Cannot speak)
SPECIAL ABILITIES
Combined Arms (Ex)
Once every 1d4 rounds when taking a full attack action, a sweeper can attack with melee and ranged integrated weapons simultaneously.
Fire Blast (Ex)
Once every 1d4 rounds as a full-attack action, a sweeper can release a 30-ft.-cone flame from it’s core outward doing 4d6 points of fire damage and any creature hit by the flaming cone must also succeed at a DC 15 Reflex save or catch fire with no half damage, taking an addition 2d6 points of fire damage each round until the flames are extinguished. This is a wisdom-based save.
Machine Guns (Ex)
These modern firearms have a range increment of 120 feet, automatically reload as a free action, and misfires on a 1 or 2. A sweeper’s core can process scrap metal into new ammunition, effectively giving sweeper infinite ammo with these weapons.
Suppressing Fire (Ex)
Once every 1d4 rounds as a standard action, a sweeper can use its machine guns to fire in a 60-foot cone. When it does so, it makes a single machine gun attack against every target in this area.