Note: Crafting the following magical rings requires the Forge Ring feat (d20pfsrd link) and knowledge of the associated spells as listed in the “Spell(s) Needed” column of the table.
Magical Rings (Finger Slot)
Item Name | Description | Cost (gil) | Aura | CL | Spell(s) Needed |
---|---|---|---|---|---|
Dark Ring | This ring adds +1d6 points of shadow damage to melee/ranged weapon attacks. | 8,000 | moderate dark | 4th | Dark |
Earth Ring | This ring adds +1d6 points of earth elemental damage to melee/ranged weapon attacks. | 8,000 | moderate elemental (earth) | 4th | Stone |
Faerie Ring | This ring prevents the wearer from being inflicted with Poison and Blind status. | 32,000 | moderate enhancing | 4th | Bar-Status |
Fire Ring | This ring adds +1d6 points of fire elemental damage to melee/ranged weapon attacks. | 8,000 | moderate elemental (fire) | 4th | Fire |
Fury Ring | This ring (if worn by a berserker) gains the Extra Rage feat. A non-berserker gains nothing. | 32,000 | moderate enhancing | 12th | Berserk |
Holy Ring | This ring adds +1d6 points of holy damage to melee/ranged weapon attacks. | 8,000 | moderate light | 4th | Light |
Ice Ring | This ring adds +1d6 points of ice elemental damage to melee/ranged weapon attacks. | 8,000 | moderate elemental (ice) | 4th | Blizzard |
Lightning Ring | This ring adds +1d6 points of lightning elemental damage to melee/ranged weapon attacks. | 8,000 | moderate elemental (lightning) | 4th | Thunder |
Phoenix Ring | This ring grants the wearer the Auto-Raise ability. The wearer has the Reraise status constantly. Dispel will only turn it off for 1 round. This effect only works once per day. | 102,000 | strong enhancing | 16th | Auto-Raise |
Protect Ring | This ring grants the wearer the Auto-Protect ability. The wearer has the Protect status constantly. Dispel will only turn it off for 1 round. | 8,000 | moderate enhancing | 1st | Protect |
Reflect Ring | Up to three times per day on command, this simple platinum band automatically reflects the next nine levels of spells cast at the wearer, exactly as if reflect had been cast upon him. | 100,000 | strong enhancing | 13th | Reflect |
Regen Ring | This ring grants the wearer the Fast Healing 2 ability while at 25% health or less. The wearer has the Regen status constantly while at 25% health or less. Dispel will only turn it off for 1 round. | 4,000 | moderate healing | 4th | Regen |
Ring of Renewal | This ring grants the wearer the Fast Healing 2, Auto-Protect III, and Auto-Shell III abilities. The wearer has the Regen, Protect, and Shell status constantly. Dispel will only turn it off for 1 round. | 200,000 | strong enhancing/healing | 14th | Protect III, Regen, Shell III |
Ring of the Attuned | This ring grants an enhancement bonus to 1 ability score chosen by the wearer. (28,000 gil (+4), 63,000 gil (+6)) | 7,000 | moderate enhancing | 10th | Dwarf’s Endurance, Lesser, Galka’s Strength, Lesser, Elvaan’s Splendor, Lesser, Mithra’s Grace, Lesser, Moogle’s Wisdom, Lesser, Tarutaru’s Cunning, Lesser. |
Tough Ring | This ring grants a +2 enhancement bonus to Constitution. | 4,000 | faint enhancing | 4th | Lesser Dwarf's Endurance |
Wall Ring | This ring grants the wearer the Auto-Protect III and Auto-Shell III abilities while at 25% health. The wearer has the Protect and Shell status constantly while at 25% health. Dispel will only turn them off for 1 round. | 50,000 | moderate enhancing | 11th | Protect III, Shell III |
Water Ring | This ring adds +1d6 points of water elemental damage to melee/ranged weapon attacks. | 8,000 | moderate elemental (water) | 4th | Water |
Wind Ring | This ring adds +1d6 points of wind elemental damage to melee/ranged weapon attacks. | 8,000 | moderate elemental (wind) | 4th | Aero |