Price +1 bonus; Aura faint elemental (water); CL 5th; Weight —
DESCRIPTION
This ability can only be placed on a melee weapon.
A quenching weapon thrust into a non-magical fire of Medium size or smaller extinguishes it. When used against a creature of the fire subtype, it deals an extra 1d6 points of damage. The wielder of a quenching weapon receives a +2 competence bonus on saving throws against fire-based effects, and the weapon itself is immune to fire damage.
CONSTRUCTION REQUIREMENTS
Feats Craft Magic Arms and Armor; Spells frostbite; Cost +1 bonus