School chronomancy (teleportation); Level time mage 8
CASTING
Casting Time 1 standard action
EFFECT
Range touch
Target creature touched
Duration 1 round/level
Saving Throw Will negates (see text); Spell Resistance no
DESCRIPTION
All attacks made by the target match your alignment, counting as either chaotic, evil, good, or lawful as appropriate. If your alignment includes multiple alignment components, such as lawful good, you select one alignment component to impart to the target. Whenever the target confirms a critical hit against or takes damage from a creature, that creature must attempt a Will save. On a failed save, the creature is sent to the Outer Planes matching your alignment, as per plane shift, and the spell ends.