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Q: How many Materia can I have attached to my equipment?

A: You may have 1 Materia per individual weapon, shield, armor and wondrous items that grant an Armour Bonus (This does not include Deflection, Dodge etc).

 

Q: Is there a limit to the amount of Materia I can have attached at once?

A: Generally you will have around 4 Materia attached in total. However, technically, you can attach up to 14 via Magic Items if you manually craft wondrous items of Armor Bonus, 2 for weapons, 2 for bucklers or more.

 

Q: Do I gain the passive effect of the Materia in my buckler if my buckler is not currently giving me a bonus? Such as attacking with a two-handed weapon.

A: No. If an item is not providing a bonus and not being wielded it does not grant its passive.

 

Q: For Materia that grant a 1 time passive, like Life Materia, if I equip more than 1 can I benefit from them several times?

A: Yes, 1 will activate when the conditions are met, the 2nd Materia will then activate once those conditions are met again.

 

Q: Do Materia stack?

A: No. You take the highest value.

 

Q: Can I attach Materia to an Amulet of Mighty Fists or similar wondrous item?

A: No.

 

Q: How do I cast a spell through a Materia?

A: You must make a Use Magic Device check to attune to it first, at DC 20 (25 in combat), this requires a standard action. If you have a Caster Level of double the Spell level you may then cast with a standard action if the spell is within your class’s spell list or make a UMD 20 check to cast from the Materia. Materia can only cast 3 times per day, once those are used it becomes dormant and stops any benefit, recharging after 24 hours. Read the skill for more information.

 

Q: How many charges do Materia have for spells?

A: 3 per day.

 

Q: What happens if I use all the charges in a Materia?

A: It stops providing any passive bonuses, it will recharge in the next morning.

 

Q: Can I use the spell 24 Hours, or something similar, to recharge the Materia?

A: No.

 

Q: Do you need to attune to a Materia to gain the passive bonus?

A: No, it just needs to be slotted within a piece of sufficient masterwork or enchanted gear.

 

Q: I already know a spell from a Materia, do I still need a UMD check?

A: No, if the spell is in your class’s spell list, you do not require a UMD check, it acts similar to wands.

 

Q: What are the bonuses and DCs for Materia spells?

A: They use the lowest possible modifiers. For example, a Cure I would have a CL of 1 and Mod of 0 whereas a Cure II would have a CL of 3 and a mod of 1.

 

Q: Can a Red Mage use Materia with Spell Combat?

A: Not normally, but if they take the Ruby Arcana of Wand Wielder they can.

 

Q: Can I use the Steal Combat Maneuver to take Materia away from someone?

A: Yes, but you must know it is attached, either by seeing it used or being told about it. The DC is increased by 5 if they are attached.

 

Q: Can spells from Materia critical hit?

A: Yes, if they have an attack roll.

 

Q: Do enhancement wondrous items stack with Ability Boost Materia?

A: No, they are both enhancement bonuses, they do not stack, take the highest.

 

Q: Is there a class that focuses on Materia?

A: Not anymore.

 

Q: Do Monks have no options for gear to slot Materia into?

A: No, you may slot Materia into Weighted Hand/Footwraps and/or Bracers of Armor.

 

Q: Can Materia be slotted into Shindroid Plating?

A: No.

 

Q: Do Materia affect unarmed or natural attacks?

A: Materia affects Unarmed, but not Natural.

 

Q: Do Materia that grant bonus damage multiply on a critical hit?

A: No.

 

Q: Can I attach Materia to a Power Weapon?

A: Yes.

 

Q: How do Weapons with the Double Property work with Materia?

A: Treat each end as separate items.

 

Q: What are Materia rarities used for?

A: Nothing, they are relics of how the system used to work.