Price +1 bonus; Aura moderate enfeebling; CL 7th; Weight —
DESCRIPTION
Three times per day, when the wielder of a bewildering weapon makes a successful attack with this weapon, in addition to dealing the weapon’s normal damage, the wielder can inflict the confused condition on that enemy for 1d6 rounds. The target can attempt a DC 17 Will saving throw each round to end this effect.
CONSTRUCTION REQUIREMENTS
Feats Craft Magic Arms and Armor; Spells confusion; Cost +1 bonus