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Trait NameBenefits
Avalanche MemberYou gain a +4 trait bonus to Diplomacy skill rolls against members of Anti-Shinra groups and gain a 20% discount when purchasing goods and services from such groups or stores from the ghetto. However, you have a bounty on your head equal to 300 x your level …as a base bounty…be careful who you trust.
Child of an EsperThis ancestry manifest in a strange way- your eye, hair or skin color can be outside of the norm for your race. Select either Fortitude, Reflex, or Will. You gain a +1 bonus to that saving throw versus spells, spell-like abilities. and supernatural effects.
Clan Raised (Ivalice)You gain a +2 trait bonus to all (pick one: Diplomacy, Intimidate, or Bluff) checks when interacting with members of clans. Chosen skill is treated as class skill for you.
Emissary of the FeymarchYou gain a +2 trait bonus on Diplomacy checks when dealing with Extraplanar entities, as well as a +2 trait bonus on Knowledge (planes) and Knowledge (religion) made regarding Astrals, Deities, and Primals.
Garden CadetYou gain a +2 trait bonus to Profession (soldier) checks. When you select this trait, you gain an additional benefit that matches your home garden.

Balamb: Whenever you gain a level in SeeD Operative, you receive +1 hit point or +1 skill rank.
Galbadia: Firearms are considered martial weapons for you. If you have exotic weapon proficiency (firearms), you instead gain a +1 trait bonus to damage rolls with firearms.
Trabia: You gain a +1 trait bonus to Knowledge (engineering) checks, and Knowledge (engineering) is considered a class skill for you.
Immortal VeteranYou gain a +2 trait bonus on Diplomacy skill checks when dealing with members of your military and a +2 trait bonus on Intimidate skill checks against enemies of your country.
Magicite InfusionUpon taking this trait, select the elemental or healing school of magic. Once chosen, this cannot be changed. You gain the following benefits based on the school chosen:

Elemental: Select either earth, fire, ice, lightning, water or wind. You gain a +1 trait bonus to the damage rolls of ranged touch attack spells of this school of magic.

Healing: You gain a +1 trait bonus to the damage healed by Cure spells of this school of magic.
Shinra EmployeeYou gain an additional 300 gil at character creation and a 100 gil salary each month (for as long as you are employed). In addition, so long as you are employed by Shinra Inc. you have ‘relatively free’ access to the Shinra compound and won’t trigger security alarms (unless you do something stupid…at which point you are likely considered ‘terminated’).
Warrior of DarknessYou gain a +2 trait bonus to saving throws against spells from the light school or that have the evil descriptor.
Warrior of LightYou gain a +2 trait bonus to saving throws against spells from the dark school or that have the evil descriptor.
Wild Rose RebelChoose either weapons or spells. If you choose weapons, you gain a +2 trait bonus on all damage rolls made against targets you know are associated with the Empire. If you choose spells, increase the save DC of your spells by 1 when you target such foes.
Wutai TraditionalistCharacters with this trait treat all Eastern Weapons as Martial Weapons and gain a +2 trait bonus to Stealth (and are likely linked to one of the still-existing resistance groups. Stay out sight of Shinra. The shadows are your only friends.)