Bahamut's Legs | Gain a +2 trait bonus to Acrobatics checks made for jumping. You can also fail by 5 more before taking any adverse effects with acrobatic checks (9 or less allows reflex to catch ledge). |
Baronian Native | Choose two of the following skills: Craft (explosive), Craft (mechanical), Knowledge (technology), Pilot, Profession (soldier). You gain a +1 trait bonus to the checks with the chosen skills, and one of these skills is considered a class skill for you. |
Beard Above Your Station | Gain a +2 trait bonus to Bluff, Diplomacy, Disguise and Intimidation skill checks against anyone of high class on the continent of Ivanbreous. |
Blitzer's Lungs | Your rigorous Blitzball training has earned you lungs of steel. You can hold your breath for a number of rounds equal to 4 times your Constitution score. |
Cosmo Canyon Native | Characters of this region gain a +1 trait bonus to Will saves. |
Costa Del Sol, Amigo! | Characters from this region gain a +2 trait bonus to the DC to resist Intimidation skill checks and to Will saves against spells that effect your attitude. In addition, you have managed to get a great tan…regardless of how confusing that may be. |
Damcyan Performer | You gain a +1 trait bonus to all Perform checks, and perform is considered a class skill for you. |
Downtown Living | Gain a +1 trait bonus to Bluff, Diplomacy and Intimidation skill checks against any person who lives in District 1, beggars or bandits. This effect also extends to any Thieves guild member. |
Fabul’s Teachings | You only need to move 5 feet to be considered as having a running start for Acrobatics checks to jump. |
High-Life Wanderer | Gain a +1 trait bonus to Bluff, Diplomacy and Intimidation skill checks against any person who lives in District 3, noble or tradesmen. This effect also extends to any law enforcement. |
Magitek Jockey | You gain a +1 trait bonus on Drive and Pilot skills checks and they are always a class skill for you. |
Mako Poisoning Survivor | You gain a +1 trait bonus to all Fortitude saves. |
Marsh Dweller | You receive a +2 trait bonus to Perception, Survival and Navigate skill checks made when in a marsh or swamp region. |
Mechanic | You gain a +1 trait bonus on Craft (Mechanical) and Repair skill checks and they are always class skills for you. |
Midgar Mainlander | Select one Skill that is not a Class Skill, this skill now becomes a class skill. |
Mysidian Heart | You gain a +2 trait bonus to all Knowledge (arcana) checks. This is treated as a class skill for you. |
Nibelheim Native | You are immune to the effects of High Altitude Sickness and do not treat the broken mountain terrain as Difficult Terrain. |
On The Fence | Gain a +1 trait bonus to Bluff, Diplomacy and Intimidation skill checks against any person who lives in District 2, craftsmen or adventurers. This effect also extends to any Reclaimer’s guild member. |
Scaley Ally | Gain a +1 trait bonus to Bluff, Diplomacy and Intimidation skill checks against any Dragon type creature, or creatures who identify as such. These creatures are also counted as 1 level higher in terms of attitude, to a minimum of neutral. |
Troian Beauty | Choose either Diplomacy or Sense Motive. You gain a +1 trait bonus to the checks with the chosen skill, and it is always a class skill for you. |
Veldt Runner | You gain a +1 trait bonus on all Knowledge (Nature) and Survival checks. They are treated as class skills for you. |