Some exciting new stuff for all of you. Race overhaul (all of them) and new archetypes!
Races
- Aegyl (Base Race): Added Eternal Hope, Greater Defensive Training, Stubborn, and Illusion Resistance to their list of racial traits.
- Al Bhed (Base Race): Added Skill Training to their list of racial traits.
- Au Ra (Base Race): Added Wyrmscourged to their list of racial traits.
- Bangaa (Base Race): Added Elemental Resistance to their list of racial traits.
- Burmecian (Base Race): Removed Tinker and Cornered Fury (though, was added to alternate racial traits) from their list of racial traits.
- Dwarf (Core Race): Added Bond of the Land and Master Tinker to their list of racial traits.
- Elvaan (Core Race): Added Fearless and Gatecrasher to their list of racial traits.
- Galka (Core Race): Added Mining Servitude, Hated, and Relentless to their list of racial traits. Renamed Hearty to Hardy.
- Garif (Base Race): Added Bond of the Land and Animal Herder to their list of racial traits.
- Genome (Base Race): Added Sneaky to their list of racial traits.
- Gnath (Beast Tribe Race): Ability score changes to weakness (+2 Dex, +2 Wis, -4 Str). Changes language to Xenophobic. Removed Perception bonus and Bite (but was placed in alternate racial traits) from their list of racial traits.
- Goblin (Beast Tribe Race): Added Goblin Punch, Thug Life, and Field Medic to their list of racial traits.
- Gria (Base Race): Added Stubborn, Diplomatic, and Martial Background to their list of racial traits.
- Guado (Base Race): Added Elemental Summoner to their list of racial traits.
- Hume (Core Race): Added Curiosity, Integrated, and Sociable to their list of racial traits.
- Hypello (Base Race): Added Hardy and Ride ze Shoopuf? to their list of racial traits. Changes ability score to Flexible (+2 Dex +2 Con).
- Ixal (Beast Tribe Race): Added Elemental Affinity (wind), Energy Resistance (wind), Elemental Summoner, and Sky Enthusiasts to their list of racial traits.
- Kojin (Beast Tribe Race): Changed weapon familiarities to Katana, Kusarigama, Nunchaku and Sai.
- Lamia (Beast Tribe Race): Added Weapon Familiarity (scimitar and cutlass), Slapping Tail, and Tripping Tail to their list of racial traits. Increased swimming speed to 40 ft.
- Mandragora (Base Race): Added Elemental Resistance and Hydrated Vitality to their list of racial traits.
- Mithra (Core Race): Added Lesser Defensive Training and Fleet-footed to their list of racial traits.
- Moogle (Core Race): Added Emissary and Scavenger to their list of racial traits.
- Nu Mou (Base Race): Sagacious now grants the knowledge skills as class skills.
- Orc (Beast Tribe Race): Added Hardy to their list of racial traits.
- Palico (Base Race): Changes ability score to Greater Paragon (+4 Dex, -2 Str, -2 Wis), Claw damage increased to d3. Removed Risky Explorer and Weapon Finesse. Added Non-threatening, Easily Distracted and Naïve to their list of racial traits.. The alternative traits: Clever cat, Curiosity and Natural Hunter now all replace nimble and sprinter.
- Qu (Base Race): Changes Weapon Familiarity to Qu Battle Fork and Fillet Knife. Gains Shards of the Past (knowledge nature and knowledge local) and Scent to their list of racial traits.. The alternate trait Smeller is removed as it is now irrelevant.
- Quadav (Beast Tribe Race): Reduces bite damage to 1d4. Added Craftsman, Master Tinker, Bond to the Land (Swamps or caverns) and Cave Dweller to their list of racial traits.
- Roegadyn (Base Race): Removed Ferocity (and placed in alternate racial traits) from their list of racial traits. Female Roegadyn have had their weight modifier increased from x5 to x8.
- Ronso (Base Race): Added Intimidating Build to their list of racial traits.
- Seeq (Base Race): Added Desert Runner and Scavenger to their list of racial traits.
