
Foras (CR 11)
XP 12,800
CE Large Monstrous Humanoid (Earth, Mini-Boss)
Init +3; Senses Darkvision 60 ft.; Perception +19
DEFENSE
AC 26, touch 12; flat-footed 23 (+3 dex, +14 natural, -1 size)
hp 217 [280] (14d10+147)
Fort +14, Ref +12, Will +10
DR 10/adamantine;
Resist Earth 35, Ice 20, Fire 20, Lighting 50%;
Weakness Wind
OFFENSE
Speed 40 ft., Fly 60 ft. (average)
Melee 2 Claws +20 (3d6+7/x4), Bite +20 (1d8+7), Gore +20 (1d8+7)
Space 10 ft.; Reach 10 ft.
Special Attacks Bloody Claw, Scythe Claws, Snatch, Terror Eye, Triumphant Roar
STATISTICS
Str 24, Dex 16, Con 30, Int 12, Wis 12, Cha 8
Base Atk +14; CMB +22; CMD 35
Feats Bloody Assault, Cleave, Death from Above, Flyby Attack, Hover, Power Attack, Skill Focus (Fly)
Skills Fly +23, Perception +19, Stealth +19 (+23 in stony areas); Racial Modifier +2 Stealth (+6 in stony environments)
Language Common, Terran
SQ Freeze
SPECIAL ABILITIES
Bloody Claw (Su)
3/day, a foras forms a crimson claw draining the life force from their target with a melee touch attack (+20). If it hits, the target takes 3d6 points of shadow damage and the foras is healed for that much The victim also takes 1 point of ability damage to a random stat (1d6): 1 for Strength, 2 for Dexterity, 3 for Constitution, 4 for Intelligence, 5 for Wisdom, or 6 for Charisma. Blue mages may learn this ability as a 3rd level spell (Knowledge: Local DC 21).
Freeze (Ex)
A foras can hold itself so still, it appears to be a statue. A foras that uses freeze can take 20 on its Stealth check to hide in plain sight as a stone statue.
Scythe Claws (Ex)
Foras have improved claw damage by 2 sizes and have their critical bonus damage increase to x4.
Snatch (Ex)
A foras can start a grapple when it hits with both claw attacks, as though it had the grab ability. If it grapples a creature of size Medium or smaller, it squeezes each round for automatic claw damage with a successful grapple check. A foras can fly while holding a creature that weighs 350 pounds or less. It cannot throw creatures it is carrying, but can drop them as a free action.
Terror Eyes (Su)
1/day, the foras strikes fear in its opponents within a 30-ft. cone freezing them in time. Anyone caught in the cone-shaped effect must make a Will save (DC 18) or be inflicted with the Stop status effect for 3 rounds. This is considered a fear effect. Blue mages may learn this ability as a 9th level spell (Knowledge: Local DC 33).
Triumphant Roar (Su)
1/day, the foras releases a raging fierce roar, granting itself a +6 morale bonus to attack for three rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Local DC 21).