
Microchu (CR 2)
XP 600
N Small Plant
Init +3; Senses Low-light vision, scent; Perception +4
DEFENSE
AC 16, touch 14, flat-footed 13 (+2 natural, +3 dex, +1 size)
hp 25 [36] (3d8+12)
Fort +6, Ref +4, Will +1
Immune Plant traits; Resist Lightning 5, Ice 5, Water 5
Weakness Fire and Earth
OFFENSE
Speed 30 ft., Burrow 10 ft., Climb 20 ft.
Melee Bite +4 (1d4+1)
Special Attacks Critical Attack, Photosynthesis, Plead
STATISTICS
Str 12, Dex 16, Con 16, Int 2, Wis 10, Cha 6
Base Atk +2; CMB +2; CMD 15
Feats Alertness, Toughness
Skills Climb +5, Perception +4, Stealth +10 (+14 in vegetation); Racial Modifiers +4 Climb, +4 Stealth in vegetation
SPECIAL ABILITIES
Critical Attack (Ex)
Once every 1d4 rounds as a standard action, the microchu can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 1d4+1 plus another 1d4+1 divided by half.
Photosynthesis (Su)
Once every 1d4+1 rounds, a microchu can “drink” in the sunlight, healing itself for 1d6+3 points of damage and gaining Fast Healing 1 for 1d6 rounds. Blue mages may learn this ability as a 1st level spell (Knowledge: Nature DC 17).
Plead (Ex)
A microchu can plead to the nearest Ochu for help. This forces the Ochu to use pollen as a move-action instead on her turn. If pollen is on cooldown (Ochu ability), this reduces the pollen ability cooldown by 1 round. Only one plead can be used once per round per Ochu.