- Shindroid (Base Race): Removes Nanite Surge and Light Fortification. Force Field now replaces part robot, perceptive and composite plating. Body double now replaces part robot, emotionless, and composite plating. Integrated Weaponry now replaces composite plating and natural weapons. Magitek Unit now replaces composite plating. Repairing Nanites removed.
- Sylph (Beast Tribe Race): Changed language to Linguist, changed flight speed to 40 ft (poor).
- Tarutaru (Core Race): Added Stubborn to their list of racial traits.
- Tonkin (Base Race): Movement speed is no longer modified by armor or encumbrance. Added Murderous Aura to their list of racial traits.
- Vanu Vanu (Beast Tribe Race): Added Desert Runner, Energy Resistance (wind), Improved Resistance (wind) to their list of racial traits. Alternate racial trait Wind Resistant removed.
- Varg (Base Race): Added Fearless and Scent to their list of racial traits. Removed Carrion Finder from alternate racial traits.
- Viera (Base Race): Changes Weapon Familiarities to include Orc Hornbow. Added Elemental Summoner and Vieran Magic to their list of racial traits.
- Yagudo (Beast Tribe Race): Added Stalker and Swordtrained to their list of racial traits.
Classes
- Chemist (Base Class): Mix changed to total cost equal to half of the item you want to convert to.
- Gambler (Base Class): Extremely Lucky LB was reduced to 1 free luck point per round.
Archetypes/Deific Orders
- Ace Striker (new Sword Saint archetype): Agile and fleet of foot, these swordsman dances around their foes with unparalleled acrobatics to get the jump on their enemies. Their style of swordplay focuses on quick hits to disorient foes and leave them wandering where the swordsman will strike next.
- Archaean (Deific Order for Titan): Changed spell list from Black Mage to Geomancer.
- Blood Lily Acolyte (new White Mage archetype): These white mages form a bond with a flower that grows inside them, known as the Lily. This lily fuels the acolyte’s powers.
- Demon Hunter (Fighter archetype): Added Demon May Cry limit break and Demonic Training (3rd).
- Draconian (Deific Order for Bahamut): Changed spell list from Geomancer to Black Mage.
- Duelist (Sword Saint archetype): Was deleted, it’s abilities consumed by Sword Saint.
- Monster Hunter (new Fighter archetype): Like a bounty hunter following his own rules, a monster hunter tracks down elusive prey using his wits and delivers long-overdue retribution while easily ignoring his own injuries thanks to the joy he receives from a job well done.
- Shadow Knight (new Dark Knight archetype): Shadow knights are enforcers of the underworld in the kingdoms. Taking to the alleys to stalk, assassinate and torture prey from the darkness. They rely on their own strength and their shadows to surround and overwhelm their foes. Dark lords enlist shadow knights to be their hand in taking care of their business with discretion. Their power is fueled by those they have slain, the souls of those they have killed returning as shadows of the shadow knight to fight alongside them, giving them a simply unending amount of shadows to conjure.
- Spearmaster (new Dragoon archetype): Masters of the spear are quick and deadly. Flourishing their spears like a torrent, they summon mirages of themselves to strike at their foes even faster. The spearmaster is quick and feared everywhere. They utilize their mirages to get the upper hand on their foes so that they can finish them off with an array of techniques, they only know.
- Trader (new Thief archetype): The trader is a person who travels from town to town buying and selling wares. Some are swindlers while others are honest to god merchants looking to make others happy.
- Unbending Blade (new Sword Saint archetype): These warriors walk onto any battlefield, blade in hand, and devastate their foes with sheer force and skill. Other swordsmen may opt for flashy techniques, but unbending blades fight for the skill of it, using their swords in a more physical manner to become unmatched on the battlefield. A single unbending blade is known to fight like a score of men, and those are met with their challenge and think they can best them swiftly meet their end.
Miscellaneous
- Class Feats: Added Amateur Fencer, Extra Panache, and Extra Lunge Technique.
- General Feats: Added Provoke and Improved Provoke.
- MP: Resting for 24 hours now allows you to recover double the amount for resting.
- Explosives: Added a Craft DC needed to craft an explosive.
- Black Mage/Geomancer spells: Elemental Weapon now uses melee touch attacks and uses a general casting mod for attack rolls.