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Alchemical ItemsThese items can be used at any time as a standard action, provided you have a free hand to imbibe or apply the item. Items that cure status ailments or restore HP will not work on dead characters. Each item is one-time use only; they are completely consumed upon being used. Lower-tiered items are often found in the simplest of shops, while higher-tiered items require large cities.

  • Range: Alchemical Items have a 10-foot range and can be thrown up to 5 range increments, if an item misses it still activates and loses its effect.
  • Weight: All Alchemical Items each have a weight of 0.1 lbs unless otherwise noted.
  • Feat and Spells: Crafting the following alchemical items requires the Craft Alchemical Item feat and knowledge of the associated spell as listed in the “Spell Needed” column of the table.
  • DC: Alchemical items have a DC of 10 + the level of the spell + the lowest casting modifier to cast the spell.
  • CL: Unlike normal Item Creation feats, the Craft Alchemical Items feat requires the spellcaster to be of the caster level needed to create these alchemical items. In addition, the item crafter cannot set the caster level.

Special: To create Tier 2 alchemical items, you must have a caster level of at least 6th level. To create Tier 3 alchemical items, you must have a caster level of at least 9th level. To create Tier 4 alchemical items, you must have a caster level of at least 12th level. To create Tier 5 alchemical items, you must have a caster level of at least 15th level (These requirements cannot be waived, though if a crafter’s CL is lower than required for an item but is high enough for the tier they can still craft them).

The following types are how these alchemical items are used:

  • Contact: These alchemical items are delivered the moment a creature touches the item with its bare skin, usually thrown with ranged touch attacks. Ranged touch attacks against willing targets (these are usually allies) are resolved against flat-footed touch AC (10 + size modifier + deflection bonus). Healing items can be used on allies as a melee touch attack when adjacent to them, or directly on the user without the need for an attack roll (Antidote Bandage, Eye Drops, Sun Drops, etc), this does not extend to attack or status infliction items.
  • Ingested: These alchemical items are delivered when a creature eats or drinks the alchemical item.
  • Inhaled: These alchemical items are delivered the moment a creature enters an area containing such alchemical items. For most inhaled alchemical items, 1 dose fills a volume equal to a 10-foot cube. A creature can attempt to hold its breath while inside the area to avoid inhaling the alchemical item. A creature holding its breath receives a 50% chance of not having to make a save for the alchemical item each round. See the rules for holding your breath and suffocation. If a creature is holding its breath and fails the Constitution check to continue doing so, rather than suffocating it begins to breathe normally again (and is subject to the effects of the inhaled alchemical item if still in the area).

The Alchemical Items list is meant to replace potions from base Pathfinder, if you use this list your game should not use the Brew Potion item creation feat or its attached potions list from Pathfinder. 

