
STARTING STATISTICS
Size: Medium; Speed: 30 ft. Swim 60 ft.; AC: +1 natural armor; Attack: bite (1d6 + grab) or slam (1d6), tail slap (1d4 + grab); Ability Scores: Str 14, Dex 16, Con 14, Int 10, Wis 10, Cha 14; Special Qualities: Water immunity.
7TH LEVEL ADVANCEMENT
Size: Large; Reach: 5 ft; AC: +2 natural armor; Attack: bite (1d8 + grab), or slam (1d8), tail slap (1d6 + grab); Ability Scores: Str +4, Dex –
Limit Break (Su)
At 1st level, Leviathan receives the Limit Break (Tidal Wave).
Tidal Wave (Su): Leviathan brings up a massive tsunami, washing away nearby foes. Enemies within 30 feet of the avatar take 1d6 points of water damage per summoner level, with a Reflex save (DC 10 + half of the summoner’s level + Leviathan’s Constitution modifier) for half damage.
Spinning Dive (Ex)
At 2nd level, every 1d4+1 rounds as a standard action, Leviathan adds a spin to its slam attack. He makes a slam attack at a -5 penalty that deals triple damage.
Water II (Sp)
At 4th level, Leviathan is able to cast Water II like the spell. This is a spell-like ability and consumes 2 MP from the summoner.
Tail Whip (Ex)
At 6th level, every 1d4+1 rounds as a standard action, Leviathan launches a powerful tail slap. If the attack is successful, the attack deals double damage and the target must make a Fortitude save (DC 10 + half of the summoner’s level + Leviathan’s Charisma modifier) or be stunned for 1 round.
Grand Fall (Su)
At 8th level, every 1d4+1 rounds as a standard action, Leviathan can launch a blast of water as a ranged touch attack roll against a target within 30 feet. If the attack is successful, the target takes 7d6 points of water damage and must make a successful Fortitude save (DC 10 + half of the summoner’s level + Leviathan’s Strength modifier) or be knocked prone.
Waterga (Sp)
At 10th level, Leviathan is able to cast Waterga like the spell. This is a spell-like ability and consumes 5 MP from the summoner.
Spring Water (Su)
At 12th level, Leviathan cleanses nearby allies with healing water as a standard action. All allies within 30 feet are healed for 10d6 points of damage and are cured of all negative status effects. This consumes 5 MP from the summoner. Blue mages may learn this ability as a 5th level spell (Knowledge: Planes DC 25).
Slowga (Sp)
At 14th level, Leviathan is able to cast Slowga like the spell. This is a spell-like ability and consumes 6 MP from the summoner.
Whirlpool (Su)
At 16th level, Leviathan awakens a pool of water that roots his target in place within 50 ft. Any creatures within 15 feet-radius of the target take 10d6 points of water damage and are inflicted with Immobilize status effect. All creatures within the area of effect must make a Will save (DC 10 + half of the summoner’s level + Leviathan’s Dexterity modifier) to half the damage and negate the status effect. This consumes 6 MP from the summoner. Blue mages may learn this ability as a 6th level spell (Knowledge: Planes DC 27).
Tidal Roar (Su)
At 18th level, Leviathan sends out an echoing roar lowering all nearby creatures’ combat prowess within a 30-ft.-radius. Creatures within the area of effect are shaken and inflicted with a penalty to Attack rolls equal to 1d4 + Leviathan’s Dexterity modifier for 1d4+1 rounds unless they succeed a Will save (DC 10 + half of the summoner’s level + Leviathan’s Charisma modifier) to negate it. This consumes 6 MP from the summoner. Blue mages may learn this ability as a 6th level spell (Knowledge: Planes DC 27).
Barracuda Dive (Su)
At 20th level, every 1d4+1 rounds as a full-round action, Leviathan leaps up into a spinning dive that makes a whirling water splash, dealing 15d8 points of water damage in 50-ft.-radius around himself. Creatures within the area of effect must make a Reflex save (DC 10 + half of the summoner’s level + Leviathan’s Dexterity modifier) for half damage.