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Kain is incredible strong, as well as agile. In combat, he deals leaping blows, staying close to foes, but still maintaining some space for his lance.

Kain Highwind (CR 5)

XP 1,600
Male Hume Dragoon 5
LN Medium Humanoid
Init +3; Senses Perception +9

DEFENSE

AC 21, touch 14, flat-footed 17 (+7 armor, +3 Dex, +1 deflect)
HP 49 (5d10+15)
Fort +6, Reflex +7, Will +2

OFFENSE

Speed 30 ft.
Melee +1 Lance +13 (1d8+9/x3, reach)
Special Attacks Deadly Lancer (+3d6)
Special Abilities Pole Fighting, Hardy Landing (20 ft.)
Limit Breaks Bahamut Leaps, Bahamut Scales

TACTICS

During Combat Kain likes to fight in semi-close quarters, usually keeping 5 feet between himself and his target. Kain will make jumping attacks as often as possible, as long as it won’t endanger him.

STATISTICS

Str 20, Dex 16, Con 14, Int 12, Wis 12, Cha 10
Base Atk +5; CMB +10; CMD 24
Feats Acrobatic, Power Attack, Skill Focus (Acrobatics), Weapon Focus (Lance)
Skills Acrobatics +15, Knowledge (Dungeoneering) +9, Knowledge (Local) +9, Perception +9, Survival +9
Languages Common, one more
SQ Jump, Strengthened Agility, Pole Fighting, Armor Training +1, Dragon’s Breath, Acrobatic Talent (Flexible Flanker, Melee Accuracy Bonus), Super Jump, Elusive Jump (+3), Blood of the Dragon (4), Lancet, Polearm Training (+1).
Combat Gear +1 Lance, +1 Breastplate, Belt of Incredible Dexterity +2, Cure Potion x4; Other Gear Backpack, Bedroll, 1-Pint Flask, Trail Rations x3, Ring of Protection +1.