Merry Xmas all and have a happy holidays. I hope this update finds you all snug some place warm (if in cold climates). Many, many things going on this update. This took me 13 hours (since I last looked) to update.

Races

  • Al Bhed (Base Race): Added a racial archetype (see below).
  • Garlean (Base Race): Added a racial archetype (see below).
  • Genome (Base Race): Added a FCB for Dancer. Added a racial archetype (see below).
  • Hume (Core Race): Removed Cetra/Highlander/Lufenian Ancestry alternate racial traits. Added Cetra, Highlander, and Lufenian racial heritages.
  • Hypello (Base Race): Added a FCB for Archer. Added a racial archetype (see below).
  • Kojin (Beast Tribe Race): Added a FCB for Astrologian. Added a racial archetype (see below).
  • Mithra (Core Race): Added a racial archetype (see below).
  • Namazu (Beast Tribe Race): Fast alternate racial trait now only grants +10 movement speed. Added 3 racial archetypes (See below). Added a FCB for Chocobo Knight.
  • Nu Mou (Base Race): Added a racial archetype (see below).
  • Orc (Beast Tribe Race): Added a FCB for Knight. Added Orc Lord as an alternate racial trait. Added 2 racial archetypes (see below).
  • Palico (Base Race): Added a racial archetype (see below).
  • Varg (Base Race): Added Gnolls and Kitsunes as alternate racial heritages.

Classes

  • Black Belt (Hybrid Class): Clarified that the Focus ability only functions once per round. Positioning Attack Martial Arts Talent now usable once per encounter.
  • Black Mage (Core Class): Added Animated Dolls to their list of weapon proficiencies.
  • Cleric (Base Class): Added Sense Alignment (2nd) and Legion’s Blessing (11th).
  • Dark Knight (Base Class): Carve and Spit Abyssal Art was changed. Darkside was changed. Grit Stance’s difficult terrain ability now comes into effect at 5th level instead.
  • Geomancer (Base Class): Geomancy now only does 1d4 damage if it is non-elemental.
  • Gunbreaker (Hybrid Class): Added modifications for the Gunsmith ability, Reduced the Fast Healing for Aurora from 2 to 1, but increased the number of uses to 3 + WIS mod instead of just WIS mod. Added Blast Shield and Brutal Shell to Magicked Ammo. Added Agile Armaments, Athletic Physique, Flourishing Assault, Flurry of Swings, Extra Gun Arm Mastery, and Furious Assault to gunbreaker talents and advanced gunbreaker talents. Removed the magicked ammo cost off Gun Arm Techniques, modified the damage of some of them. Added Improved Threat Control as a talent. Clarified Threat Control talent that the antagonize condition does not end after 1 attack, ends only when the duration is over. Heel Crush gunbreaker talent now has 6th level prerequisite.
  • Knight (Core Class): Added Improved Threat Control as a talent. Clarified Threat Control that the antagonize condition does not end after 1 attack, ends only when the duration is over.
  • Samurai (Hybrid Class): All iaijutsu stuff and spirit was removed from this hybrid class and moved to a new archetype (see below). In its place, added Forces of Sen, Kenki Pool, and Weaponskills. One With the Sword was moved to 5th from 4th level. Quick Cartridge was moved to 5th from 6th. Third Eye was moved to 11th level. Stalwart was moved to 12th level and now has a kenki cost to use. Deliverance was moved to 13th level from 16th.
  • Sword Saint (Hybrid Class): Added Improved Threat Control as a talent. Clarified Threat Control talent that the antagonize condition does not end after 1 attack, ends only when the duration is over.
  • Thief (Core Class): Positioning Attack Thief Talent now usable once per encounter.

