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Deadly Magic

Up to three rounds per day Lich can make all spells he casts ignore spell resistance and spell immunity. Any creature affected by such a spell can’t cast spells for 1d3+1 rounds.

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Death of Elements

Lich can change any elemental damage to shadow energy, no matter what is the source of this elemental damage. As a swift action, Lich can also activate Consuming Elements for one round per 2 crystal ranks, turning all incoming elemental damage into shadow energy.

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Death Rush

Whenever Lich charges or uses any combat maneuver, on a successful hit or maneuver, the enemy suffers 1d6 points of damage per Lich’s crystal rank, as their bones break from the impact.

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Decaying Touch

All Lich’s natural attacks, including ones he makes in a polymorphed form, as well as melee touch attacks and unarmed strikes, deal (1d6 + crystal rank) points of unholy damage as the target’s flesh rots. The affected creature also suffers 1 point of ability damage to Strength with each hit. Plant creatures take (2d6 + crystal rank) points of shadow damage.

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Eclipse Chill

For three rounds per day, Lich can imbue all spells he casts with the powers of the Eclipse chill. Creatures affected by such spells must pass a Fortitude saving throw (DC = 10 + half your character level + Intelligence modifier + Lich’s crystal rank) or become blinded and suffer (2d8 + crystal rank) ice damage, becoming vulnerable to ice and shadow energy until the end of the combat.

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Fear Control

Lich gains a +4 profane bonus to attack and a +1 profane bonus per crystal level to damage against frightened creatures, or ones under any mind-affecting effects. Additionally, all enemies within 10 feet of the Lich must make a Will saving throw (DC = 10 + double crystal rank) or become shaken until the end of combat. A successful save gives immunity to this ability for 24 hours.

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Indestructible Bones

Lich gains DR 10/epic. Whenever an enemy lands a hit on the Lich, that enemy becomes cursed with decaying muscles. Under this effect, the enemy suffers a -2 penalty to attack rolls until the end of combat. Effects from multiple applications of this ability don’t stack.

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Magic Devourer

Lich gains spell resistance 25 + crystal rank. Whenever an enemy fails a check made to overcome the Lich’s spell resistance, the next spell Lich would cast becomes quickened, as though using the Quicken Spell feat.

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Negative Energy Mastery

Whenever Lich activates this ability, all of his chemist bombs deal an additional 1d6 shadow energy damage + 1 point per crystal rank and inflict a negative level upon the target.

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Tainted Sneak Attack

Whenever Lich lands a successful sneak attack, the enemy must pass Fortitude saving throw (DC = 10 + Intelligence modifier + crystal rank) or become tainted. The tainted creature is vulnerable to all weapon and elemental damage, as well as suffers a -2 penalty on all attack rolls and weapon damage rolls, until the end of combat. Additionally, Lich’s sneak attack damage is increased by 1d6.

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Undead Mount

Lich grants his animal companion all undead traits, as well as DR 10/good and a spell resistance of 15.

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Weapon of Death

Lich can enchant items he wears with bane special abilities. If a creature is killed with the weapon of death, all creatures in a 15 feet radius suffer a penalty on caster level checks made to overcome spell resistance equal to twice the Lich’s crystal rank until the end of combat.

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Withering Life

When a living creature takes damage from a spell cast by Lich, that creature also takes 1 point of damage to Strength, Dexterity, and Constitution or 1 point of damage to Intelligence, Wisdom, and Charisma. Lich can choose which ability scores will be affected.