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Sinspawn are presumably fiends that are formed by outlets of the multitude of pyreflies that composes Sin’s physical form. Collectively, the forms of Sinspawn coincide with those of reef-dwelling creatures, such as anemones and jellyfish. – DMLeibfrid

Sinscale Type 3 (CR 3)

XP 800
NE Medium Aberration
Init +3; Senses Low-light vision; Perception +2

DEFENSE

AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 26 [40] (4d8+8)
Fort +3, Ref +4, Will +6

OFFENSE

Speed 30 ft., Climb 15 ft.
Melee Bite +6 (1d6+3 plus poison), 2 Wings +4 (1d4+1)
Space 5 ft.; Reach 5 ft.
Special Attack Wing Flicker

STATISTICS

Str 16, Dex 17, Con 14, Int 2, Wis 14, Cha 5
Base Atk +3; CMB +6; CMD 19
Feats Improved Natural Attack (Bite), Multiattack
Skills Swim +9

SPECIAL ABILITIES

Poison (Ex)

Bite – injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d6 non-elemental damage; cure 1 save.

Wing Flicker (Ex)

Once every 1d4+1 rounds, the sinscale’s wings will flicker for one round. The following turn as a swift action, the sinscale shoot out spines doing 1d8+4 piercing damage within a 30 foot range at a single target.

ECOLOGY

Organization gang (3-5), crowd (6-12), mob (13+)