Archetypes / Deific Orders

  • Arcane Exemplar (new Cleric archetype): In some cases, especially with regards to gods of magic, a cleric learns to manipulate magical forces and arcane secrets to aid her god.
  • Asurite (Deific Order): Asura’s Blessing now limited to their Wisdom modifier per day for usage.
  • Azure Hunter (new Blue Mage archetype): With bow in hand, these hunters chase their prey from afar and imbues their arrows with the energy of those it slays and learns from. They lead other hunters against such monsters, marking them with their arrows. – Created by Kayos.
  • Battlerager (Beastmaster archetype): Talent Trees moved to 3rd level, replacing animal focus, second animal focus, and third animal focus.
  • Bear Warrior (new Beastmaster archetype): Bear warriors, through a special relationship with bear spirits, literally adopt a bear’s strength in the rage of battle, actually transforming into bears while they fight.
  • Blackarrow (new Orc Archer archetype): Accurate, vindictive and violent, the Blackarrow employs the bow against foes, striking from behind the front-line warriors. Employing fire and deadly gifts of shadow, the Blackarrow is a potent foe who drives his arrows deep into his targets’ midst.
  • Blade Sage (new Scholar archetype): A swordsman of mind and steel. Studying the arts of magic and the employ of their use in melee combat is essential to those who choose to take up both arts. Blade Sages do just that, switching between their two forms of combat to blend tactical swordplay with the intuition of magecraft. – Created by Kayos.
  • Bowgunner (new Amalj’aa Archer archetype): The amalj’aa are known for being devout to their false God, Ifrit, they practice many different styles of combat. Some rise as thaumaturges, others as lancers, and others take up archery. These few have learned much from trading and working with the Warrior of Light, gaining new technology to add to their arsenal. Once very strong archers, are now fitted with modern technology to enhance and build upon their strengths. – Created by Kuro.
  • Cacophonist (new Namazu Bard archetype): A cacophonist is so bad at playing his instruments that instead of providing good morals to his friends and allies, he instead brings woe and misery to those not accustomed to the noise. – Created by Moggle Mog.
  • Captain (new Knight archetype): The Captain is a masterful leader, a commanding presence who strengthens allies, but is also skilled in the use of arms. Their battle cries strike fear into the hearts of their enemies, while their allies rally to their banners of war.
  • Commandant (new Garlean Knight archetype): Garleans are known for their ineptitude for magic, but some are such influential beings that their tactics almost feel like magic. Inspiring leaders stir their companions into action, with morale and competence! These commandants specialize in assisting others in combat, providing bonuses and supervision rather than physical might. – Created by Kuro.
  • Culinarian (Chemist archetype): Number of recipes that can be used are increased by Int mod. Inserted a line stating that the same recipes can be cooked.
  • Cyberpunk Warrior (new Fighter archetype): Cyberpunk warriors replace fallible flesh with precision-crafted machinery. Some seek to exceed the limitations of humanoid flesh, while others become cyberpunk warriors through drastic repairs necessitated by horrific injuries.
  • Devout (Cleric archetype): Fervor can now be used by deific order abilities that require channel energy.
  • Dragonkin (Bard archetype): All shouts now just require a standard action to use. Made changes to Elemental Fury and Whirlwind Sprint.
  • Favored Soul (new Cleric archetype): The favored soul follows the path of the cleric but is able to channel divine power with surprising ease. Scholars wonder if favored souls have traces of outsider blood from unions, holy or unholy, centuries ago and generations removed. Others suggest that divine training of the proper type awakens the ability, or that favored souls are simply imbued with their gifts by their gods when they begin the cleric’s path. Though this gives them extraordinary divine abilities no normal person could ever match, they see their gift as a call to action.
  • Foebreaker (Knight archetype): Talent Trees now replace knight talents.
  • Green Mage (Scholar archetype): Spells: Added this line: All spells learned by the green mage uses her Intelligence modifier for enfeebling spells and Wisdom modifier for enhancing spells instead of the normal casting modifier used for all spells’ effects.
  • Hawkeye (Archer archetype): Talent Trees moved to 1st level, replacing Aim.
  • High Roller (new Namazu Gambler archetype): Namazu are natural tradesmen that excel in the creation and sales of wares. Due to their large scale festivals, many foreigners visit, and thus, the high roller shines. Using their deceptively dextrous fins and winning personality, they alter fate and put luck on their side. These gamblers specialize in dice with quite a nasty trick up their sleeves if you’re unprepared! – Created by Kuro.
  • Iaijutsu Master (new Samurai archetype): The intricate style of swordplay called iaijutsu is dedicated to the martial art of drawing a weapon and attacking in the same fluid motion. This iaijutsu master is based on speed and agility to take down his foes, using momentum instead of pure strength.
  • Kaiser (Geomancer archetype): Moved all movement modes to 1st level and added a MP pool and spellcasting at 4th.
  • Ki Warrior (Monk archetype): Ki Barrage and Improved Ki Barrage now target base AC instead of touch. Ki Charging is limited to once per day and now recharges ki points per 10 hps. Instant Transmission now requires Ki Sense and Improved Ki Sense ki powers. For Tiers 2 and 3 of Super Transformation, it costs 1 Ki to maintain, for Tier 4 and 5, it costs 2 Ki to maintain. Exploding Blast and Kamehameha have an increased ki cost of 3 now. Ki Barrage and Improved Ki Barrage have been radically changed, to be more in-line like other similar abilities. Added Advanced Ki Barrage to their list of ki powers.
