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This creature looks like a gate to hell itself, with a flesh like design and a gaping maw with teeth and portcullis gate.

STARTING STATISTICS

Size: Medium; Speed: 10 ft. Fly 60 ft. (average); AC: +1 natural armor; Attack: bite (1d8); Ability Scores: Str 14, Dex 12, Con 14, Int 8, Wis 10, Cha 16; Special Qualities: Dark and Earth immunity.

7TH LEVEL ADVANCEMENT

Size: Large; AC: +2 natural armor; Attack: bite (1d10); Ability Scores: Str +2, Con +2, Cha +2

Body Type

Atomos has an Unusual body type. He lacks proper digits and so cannot grasp/carry. Without any legs, Atomos is immune to trip attempts.

Atomos has the following wondrous item slots: Head, Headband, Neck, Shoulders.

Limit Break (Su)

At 1st level, Atomos receives the Limit Break (G-Force 199).

            G-Force 199 (Su): This Limit Break allows Atomos to suck up all his enemies into the void of his mouth, followed by blasting them outward. Enemies within a 30-ft.-cone of the avatar take 1d6 points of damage (half shadow/half earth) per summoner level, with a Fortitude save (DC 10 + half of the summoner’s level + Atomos’s Constitution modifier) for half damage.

Pull In (Ex)

At 2nd level, as a standard action, Atomos can pull in his target by sucking them in from 30 feet away, a CMB check versus the target’s CMD to pull the creature to him. The target takes a single bite attack that deals double damage and is inflicted with the Weighted status effect. They must make a successful Reflex save (DC 10 + half of the summoner’s level + Atomos’s Constitution modifier) to negate the status effect.

Time Shudder (Sp)

At 4th level, Atomos is able to cast Time Shudder like the spell. This is a spell-like ability and consumes 2 MP from the summoner.

100 Gs (Su)

At 6th level, Atomos increases the gravity flow in a location within a 30-ft.-radius. This ability removes float or any effects that keep the summoner mid-air, forcing all foes to come falling downward. It also causes the area affected to become difficult terrain for 1d6 rounds. This is a spell-like ability that consumes 3 MP from the summoner. Blue mages may learn this ability as a 3rd level spell (Knowledge: Planes DC 21).

Spell Steal (Su)

At 8th level, Atomos draws out a buff from a target and gains their benefits. Atomos attempts a dispel check, if it is successful, he gains the benefit of that buff and duration. This is a spell-like ability that consumes 4 MP from the summoner. Blue mages may learn this ability as a 4th level spell (Knowledge: Planes DC 23).

Gravity (Sp)

At 10th level, Atomos is able to cast Gravity like the spell. This is a spell-like ability and consumes 5 MP from the summoner.

Heavy Gravity (Su)

At 12th level, Atomos causes the gravity to flux with him. All enemies within 30 feet of the avatar take 12d6 points of damage (half earth/half shadow) and must make a Fortitude save or be inflicted with the Staggered status for 1d4 rounds. This is a spell-like ability that consumes 6 MP from the summoner. Blue mages may learn this ability as a 6th level spell (Knowledge: Planes DC 27).

Graviga (Sp)

At 14th level, Atomos is able to cast Graviga like the spell. This is a spell-like ability and consumes 7 MP from the summoner.

Spell Resistance Flux (Ex)

At 16th level, Atomos’s command of gravity is such that he may unravel a creature’s natural resistance to magic. Atomos may reduce a target’s spell resistance by the summoner’s level for 1d6 rounds, once per day per target, a Will save (DC 10 + half of the summoner’s level + Atomo’s Charisma modifier) to negate this effect. In addition, Atomos ignores energy resistance equal to half the summoner’s level.

Wormhole (Su)

At 18th level, Atomos sucks in a victim and shoots them out. The velocity of the force can kill his target unless they make a Fortitude save. If the save is successful, the target suffers 5d6 points of non-elemental damage. This is a spell-like ability and consumes 9 MP from the summoner. Blue mages may learn this ability as a 9th level spell (Knowledge: Planes DC 33).

Unending Tow (Ex)

At 20th level, Atomos is continuously drawing everyone in him. Any enemy within 50 feet from Atomos gets drawn in 5 feet per round and take 6d8 points of damage (half earth/half shadow) during his turn must make a Fortitude save (DC 10 + half of the summoner’s level + Atomos’s Constitution modifier) for half damage and any ally who wants to be drawn in.