
Red Dragon, Juvenile (CR 10)
XP 9,600
CE or CN Large Dragon (Fire)
Init +6; Senses Dragon senses, smoke vision; Perception +19
DEFENSE
AC 23, touch 11, flat-footed 21 (+2 dex, +12 natural, -1 size)
hp 126 [192] (12d12+48)
mp 64
Fort +12, Ref +10, Will +15
DR 5/magic; Immune Fire, Paralysis, Sleep; Resist Ice 50%
Weakness Water
OFFENSE
Speed 60 ft., fly 200 ft. (poor)
Melee Bite +18 (2d6+10), 2 Claws +18 (1d8+7), 2 Wings +13 (1d6+3), Tail Slap +13 (1d8+10)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks Breath Weapon (40-ft. cone, 6d10 fire damage, Reflex DC 20 half, usable every 1d4 rounds), Fire Roar, Fireball, Healing Flame
Spells Known (FC CL 12th, Concentration +17)
At will – bleed, detect magic, ignite, mending, message, read magic, torchlight
1st (DC 12) – detonate, fire
2nd (DC 13) – detonate II, elemental resistance, fire II, see invisibility
3rd (DC 14) – detonate III, dispel, fira, fire III, haste
4th (DC 20) – blaze spikes, fire IV, volcanic storm
STATISTICS
Str 25, Dex 15, Con 19, Int 12, Wis 20, Cha 12
Base Atk +12; CMB +20; CMD 32 (36 vs. trip)
Feats Cleave, Improved Initiative, Improved Vital Strike, Iron Will, Power Attack, Vital Strike
Skills Appraise +15, Bluff +15, Fly +11, Intimidate +15, Perception +19, Spellcraft +15, Stealth +13
Languages Common, Draconic
SPECIAL ABILITIES
Fire Roar (Su)
Once every 1d4 rounds as a standard action, a red dragon roars a fiery cone blast within 30-ft. burst. Any creature within the area of effect takes 10d6 points of fire damage and are inflicted with the Burn status effect for 1d6 rounds. A successful Reflex save (DC 21) reduces the damage by half and negates the status effect. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).
Fireball (Su)
As a standard action within 840 ft., a red dragon generates a searing explosion of flame that detonates with a low roar and deals 5d8 points of fire damage to every creature within the 20-ft.-radius. Every creature caught in the explosion must make a Reflex save (DC 21) to take half damage. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).
Healing Flame (Su)
Once every 1d3 rounds as a standard action, the red dragon manifests a sacred flame beneath his foe up to 30 feet away, dealing 6d6 points of damage (half holy/fire) and heals himself for half the damage dealt. The target must make a successful Fortitude save (DC 21) to take half damage and the red dragon does not gain any hit points. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
Smoke Vision (Ex)
A red dragon can see perfectly in smoky conditions.