  • Medicine Woman (Medic archetype): Removed gender lock and added Knowledge (History) to their list of class skills, replacing Knowledge (Technology).
  • Mikoshi Leader (new Namazu Chocobo Knight archetype): Many namazu worship an enigmatic Astral known as the Big One, the mythical ancestor of all namazu. A typical celebration of the Big One involves carrying shrines known as mikoshi through the streets in a celebration of Namazu heritage and cooperation. – Created by Anamaria.
  • Mist Invoker (Cleric archetype): Channeling the Current can now be used by deific order abilities that require channel energy.
  • Musketeer (new Fencer archetype): Some fencers hold more strongly to a particular ideal of chivalry and teamwork than to the culture and practice of dueling. For these individuals, the path of the musketeer offers special training in light firearms and coordination in combat. With a musketeer on your side, you can be sure of quick support and a reliable comrade-in-arms. – Created by Virgil.
  • Onimusha (new Samurai archetype): When one shows themselves a potential ally against the clan’s enemies, the Oni bestow their power on a mortal being to aid them in fighting the demon hordes. Granting them the Oni gauntlet, a power relic that lets one to master and use magical weapons to dispose of the clan’s enemies. – Created by Kayos.
  • Paladin (Cleric archetype): Lay on Hands can now be used by deific order abilities that require channel energy.
  • Persona Evoker (Summoner Archetype): Now gain proficiency in light and one-handed martial weapons as well as light armor. Altered the HD limit of personas to level + 1, that increases at every 5th level. New Tarot Reading ability to identify possible personas. New talents specific to the archetype. Some wording updates here and there. Added in main ability scores and feature replacements.
  • Psyche (new Al Bhed Ninja archetype): Blitzball requires intense amounts of training, requiring players to swim and hold their breath for long periods of time, all while competing with physical exertion. The contact of the sport encourages many to prepare for full fledged combat, and Al Bhed teams are no exception. Not only are long hours spent at target practice, but Al Bhed are trained for the fierce blitzes on the playing field. – Created by Rigby Sheperd.
  • Ruby Guardian (Deific Order for Carbuncle): A Ruby Guardian worships the god, Carbuncle. Whether by believing in the protection of all sentient life or entranced by their deities’ adorableness, those who take up the path wield their magics to heal and protect those who need them. – Created by Chrono.
  • Shaman (White Mage archetype): Now has diminished spellcasting.
  • Spellshaper (new Nu Mou Illusionist archetype): Nu mou are known far and wide for their magical prowess and their efficiency with spells, but some are exceptionally gifted, specializing in two schools; black magic and illusions. These individuals marry separate methods of thought into a coherent caster that is engaging on the battlefield and in social discourse. – Created by Kuro.
  • Squire (Fighter archetype): Talent Trees now replace Determination.
  • Swarm Monger (new Beastmaster archetype): Swarm mongers are unparalleled survivors, thriving on the filthy fringes of society. Whereas other druids commune with nature or even the spirit of a city, swarm mongers find beauty and strength in decay, and they draw their power from fungus, disease, and their own singular will to survive.
  • Trance Dancer (new Genome Dancer archetype): Not all genomes are alike, despite them being manufactured by their own kind. Some are sent out for a purpose, and then, they obtain a soul. These “awakened” beings are then free to roam the land like any other sentient race, and make something for themselves. Even so, some are designed to dance and be brutally effective in combat. Once they get to dancing, it is like they enter a Trance and get down to business. – Created by Kuro.
  • Votary (new Kojin Astrologian archetype): Both Kojin of the Blue and Red harbor a deep respect for the kami within mundane items, and offer them worship. These kojin are aware of the powers the kami hold, and may grant blessings or strike with their might. To them, a red feather holds more value and power than some materia of a known deity, as this is their way of life. Even in times of conflict, they make time to give praise and thanks to these kami that watch over them. – Created by Kuro.
  • Warleader (new Orc Knight archetype): On the battlefield, the Warleader shines as a warrior on the front line and inspiration to his allies. Through mocking, humiliation and force of will, the Warleader can inspire the meekest of troops to greatness. His fearsome howls augment his strong arm and shield to make his blows all the more deadly.
  • Wildcat (new Mithra Black Belt archetype): Some mithra have sharp claws, others a predator sense, but wildcats have both. The wildcat leans into the feral calling, using their claws and flexibility to conquer their foes. They are also gifted with thicker skin and able to withstand harsh blows, sometimes more effectively than others that train their bodies. – Created by Kuro.
  • Yabbleshammy Archer (new Hypello Archer archetype): While the hypello are capable on land and water, some aspire to hone their talents with animals and archery. Using the mobility of a mount, and training in steady precision, the art and sport of Yabusame thrives. They are allowed to focus on their targets, while their trusted mount keeps them mobile and at a distance. – Created by Kuro.
  • Yapper (new Palico Bard archetype): Palicos’ yammering songs distract opponents in combat, hindering their ability to attack.
  • Yevonite (new Cleric archetype): Through the teachings of Yevon, the Yevonsnites will atone for their sins and one day Sin will go away, as long as they follow Yevon’s teachings. Yevonites gain power not from gods, but from the Fayth. Otherwise known as summoners, these yevonites journey to defeat sin and bring about the calm. Though not all stay on this pilgrimage, and simply learn the power to use the Fayth to summon forth Aeons. – Created by Kayos.

