A sword saint’s swordskills are supernatural abilities; using a swordskill is a standard action that does not provoke an attack of opportunity. The save DC for all swordskills is 10 + half of the sword saint’s level + his Charisma modifier. In later levels, he can focus on certain sword skills to increase his prowess with him. At first becoming Practiced, and then Perfected (see below). All sword skills deal focus sword damage, which is equal to the sword’s weapon damage plus the sword saint’s Charisma modifier.
Below is the list of sword skill available, refer to the table below to understand the layout of each sword skill.
Name of Swordplay
Sword Skill: Type of Sword Skill Prerequisites: Requirements to obtain sword skill, if any. (Master Swordskills only)
Element: The type of damage for the focus sword damage and additional damage.
Range: The range of the ability.
Target: The designated targets within or from the range.
Saving Throw: Type of save for damage and effects. (DC 10 + half of the sword saint’s level + his Charisma modifier)
Description of the sword skill.
Practiced: The additional effect if the sword skill is chosen as a practiced skill. (Basic Swordskills only)
Perfected: The additional effect if the sword skill is chosen as a perfected skill. (Basic Swordskills only)
Table: Basic Swordskills
Swordskill | Effects |
---|---|
Dark Sword Forms | |
Darkness | The sword saint stabs the ground, sacrificing his life force to burst darkness from beneath him to blast his foes around him. He sacrifices 25% of his current HP and deals focus sword damage plus the damage sacrificed to those within the area of effect. A successful Fortitude save halves this damage. |
Dusk Blade | A violet sword curves out from the underworld under the target dealing focus sword damage plus an additional 1d4 points of MP damage per three sword saint levels to the target’s MP pool. If the target does not have MP, they, instead, take hit point damage. A successful Reflex save halves this damage. |
Minus Strike | The sword saint takes in the beating he has endured and, with vengeance, aims to deal the same to his foe. He makes a melee attack and, if successful, he deals focus sword damage plus damage equal to the difference between the sword saint’s current hit points and max hit points. A successful Fortitude save negates the extra damage. |
Shadowblade | An abyssal sword forms from under the target, piercing upward dealing damage to the target equal to sword saint’s focus sword damage plus an additional 1d6 damage + 1d6 damage per two sword saint levels after 1st. The sword saint also heals HP equal to the amount of damage dealt. A successful Fortitude save halves this damage and negates the healing effect. If the damage was more than enough to kill the target, any excess damage doesn’t count toward the amount healed. |
Umbra Strike | A black and purple sword pierces the target from the underworld, dealing focus sword damage plus 1d6 points of damage + 1d6 damage per two sword saint levels after 1st. A successful Fortitude save halves this damage. |
Destroy Sword Forms | |
Crush Accessory | A purple blade stabs upward from under the target, dealing focus sword damage plus an additional 1d6 damage + 1d6 damage per two sword saint levels after 1st. A successful Fortitude save halves this damage. Failing the save breaks a random magical item that is not a weapon, shield or armor that is worn by the target. The item ceases to function for 1 hour before its effects return. This can include materia that is attached to an item, wondrous items, and rings. If the target does not possess any breakable magical items, then this ability has no effect except for damage. |
Crush Armor | A crimson blade curves from behind the target from under the ground, slicing through their armor, dealing focus sword damage, plus an additional 1d6 damage + 1d6 damage per two sword saint levels after 1st. A successful Fortitude save halves this damage. Failing the save also breaks any armor of the target giving it the broken condition until repaired. If the target does not possess a breakable armor, then this ability has no effect except for damage. |
Crush Helm | A violet jagged blade shoots down from the sky onto the head of the target, dealing focus sword damage plus an additional 1d6 damage + 1d6 damage per two sword saint levels after 1st. A successful Fortitude save halves this damage. Failing the save gives the target a -4 penalty to AC for 1 minute. |
Crush Shield | A jaded blade stabs upward from under the target, curving to strike their defense, dealing focus sword damage plus an additional 1d6 damage + 1d6 damage per two sword saint levels after 1st. A successful Fortitude save halves this damage. Failing the save gives breaks the target’s shield, giving it the broken condition, until repaired. If the target does not possess a breakable shield, then this ability has no effect except for damage. |
