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Trait NameBenefits
Bahamut's LegsGain a +2 trait bonus to Acrobatics checks made for jumping. You can also fail by 5 more before taking any adverse effects with acrobatic checks (9 or less allows reflex to catch ledge).
Baronian NativeChoose two of the following skills: Craft (explosive), Craft (mechanical), Knowledge (technology), Pilot, Profession (soldier). You gain a +1 trait bonus to the checks with the chosen skills, and one of these skills is considered a class skill for you.
Beard Above Your StationGain a +2 trait bonus to Bluff, Diplomacy, Disguise and Intimidation skill checks against anyone of high class on the continent of Ivanbreous.
Blitzer's LungsYour rigorous Blitzball training has earned you lungs of steel. You can hold your breath for a number of rounds equal to 4 times your Constitution score.
Cosmo Canyon NativeCharacters of this region gain a +1 trait bonus to Will saves.
Costa Del Sol, Amigo!Characters from this region gain a +2 trait bonus to the DC to resist Intimidation skill checks and to Will saves against spells that effect your attitude. In addition, you have managed to get a great tan…regardless of how confusing that may be.
Damcyan PerformerYou gain a +1 trait bonus to all Perform checks, and perform is considered a class skill for you.
Downtown LivingGain a +1 trait bonus to Bluff, Diplomacy and Intimidation skill checks against any person who lives in District 1, beggars or bandits. This effect also extends to any Thieves guild member.
Fabul’s TeachingsYou only need to move 5 feet to be considered as having a running start for Acrobatics checks to jump.
High-Life WandererGain a +1 trait bonus to Bluff, Diplomacy and Intimidation skill checks against any person who lives in District 3, noble or tradesmen. This effect also extends to any law enforcement.
Magitek JockeyYou gain a +1 trait bonus on Drive and Pilot skills checks and they are always a class skill for you.
Mako Poisoning SurvivorYou gain a +1 trait bonus to all Fortitude saves.
Marsh DwellerYou receive a +2 trait bonus to Perception, Survival and Navigate skill checks made when in a marsh or swamp region.
MechanicYou gain a +1 trait bonus on Craft (Mechanical) and Repair skill checks and they are always class skills for you.
Midgar MainlanderSelect one Skill that is not a Class Skill, this skill now becomes a class skill.
Mysidian HeartYou gain a +2 trait bonus to all Knowledge (arcana) checks. This is treated as a class skill for you.
Nibelheim NativeYou are immune to the effects of High Altitude Sickness and do not treat the broken mountain terrain as Difficult Terrain.
On The FenceGain a +1 trait bonus to Bluff, Diplomacy and Intimidation skill checks against any person who lives in District 2, craftsmen or adventurers. This effect also extends to any Reclaimer’s guild member.
Scaley AllyGain a +1 trait bonus to Bluff, Diplomacy and Intimidation skill checks against any Dragon type creature, or creatures who identify as such. These creatures are also counted as 1 level higher in terms of attitude, to a minimum of neutral.
Troian BeautyChoose either Diplomacy or Sense Motive. You gain a +1 trait bonus to the checks with the chosen skill, and it is always a class skill for you.
Veldt RunnerYou gain a +1 trait bonus on all Knowledge (Nature) and Survival checks. They are treated as class skills for you.