Spells/Songs

  • Magic: Holy Ice Spell: limit the number of javelins to a max of half caster level (max of 10) and damage to +15 from caster level. Increased attack roll modifier from BAB to Caster Level. Wall of Stone has had some rewording and clarification on how it is created.
  • Bard Songs: Added Sentinel’s Scherzo, replicating the same spell from Final Fantasy XI. – created by MagnusXL
  • Black Mage Spells: Added Alter Food (0), Alter Object (0), Gather Coin (0), Magical Cleaning (0), Magical Hygiene (0) to cantrips. Added Form Road (4th) and Form Highway (5th).
  • Blue Mage Spells: Seed Cannon (1st) increased to 60 ft. range (from 30 ft.) Grat family monsters have also had their Seed Cannon ability altered to reflect this change.
  • Geomancer Spells: Added Alter Food (0), Alter Object (0), Gather Coin (0), Magical Cleaning (0), Magical Hygiene (0) to cantrips. Added Form Road (4th) and Form Highway (5th).
  • Red Mage Spells: Added Alter Food (0), Alter Object (0), Gather Coin (0), Magical Cleaning (0), Magical Hygiene (0) to cantrips.
  • Summoner Spells: Added Alter Food (0), Alter Object (0), Gather Coin (0), Magical Cleaning (0), Magical Hygiene (0) to cantrips.
  • White Mage Spells: Added Alter Food (0), Alter Object (0), Gather Coin (0), Magical Cleaning (0), Magical Hygiene (0) to cantrips. Added Form Road (4th) and Form Highway (5th).

