
Gespenst (CR 12)
XP 19,200
NE Medium Undead
Init +8; Senses darkvision 60 ft.; Perception +20
DEFENSE
AC 22, touch 14, flat-footed 18 (+4 Dex, +8 natural)
hp 127 (15d8+60)
mp 73
Fort +9, Ref +11, Will +11
Defensive Abilities Channel Resistance +4; DR 5/-; Immune Gravity, Undead traits; SR 23
Weakness Holy
OFFENSE
Speed Fly 30 ft. (average)
Melee 2 scythe claws +14 (2d4+3/×4) or flurry +12/+12/+12 (2d4+3/x4)
Space 5 ft. Reach 5 ft.
Special Attacks Death Cutter, Ectosmash, Flurry of Death, Lvl. 5 Death, Rend Armor
Spells Known (FC CL 15th; concentration +19)
1st (DC 15) – blizzard, dark, enfeeblement, fire, ruin, thunder
2nd (DC 16) – blizzard II, dark II, fire II, poison, silence, thunder II
3rd (DC 17) – bio, blizzara, blizzard III, dark III, darkra, dispel, fira, fire III, infect, mass enfeeblement, thundara, thunder III
4th (DC 18) – blizzard IV, dark IV, disable, fire IV, poisonga, ruinra, silencega, thunder IV
5th (DC 19) – bioga, blizzaga, burn, darkga, drain, firaga, freeze, gloom, gravity, infectga, mass immobilize, poisonja, thundaga
STATISTICS
Str 14, Dex 19, Con —, Int 8, Wis 14, Cha 18
Base Atk +11; CMB +15; CMD 27
Feats Agile Maneuvers, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Power Attack, Toughness, Weapon Focus (scythe claw)
Skills Climb +10, Intimidate +17, Perception +20, Stealth +22
SQ Undeathly Grace
SPECIAL ABILITIES
Death Cutter (Su)
Once every 1d4 rounds, the gespenst can make a a single melee attack as a standard action. If it hits, the target takes the damage of the attack and must make a Fortitude save (DC 20) or be inflicted with the Doom status (as the countdown spell, not the doom spell). Blue mages may learn this ability as a 6th-level spell (Knowledge: Religion DC 27).
Ectosmash (Su)
A gespenst can teleport adjacent to any foe within 30 ft. and make a single attack. Blue mages may learn this ability as a 3rd level spell (Knowledge: Religion DC 21).
Flurry of Death (Ex)
Similar to a monk, a gespenst can make a flurry of blows attack at the expense of accuracy. It can make one extra attack per round as a full attack action, but each attack receives a -2 penalty.
Lvl. 5 Death (Su)
1/day, the gespenst can call forth a great wraith who scythes at all enemies within a 30 ft. radius of the gespenst. All creatures with a total HD that is a multiple of 5 must make a Fortitude save (DC 20) or die. Blue mages may learn this ability as a 6th-level spell (Knowledge: Religion DC 27).
Rend Armor (Ex)
If a gespenst hits with both scythe claws, it pulls apart any armor worn by its foe. This attack deals 4d4+6 points of damage to the opponent’s armor. Creatures not wearing armor are unaffected by this special attack. Armor reduced to 0 hit points is destroyed. Damaged armor may be repaired with a successful Craft (armorsmithing) check.
Undeathly Grace (Ex)
Gespenst move aloft making them hover. This gives it movement as though it was under the effect of a float spell; this effect cannot be dispelled this also makes them immune to any movement impairments like root, immobilize, and slow.