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The power of elemental wind you hold in your mind allows you to exhale the wind.

Prerequisite(s): Ability to cast 2nd-level spells, Elemental Focus (Wind).

BENEFIT

As long as you have an elemental (wind) spell of 2nd level or higher in your known spells and have at least 2 MP in your MP pool, you can attempt to knock a single creature within 30 feet back with a blast of wind. This requires a standard action and functions much like a bull rush; roll 1d20 + the level of the highest-level wind spell you can cast opposed by your opponent’s Strength check. If you succeed, you push the creature back 5 feet. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting elemental (wind) spells.