Price +1 bonus; Aura faint chronomancy; CL 5th; Weight —
DESCRIPTION
This ability can only be placed on a bladed-melee weapon.
Injecting weapons feature bulbous pommels and small grooves along their blades, allowing them to store and deliver poison.
An injecting weapon can hold up to 3 doses of injury poison. As a swift action, the wielder of an injecting weapon can coat the weapon with 1 dose of one of the inserted poisons. Adding a dose of poison to the reservoir is a full-round action.
CONSTRUCTION REQUIREMENTS
Feats Craft Magic Arms and Armor; Spells delay poison; Cost +1 bonus