Tier 1 Alchemical Items

Item NameDescriptionPrice (gil)UsageCLSpell Needed
AntedotCures any currently ongoing Poison statuses and effects.750ingested5thPanacea
AntidoteCures the Poison status effect.300ingested3rdPoisona
Antidote BandageCures the Sap status.600contact7thEsuna
Arctic WindInflicts Blizzard II (3d6+6 ice damage; DC 13 Fortitude partial save).500contact5thBlizzard II
Black ClubInflicts Dark II (3d6+6 shadow damage; DC 13 Fortitude partial save).500contact5thDark II
Blessing CrystalGrants weapon Bless Weapon spell for 1 minute.50contact1stBless Weapon
Bolt PlumeInflicts Thunder II (3d6+6 lightning damage; DC 13 Reflex partial save).500contact5thThunder II
Calming CiderCures the Antagonized status.700ingested5thDispel
Choco FeatherBestows Haste status for 5 rounds.750contact5thHaste
ChocolateRestores 1d4 points of ability damage and eliminates fatigued.300ingested3rdRestore
Cure PotionRestores 1d6+1 HP.50ingested1stCure
Deadly WasteInflicts the Poison status for 1d4 rounds (DC 13 Fortitude save).300contact3rdPoison
Decoy ScapeBestows Mirror Image (1d4+1) for 3 minutes.300contact3rdMirror Image
Dream PowderInflicts the Sleep status for 1d4 rounds (DC 11 Will save).100contact2ndSleep
Ear DropsCures the Deafened status.700contact5thDispel
Earth DrumInflicts Stone II (3d6+6 earth damage; DC 13 Fortitude partial save).500contact5thStone II
Echo ScreenCures the Silence status.300inhaled3rdVox
Enhancing CrystalGrants weapon Magic Weapon for 1 minute.50contact1stMagic Weapon
Ethereal MaskGrants See invisibility for 30 minutes.450contact3rdSee Invisibility
EtherRestores 1d6+1 MP.1,050ingested7thCure III
Eye DropsCures the Blind status.300contact3rdBlindna
Faerie DrinkGrants the user a +4 enhancement bonus to Intelligence for 3 minutes.300ingested3rdTarutaru’s Cunning, Lesser
Fairy DustGrants Fly for 5 minutes.1,500contact5thFly
Farron PerfumeCures the Static status.300contact7thEsuna
Federation SaltsAffects targeted food with the Purify Food and Drink cantrip.25contact1stPurify Food and Drink
Fire FangInflicts Fire II (3d6+6 fire damage; DC 13 Reflex partial save).500contact5thFire II
Firefly SpriteGrants target Torchlight for 10 minutes.25contact1stTorchlight
Fish ScaleInflicts Water II (3d6+6 water damage; DC 13 Fortitude partial save).500contact5thWater II
Gale WindsInflicts Aero II (3d6+6 wind damage; DC 13 Reflex partial save).500contact5thAero II
Giant’s DrinkGrants the user a +4 enhancement bonus to Constitution for 3 minutes.300ingested3rdDwarf’s Endurance, Lesser
Goliath TonicBestows False life for 1d10+3 temporary HP for 3 hours.300ingested3rdFalse Life
Greater Enhancing Crystal +1Grants weapon Magic Weapon, Greater +1 for 5 hours.750contact5thMagic Weapon, Greater
Guiding BrewGrants target Guidance for 1 minute or until discharged.25contact1stGuidance
Healing SpringBestows Regen status for 5 rounds.125ingested2ndRegen
Hope MistCures the Staggered status.300inhaled3rdParalyna
Iron DraftGrants the user a +4 shield bonus to AC for 1 minute.50ingested1stShield
Jolt TonicGrants a +4 resistance bonus against sleep spells and effects.50ingested1stKeep Watch
Kupo NutRestores 1d2 points of ability damage, 1d6 hit points, or 1 stamina point to a Moogle.150ingested3rdRestore
Light CurtainBestows Protect status for 5 rounds.100contact2ndProtect
Lunar CurtainBestows Shell status for 5 rounds.100contact2ndShell
Marcus CloakCures the Squalled status.300contact7thEsuna
Mettle VXGrants the user a +4 armor bonus to AC for 1 hour.50ingested1stMage Armor
Monochrome SprayCures the Stunned status.700contact7thEsuna
Mountain WaterCures the Sickened status.300ingested7thEsuna
Mute MaskInflicts the Silence status for 1d4 rounds (DC 13 Will save).300contact3rdSilence
OxyaleGrants Air Bubble for 1 minute.50ingested1stAir Bubble
Pirate’s DrinkGrants the user a +4 enhancement bonus to Charisma for 3 minutes.300ingested3rdElvaan's Splendor, Lesser
Resisting BrewGrants target Resistance for 1 minute.25ingested1stResistance
Sage’s DrinkGrants the user a +4 enhancement bonus to Wisdom for 3 minutes.300ingested3rdMoogle's Wisdom, Lesser
Silver AppleRestores stamina points equal to the target's Constitution modifier300ingested3rdRestore
Smelling SaltsCures the Sleep status.300inhaled7thEsuna
Speed DrinkGrants the user a +4 enhancement bonus to Dexterity for 3 minutes.300ingested3rdMithra’s Grace, Lesser
Squid InkInflicts the Blind status for 1d4 rounds (DC 11 Will save).100contact3rdBlind
Strength DrinkGrants the user a +4 enhancement bonus to Strength for 3 minutes.300ingested3rdGalka’s Strength, Lesser
Sun DropsGrants low-light vision to the user for 3 hours.300contact3rdDarkvision
Toughening BrewGrants target Virtue for 1 minute or until the 1 temporary hit point is used.25ingested1stVirtue
VaccineCures the Disease status.700ingested5thCleanse
Vampire FangInflicts the Paralyzed status for 1d4 rounds (DC 13 Fortitude save).300contact3rdGhoul Touch
White RibbonInflicts Light II (3d6+6 holy damage; DC 13 Fortitude partial save).500contact5thLight II
Yggdrasil’s TearsCures the Paralyzed status.300contact 3rdParalyna