Crush Weapon | An azure blade stabs upward from under the target, dealing focus sword damage plus an additional 1d6 damage + 1d6 damage per two sword saint levels after 1st. A successful Fortitude save halves this damage. Failing the save gives the target’s wielded weapon the broken condition and a -2 to attack rolls until repaired. If the target is not wielding a weapon, the target, instead, has a -4 penalty on attack rolls. |
Holy Sword Forms | |
Bolt of Light | A blast of lightning strikes from the air onto his foes, forming a blade of light to burst from them, dealing damage equal to the sword saint’s focus sword plus an additional 1d6 damage + 1d6 damage per two sword saint levels after 1st. A successful Reflex save halves this damage. |
Ice Blade | Holy ice falls upon the sword saint's foes, dealing focus sword damage plus an additional 1d6 damage + 1d6 damage per two sword saint levels after 1st. A successful Reflex save halves this damage. |
Lightning Stab | The sword saint charges lightning into his sword and stabs it forward at a target, making a ranged touch attack and, if successful, deals focus sword damage plus an additional 1d6 damage + 1d6 damage per two sword saint levels after 1st. |
Split Punch | An azure sword basked in smoke pierces from under the target, dealing focus sword damage plus an additional 1d6 damage + 1d6 damage per two sword saint levels after 1st. A successful Fortitude save halves this damage. |
Stasis Sword | A holy sword of light falls from the sky, stabbing into the target, dealing focus sword damage plus an additional 1d6 damage + 1d6 damage per two sword saint levels after 1st. A successful Reflex save halves this damage. Those who fail the save have their movement speed lowered by 10 feet, and cannot run or charge. |
Universal Forms | |
Astral Munition | The sword saint charges energy into his sword and stabs forward, sending this blast of energy at a foe within range, making a ranged touch attack against them. If successful, he deals focus sword damage plus 1d6 damage + 1d6 damage per two sword saint levels after 1st. |
Azure Sword | A blue blade bubbling with water, bursts from the ground under the target, dealing focus sword damage plus 1d6 damage + 1d6 damage per two sword saint levels after 1st. A successful Reflex save halves this damage. On a failed save, this inflicts Drenched on the target for 1 round. |
Blade Flash | The sword saint forms light around his sword and swings it horizontally, sending out a wave of blade beams in front of him, dealing focus sword damage plus 1d6 damage + 1d6 damage per two sword saint levels after 1st. A successful Reflex save halves this damage. |
Earth Rend | The sword saint drags his blade from the ground upward to send a force into the earth that blasts the ground before him dealing focus sword damage plus 1d6 damage + 1d6 damage per two sword saint levels after 1st. A successful Reflex save halves this damage. |
Emerald Blade | Wind churns over the target, and wind burst from under him along with a green blade, dealing focus sword damage plus 1d6 damage + 1d6 damage per two sword saint levels after 1st. A successful Reflex save halves this damage. |
Glacial Sword | Ice forms from under the target, and blasts upward with a crystalline, frozen blade, dealing focus sword damage plus 1d6 damage + 1d6 damage per two sword saint levels after 1st. A successful Reflex save halves this damage. |
Raging Inferno | Raising his fiery blade and slamming down, the fire explodes outward from him, dealing focus sword damage plus 1d6 damage + 1d6 damage per two sword saint levels after 1st. A successful Reflex save halves this damage. |
Thunder Sword | A lightning sword blasts down on the target within range, dealing focus sword damage plus 1d6 damage + 1d6 damage per two sword saint levels after 1st. A successful Reflex save halves this damage. |
Table: Master Swordskills
Swordskill | Effects |
---|---|
Dark Sword Forms | |
Abyssal Slash | Charging darkness from his soul into his sword and swinging it all forward in a violent rage of darkness, the sword saint sacrifices 25% of his current HP to deal focus sword damage plus the amount of damage sacrificed to all enemies in the effect. This attack deals more damage the closer the targets are to the sword saint. Those within 5 feet take an additional 1d8 damage per two sword saint levels. Those within 10 feet take an additional 1d8 per three sword saint levels. Those within 15 feet take an additional 1d8 damage per four sword saint levels. A successful Reflex save halves this damage. |
Crushing Blow | Pulling the from the darkest pit in his soul, he pours this essence into his sword. The sword saint swings the unseen energy forth to swiftly explode as a concentrated dark blast on a target that he can see within range, dealing focus sword damage plus an additional 1d10 damage per two sword saint levels. A successful Fortitude save halves this damage. Failing the save inflicts Stop on the target for 1 round. |
