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Aspect of Ahriman: Bonus to Knowledge (Religion), Perception, Use Magic Device checks (1 + 1/2 x crystal rank). +2 bonus to saving throws +1 (6th) +1 (9th). Enemies within 30 feet get a -1 penalty to Fortitude saves, attack rolls -1 (6th) -1 (9th).

Aspect of Apanda: Bonus to Perception, Acrobatics, Use Magic Device (1 + 1/2 x crystal rank). +2 CMB, CMD, natural armor bonus to AC +1 (6th) +1 (9th). Whenever you succeed at a combat maneuver, you can make an attack as a free action. Whenever you charge, you can make a disarm attempt as a free action.

Aspect of Azulmagia: Bonus to Knowledge (Arcana), Spellcraft, Knowledge (Religion) (1 + 1/2 x crystal rank). +2 damage on ranged attack rolls +1 (6th) +1 (9th). All spells and non-physical abilities cast count as Reach spells. All enemies within 30 feet get -1 penalty to Reflex saves -1 (6th) -1 (9th) and move as if on difficult terrain.

Aspect of Firemane: Bonus to Acrobatics, Disable Device, Use Magic Device (1 + 1/2 x crystal rank). Enemies hitting with non-reach take 2d6 + 1d6 (6th) + 1d6 (9th). Your spells deal +2 fire per dice +1 (6th) + 1 (9th)

Aspect of Incubus: Bonus to Diplomacy, Acrobatics, Knowledge (Nature) (1 + 1/2 x crystal rank). Your spells and abilities get +1 DC +1 (6th) +1 (9th). +4 to weapon damage + 2 (6th) + 2 (9th)

Aspect of Succubus: Bonus to Diplomacy, Perception, Knowledge (Local) (1 + 1/2 x crystal rank). Enemies within 30 feet get a -1 penalty to Will saves and attack rolls -1 (6th) -1 (9th) while allies get a +1 bonus to Will saves and attack rolls +1 (6th) +1 (9th) and immunity to fear and compulsion.

Aspect of Wendigo: Bonus to Knowledge (Nature), Climb, Athletics (1 + 1/2 x crystal rank). +2 bonus melee attack rolls +1 (6th) +1 (9th). On charge, deal +2 weapon dice and 1.5 x Str.