
Cúchulainn, the Impure (CR 13)
XP 25,600
CE Large Outsider (Boss, Demon, Extraplanar, Primal)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +30
DEFENSE
AC 27, touch 14, flat-footed 22 (+5 Dex, +13 natural, -1 size)
hp 434 [588] (14d12+126)
mp 93
Fort +18, Ref +13, Will +17
Absorb Shadow;
DR 15/cold iron or good;
Immune blind, curse, death effects, disease, frog, mind-affecting, mini, petrification, poison, sap, silence, sleep;
Resist Earth 10, Ice 15;
Weak holy;
SR 24
OFFENSE
Speed 40 ft.
Melee 2 Claws +24 (2d6+11 plus 1d6 shad0w damage), Bite +24 (2d6+11 plus 1d6 shadow damage)
Space 10 ft.; Reach 10 ft.
Special Attack Dark Dreams, Night Terror
Burst Mode Impurity
Spells Known (FC CL 14th, Concentration +22)
1st (DC 19) – Dark, Fire, Thunder
2nd (DC 17) – Dark II, Imperil, Poison, See Invisibility, Silence
3rd (DC 18) – Bio, Blacklight, Dark III, Darka, Dispel, Enfeeblement
4th (DC 19) – Dark IV, Imperilra, Poisonga, Shadow Step, Silencega, Umbral Spikes
5th (DC 20) – Bioga, Blindja, Darkga, Drain, Gloom, Poisonja
6th (DC 21) – Abyss, Confusion, Greater Dispel, Imperilga, Mass Disable, Silenceja
7th (DC 22) – Bioja, Drainra, Erase, Gloom II, Reverse, Shadow Blast
STATISTICS
Str 32, Dex 18, Con 28, Int 24, Wis 26, Cha 24
Base Atk +14; CMB +26; CMD 40
Feats Blind-Fight, Cleave, Critical Focus, Extend Spell, Great Cleave, Power Attack, Improved Initiative, Combat Casting
Skills Appraise +28, Bluff +31, Heal +29, Intimidate +31, Knowledge (arcana) +28, Knowledge (geography) +28, Knowledge (history) +28, Knowledge (planes) +31, Knowledge (religion) +31, Perception +32, Sense Motive +32, Spellcraft +31, Use Magic Device +31
Languages All
SQ Poisonous Touch
SPECIAL ABILITIES
Impurity (Su)
This Burst Mode lets Cúchulainn emboldens his impurity. For a number of rounds equal to 1 + 1 round per every caster level, when Cuchulainn makes an attack with his melee attacks with a saving throw look below (DC 25), he can forego the additional damage to inflict a status condition determined by a d8 roll (1 – Silence for 1d6 rounds/Will save, 2 – Disabled for 1d4 rounds/Will save, 3 – Sleep for 1d4 rounds/Will save, 4 – Sickened for 1d4 rounds/Fort Save, 5 – Immobilized for 1d6 rounds/Fort save, 6 – Poisoned for 2d4 rounds/Fort save, 7 – Slowed for 1d6 rounds/Will save, 8 – Zombie for 2d4 rounds/Fort save). This limit break requires only a swift action to activate.
Dark Dreams (Su)
Once every 1d4 rounds as a standard action, Cúchulainn’s lower mouth opens to unleash a shadow in a 30 ft.- cone burst that deals 10d6 points of shadow damage with Reflex save (DC 25) for half damage. Those who fail the Reflex save must also make a Will save (DC 25) or receive the Sleep status effect for 1d4 rounds. Blue mages may learn this ability as a 7th level spell (Knowledge: Arcana DC 29).
Night Terror (Su)
Anyone within 15 ft. of Cúchulainn that is asleep, as a swift action, Cúchulainn may inflict 1d6+6 points of Shadow damage on the sleeping target.
Poisonous Touch (Ex)
When Cúchulainn makes a Physical touch attack, he can choose to forego the shadow damage to inflict the Poisoned status effect on his target for 1d6 rounds. A DC 26 Fortitude save negates the effect.