Infernal Strike | A fiery hazy blade strikes from under a target, dealing focus sword damage plus an additional 1d6 damage per three sword saint levels to the target’s MP. If the target has no MP, it deals damage to hit points instead. A successful Will save halves this damage. If the target does not have MP, they instead make a Fortitude save. |
Night Sword | Stabbing his sword into the ground, he pours darkness into it to cause it to explode outward from under his targets, dealing focus sword damage plus an additional 1d10 damage per two sword saint levels. A successful Reflex save halves this damage. A failure inflicts the Dimmed status effect for 1 round per level. |
Sanguine Sword | The ultimate Dark Sword swordskill. A crimson aura forms over the sword saint’s sword and he swings it outward, sending a devastating wave of crimson and black malice to devastate his foes. He deals focus sword damage plus 1d10 damage per two sword saint levels to all enemies within the area of effect. A successful Reflex save halves this damage. Any target that dies from this ability is completely disintegrated, leaving behind only ash. The target’s equipment is left unaffected. |
Unholy Sacrifice | Raising his sword upward, the sword saint pours his soul into his sword to blast unholy energy around him to decimate those near him. The sword saint sacrifices hit points equal to 50% of his current hit points and all enemies within the area of effect are dealt focus sword damage plus the sacrificed damage. A successful Fortitude save halves this damage. Those who fail the save are Nauseated for a number of rounds equal the sword saint's Charisma modifier. If the sword saint was standing on the ground, the area of effect also becomes difficult terrain. |
Destroy Sword Forms | |
Blade of Ruin | The ultimate Destroy Sword swordskill. Focusing splitting energy into his sword to lash out, he swings his blade downward sending a large wave of energy to pierce through his target and nearby foes, cleaving through their bodies and leaving them weakened, leaving behind translucent swords in their bodies. The target and those adjacent are dealt focus sword damage plus an additional 1d10 damage per two sword saint levels. When using this ability, the sword saint chooses to deal damage to a single ability score (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma). He deals 2d4 ability damage to that attribute to as part of this ability. A successful Fortitude save halves this damage and negates the ability damage. |
Blastar Punch | Aiming his sword to break his opponents physical defenses, his sword glows and sends out a wave as a range touch attack that, if successful, strikes his target, dealing focus sword damage plus an additional 1d10 damage per four sword saint levels. The target must make a Will save or be inflicted with Deprotect as the spell for a number of rounds equal to the sword saint’s Charisma modifier. The sword saint uses his sword saint level as his white mage level to determine the level of the of effect of the spell. (I.E. A level 10 sword saint with this ability would inflict Deprotect III.) |
Hellcry Punch | Piercing his sword into the ground, the sword saint summons a flaming sword to burst and burn those with its blast, to burn away at their inner resources. Enemies within the area of effect are dealt focus sword damage plus an additional 1d10 damage per two sword saint levels. A successful Reflex save halves this damage. Those who fail the save, that have any “pool” resource, loses 2d4 points. (Arcane Pool, Ki Pool, Luck Pool, etc.) |
Icewolf Bite | Ice covers the sword saint’s sword and he makes a single powerful strike, aiming to shut down his opponent’s magical effects, upon his target. If successful, he deals focus sword damage plus an additional 1d10 damage per three sword saint levels. The target is also effected with Dispel as the spell, using his sword saint level as his caster level. |
Rend Blade | Pouring his essence into his sword, his sword glows that of the spirit of the sword saint and the sword saint strikes at his target to try and break him down with a single strike. He makes a single melee attack on a foe and, if successful, he deals focus sword damage plus an additional 1d10 damage per four sword saint levels to the target. This attack ignores damage reduction. The target must make a Fortitude save or he has either his Damage Reduction, Spell Resistance or Elemental Resistance negated for a number of rounds equal to the sword saint's Charisma modifier. The type of resistance is chosen at random unless the sword saint knows what the target’s resistances are and can choose to target it then when declaring the use of this ability. |
Shellburst Stab | Aiming his sword to break his opponents magic defenses, his sword glows and sends out a wave as a ranged touch attack that, if successful, strikes his target, dealing focus sword damage plus an additional 1d10 damage per four sword saint levels. The target must make a Will save or be inflicted with Deshell as the spell for a number of rounds equal to the sword saint’s Charisma modifier. The sword saint uses his sword saint level as his white mage level to determine the level of the of effect of the spell. (I.E. A level 10 sword saint with this ability would inflict Deshell III.) |
