
Devil Bunny (CR 5)
XP 1,600
CN Small Magical Beast
Init +10; Senses Low-light vision; Perception +3
DEFENSE
AC 21, touch 17, flat-footed 15 (+6 dex, +4 natural, +1 size)
hp 59 [91] (7d10+21)
Fort +8, Ref +11, Will +5
DR 5/magic; Resist Dark 10;
Weakness Water
OFFENSE
Speed 50 ft.
Melee Bite +11 (1d8+4/19-20)
Special Attacks Bloody Claw, Carrot
STATISTICS
Str 16, Dex 22, Con 16, Int 3, Wis 16, Cha 8
Base Atk +7; CMB +9; CMD 25
Feats Improved Initiative, Power Attack, Run, Vital Strike
Skills Acrobatics +6 (Jumping +14), Stealth +19; Racial Modifiers +8 Jumping;
SQ Sharp Large Teeth
SPECIAL ABILITIES
Bloody Claw (Su)
3/day, a devil bunny forms a crimson claw draining the life force from their target with a melee touch attack (+11). If it hits, the target take 3d6 points of shadow damage and is healed for that much. The victim also takes 1 point of ability damage to a random stat (1d6): 1 for Strength, 2 for Dexterity, 3 for Constitution, 4 for Intelligence, 5 for Wisdom, or 6 for Charisma. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).
Carrot (Su)
Once every 1d4 turns and as a standard action, the devil bunny pulls a carrot out and chews on it healing herself for 1d8+3 point of damage.
Sharp Large Teeth (Ex)
Devil bunny has slightly larger teeth for her size which increases her damage die by two sizes and critical range increased to 19-20.