Equipment / Magical Items

  • Artifacts: Added Titan’s Flesh, Garuda’s Protection, Leviathan’s Scale, and Staff of the White Magus.
  • Cybertech: Cybernetic Arm/Leg Enhancers now have a limit of 5 times it can be purchased with an increasing cost per. Added Body Repair Weave, Initiative Implant, Invisiware, Data Archive, Feat Implant, Feat Plexus, Skill Plexus, and Voice Stress Analyzer.
  • Firearms: Semi-Automatic no longer stacks with the Rapid Shot feat for an additional extra attack, instead the feat now reduces the penalty applied by Semi-Automatic fire. Machina Pistol changed size to medium, from small. Off-handed firearms now deal 1/2 ability modifier damage instead of full, when the user has a class feature or ability that adds an ability modifier to damage. Added a clarification that Semi-Automatic only works on 1 firearm per full-attack.
  • Power Weapons: Spell level to damage change reverted. Power weapons now have their extra damage capped to their wielder’s caster level. Thanks to Tame Rat for the suggestion! Clarified that the 1.5x multiplier for two-handed melee weapons happens after the caster level cap.
  • Wondrous Items: Added Fran’s Bracers lesser and greater to Wrist slot items. Added Hat of the Red Wizard.
  • Technological Gear: Added Bow Attached Sight to survival gear.

Miscellaneous

  • Black Mage: Class and archetypes now show main ability scores and their feature replacements. Thanks to @ChaoticNeutral for assistance.
  • Deific Orders: Updated the table to note which spell lists they get. Thanks to @Ewan for assistance.
  • Dragoon: Class and archetypes now show main ability scores and their feature replacements. Thanks to @Moggle Mog for assistance.
  • General Feats: Added Improved Antagonize to the list of general feats.
  • Prestige Classes: Updated the “Special” requirements of Clan Hunter, SeeD Operative, Soldier, and Turk to be more inclusive and less setting-reliant. Crownsguard now has a special requirement.
  • System Rules: Added a new section “Content to use with FFD20” to more clearly outline what should/should not be used in conjunction while playing FFD20.
  • Website Update: Forums are now back online. All content and user info has been imported so you should be able to login with your old credentials and see your old posts.

Removals (The following stuff was requested to be removed by the authors.)

  • Optional Systems: Subjobs and Warriors of Light were removed, as requested by the author. If you do have the PDFs, out of respect of the author, please do not pass it along on this discord. I have already deleted the PDFs off the server and in my files.
  • Black Waltz – Black Mage, Iron Brute – Knight, Carnelian Trickster – Red Mage, Battlemind – Black Belt, Thug – Black Belt, Virtuoso – Fencer, Dirty Ronin – Samurai, Ignavian – Deific Order, Blitz Ace Style Feats (Blitz Ace, Blitz Bizarre, Blitz Continuous), PSICOM Style feats (PSICOM Style, PSICOM Switch, PSICOM flow).
  • Breath Of Life (Monk archetype), Enchantress Deific Order, Shoopuf Rider (Hypello Chocobo Knight archetype), Life Trickster (Gambler archetype), Arcanomancer (Geomancer archetype), Antiquarian (Gunner archetype), Boneshaper (Necromancer archetype), Windspeaker (Ixal Summoner archetype), Manipulator (Time Mage archetype), Interceptor (Ninja archetype), Sword Sage (Scholar archetype).
  • Pack Member (Deific Order)