Holy Sword Forms | |
Blast of Light | A blast of holy light rages in a line starting from the sword saint, dealing focus sword damage plus an additional 1d10 damage per two sword saint levels. A successful Reflex save halves this damage. Those who fail the save are Confused for a number of rounds equal to the sword saint’s Charisma modifier. |
Crush Punch | A holy crimson sword stabs the target from beneath them, dealing focus sword damage plus an additional 1d10 damage per two sword saint levels. A successful Fortitude save halves this damage. Those who fail the save are Nauseated for a number of rounds equal to the sword saint's Charisma modifier. |
Doomed Strike | A large spiritual holy sword appears from the ground under the target, slicing through their soul, dealing focus sword damage plus an additional 1d10 damage per two sword saint levels. A successful Fortitude save halves this damage. Failing the save causes the creature to be inflicted with Doom status for 1d10+1 rounds. |
Gleaming Strike | A gleaming red sword appears from under the target slicing through their soul attempting to kill the target outright. A successful Fortitude save negates this effect. Those who pass the save take 1d10 points of damage per three sword saint levels instead and cannot be effected by the death effect from this ability for the next 24 hours. |
Holy Explosion | Raising his sword to the sky calling upon holy light to envelope his enemies, a pinpointed area explodes in light, dealing focus sword damage plus an additional 1d10 damage per two sword saint levels to all enemies within the area of effect. A successful Reflex save halves this damage. |
Heavenly Judgment | The ultimate holy sword skill, divine light envelops the sword saint’s sword and lifts it to the sky to call upon the heavens to rain down a barrage of holy swords around him. He deals focus sword damage plus 1d10 damage per two sword saint levels to all enemies in the area of effect. A successful Reflex save halves this damage. Those who failed the save are Staggered for 1 round. |
Universal Forms | |
Flame Purge | The sword saint summons multiple flaming swords to barrage out from behind him onto a designated area within range, to pierce down and explode, dealing focus sword damage plus 1d10 damage per two sword saint levels. A successful Reflex save halves this damage. Those who failed the save have the Burning status effect for a number of rounds equal to the sword saint's Charisma modifier. |
Earthsabre | The sword saint swings down with a powerful force on his target making a melee attack and, if successful, he deals focus sword damage plus 1d10 damage per four sword saint levels blasting the earth around the target. This causes the area under the target to become difficult terrain. A Fortitude save can be made and, if failed, the target is inflicted with Slow for a number of rounds equal to the sword saint's Charisma modifier. |
Maelstrom Bolt | The sword saint swings his blade horizontally before him, conjuring lightning to blast in a line, dealing focus sword damage plus 1d10 damage per two sword saint levels. A successful Reflex save halves this damage. Those who failed the save have the Static status effect for a number of rounds equal to the sword saint's Charisma modifier. |
Shatterheart | Charging his sword with energy, the sword saint swings outward sending a wave of ice in front of him, dealing focus sword damage plus 1d10 damage per two sword saint levels. A successful Reflex save halves this damage. Those who failed the save have the Frozen status effect for a number of rounds equal to the sword saint's Charisma modifier. |
Tides of Fate | The sword saint swings his blade horizontally to send out a wave of water to blast his foes, dealing focus sword damage plus 1d10 damage per two sword saint levels. A successful Reflex save halves this damage. Those who failed the save have the Drenched status effect for a number of rounds equal to the sword saint's Charisma modifier. |
Ultima Sword | The ultimate sword skill, this sword skill allows the sword saint to summon 12 swords of pure energy in the sky that encircles one larger sword and drops them all down towards his opponents and collide, exploding with a truly destructive force of raw energy. This ability deals focus sword damage plus 1d12 points of damage per two sword saint levels to all enemies within the area the effect, leaving the area affected as difficult terrain if the ground was hit. A successful Reflex save halves this damage. |
White Whorl | Summoning a tornado of white wind upon his foes to tear them asunder, he brings his sword down and swings it to send this devastating wave of wind from himself, dealing focus sword damage plus 1d10 damage per two sword saint levels. A successful Reflex save halves this damage. Those who failed the save have the Squalled status effect for a number of rounds equal to the sword saint's Charisma modifier. |