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A silver-scaled dragon coated in a mist that makes it hard to discern its features fully, some of its body fading into the mist periodically.

STARTING STATISTICS

Size: Medium; Speed: 30 ft. Fly 10 ft. (Poor); AC: +1 natural armor; Attack: bite (1d6), 2 claws (1d4); Ability Scores: Str 13, Dex 15, Con 12, Int 8, Wis 10, Cha 16; Special Qualities: Strong against Ice and Light.

7TH LEVEL ADVANCEMENT

Size: Large; Reach: 10 ft; AC: +2 natural armor; Attack: bite (1d8), 2 claws (1d6); Ability Scores: Str +2, Con +2, Cha +2

Body Type

Mist Dragon has a quadruped (claws) body type. He lacks proper digits and so cannot grasp/carry.

Mist Dragon has the following wondrous item slots: Belt (saddle), chest, eyes, head, headband, neck, shoulders, wrist.

Limit Break (Su)

At 1st level, the Mist Dragon receives the Limit Break (Radiant Breath).

Radiant Breath (Su): This Limit Break allows the Mist Dragon to exhale an intense fog from her mouth, covering all enemies within a 30 ft. cone. Enemies within the area take 1d6 points of holy damage per summoner level, with a Reflex save (DC 10 + half of the summoner’s level + the Mist Dragon’s Constitution modifier) for half damage.

Mist Claw (Su)

At 2nd level, as a swift action, the Mist Dragon covers her claws in a coating of fog. If she hits with her claw attack, she adds 1d6 ice damage. This ability lasts for 1 round.

Light II (Sp)

At 4th level, the Mist Dragon is able to cast Light II like the spell. This is a spell-like ability that consumes 2 MP from the summoner.

Frigid Aura (Su)

At 6th level, the Mist Dragon is constantly surrounded by cold misty vapors. Enemies adjacent to the Mist Dragon at the start of their turn take 1d6 points of ice damage. This ability remains active even when the Mist Dragon is using its Mist Form ability.

Mist Form (Su)

At 8th level, once every 1d4+4 rounds the Mist Dragon can transform herself into a cloud of mist as a standard action. This functions like the Gaseous Form spell, except that it lasts for a maximum of 1 minute, only affects the Mist Dragon, and cannot be dispersed by the wind. The Mist Dragon can end this ability early as a move action, but cannot use it again for 1d4+1 rounds. 

Cone of Cold (Sp)

At 10th level, as a standard action, is able to cast Cone of Cold as a spell-like ability. This is a spell-like ability that consumes 5 MP from the summoner.

Spring Water (Su)

At 12th level, the Mist Dragon cleanses nearby allies with healing mist as a standard action. All allies within 30 feet are healed for 10d6 points of damage and are cured of all negative status effects. This consumes 5 MP from the summoner. Blue mages may learn this ability as a 5th level spell (Knowledge: Planes DC 25).

Mist Javelins (Su)

At 14th level, once every 1d4+1 rounds as a standard action, the Mist Dragon can conjure four javelins of frozen mist which hurl themselves towards one or more targets that are no more than 10 ft. away from each other. These javelins are all launched at once, with the Mist Dragon selecting all her targets before launching them. The Mist Dragon must succeed ranged attack rolls (one per javelin) against normal AC to hit with the javelin, using her base attack bonus + her Charisma modifier to hit. The javelins each deal 1d8 +10 points of ice or holy damage (chosen at the time of activation) to a target before evaporating.

Poison Gas (Su)

At 16th level, the Mist Dragon can release a poison gas from herself as a standard action, spreading outward in a 30 ft. radius. All creatures within the area of effect take 12d6 points of non-elemental damage and are inflicted with the Poison status for 1d6 rounds. A successful Fortitude save (DC 10 + half of the summoner’s level + the Mist Dragon’s Charisma modifier) halves the damage and negates the status effect. This is a spell-like ability that consumes 6 MP from the summoner. Blue mages may learn this ability as a 6th level spell (Knowledge: Planes DC 27).

Holy III (Sp)

At 18th level, the Mist Dragon is able to cast Holy III like the spell. This is a spell-like ability and consumes 8 MP from the summoner.

Mist Breath (Su)

At 20th level, every 1d4+1 rounds as a full-round action, the Mist Dragon exhumes a powerful blast of fog in a 50 ft. cone that deals 15d8 points of damage (half ice/half holy) to all enemies in the area. A successful Reflex save (DC 10 + half of the summoner’s level + the Mist Dragon’s Charisma modifier) halves the damage.