Tier 2 Alchemical Items

Item NameDescriptionPrice (gil)UsageCLSpell Needed
Alarm ClockCures all creatures within 30ft of the sleep status.750contact5thDeafga
Ashe's GiftCures Disabled status effect.1,400contact7thDisablna
Bacchus’s CiderBestows Haste status for 10 rounds.1,500ingested10thHaste
Bacchus’s WineInflicts the Berserk status for 1d6 rounds (DC 16 Will save).1,650ingested11thBerserk
Basilisk ClawInflicts the Petrification status effect (DC 16 Fortitude save).1,400contact7thBreak
Bell of SilenceInflicts Silencega (up to 3 targets within 30 ft., DC 17 Will save).1,400contact7thSilencega
Black CurtainGrants immunity to shadow damage for 1d4 rounds.1,400contact7thProtection from Elements
Blue CurtainGrants immunity to lightning damage for 1d6 rounds.1,400contact7thProtection from Elements
Bomb FragmentInflicts Fire III (5d6+6 fire damage; DC 14 Reflex partial save).750contact5thFire III
Brown CurtainGrants immunity to earth damage for 1d6 rounds.1,400contact7thProtection from Elements
Choco ShieldGrants the benefits of Protect, Shell and Fast Healing 2 for 8 rounds 750contact5thProtect, Shell, Regen
Clear CurtainGrants immunity to water damage for 1d6 rounds.1,400contact7thProtection from Elements
Conch ShellBestows Shell II for 8 rounds.750contact5thShell II
Dark GemInflicts Darkra (10d6 shadow damage; DC 16 Reflex save).1,500contact10thDarkra
Dark MatterInflicts Dark III (5d6+6 shadow damage; DC 14 Fortitude partial save).750contact5thDark III
DazersInflicts the Disabled status for 1d6 rounds (DC 16 Will save).1,400contact7thDisable
Dragon ScaleInflicts Water III (5d6+6 water damage; DC 14 Fortitude partial save).750contact5thWater III
Earth GemInflicts Stonera (10d6 earth damage; DC 16 Reflex save).1,500contact10thStonera
Earth MalletInflicts Stone III (5d6+6 earth damage; DC 14 Fortitude partial save).750contact5thStone III
Faerie TonicGrants the user a +6 enhancement bonus to Intelligence for 7 minutes.1,400ingested7thTarutaru’s Cunning
Fire GemInflicts Fira (10d6 fire damage; DC 16 Reflex save).1,500contact10thFira
Giant’s TonicGrants the user a +6 enhancement bonus to Constitution for 7 minutes.1,400ingested7thDwarf’s Endurance
Gold NeedleCures Petrification and Statue status effects.700contact7thStona
Goliath Tonic IIBestows Greater False life for 2d10+14 temporary HP for 7 hours.1,400ingested7thFalse Life, Greater
Greater Enhancing Crystal +2Grants weapon Magic Weapon, Greater +2 for 8 hours.1,200contact8thMagic Weapon, Greater
Green CurtainGrants immunity to wind damage for 1d6 rounds.1,400contact7thProtection from Elements
Hi-EtherRestores 2d6+3 MP.3,500ingested11thCure IV
Hi-PotionRestores 3d6+4 HP.300ingested3rdCure II
Holy WaterCures Cursed status500contact5thCross
Ice CrystalInflicts Blizzard III (5d6+6 ice damage; DC 14 Fortitude partial save).750contact5thBlizzard III
Ice GemInflicts Blizzara (10d6 ice damage; DC 16 Reflex save).1,500contact10thBlizzara
ImpalerInflicts the Frog status for 1d6 rounds (DC 18 Fortitude save).1,400contact7thFrog
Light GemInflicts Lightra (10d6 holy damage; DC 16 Reflex save).1,500contact10thLightra
Lightning GemInflicts Thundara (10d6 lightning damage; DC 16 Reflex save).1,500contact10thThundara
Lilith’s KissDrains 5d6 MP from the target and heals the user's MP (DC 19 Fort save).4,550contact13thSyphon
Luck MalletCures Mini status effect.1,400contact7thMini
Magic TagCures Zombie status effect.2,250contact9thZombna
Magic TentaclesInflicts the Sapped status for 1d6 rounds (DC 14 Will save).750contact5thBio
Maiden's KissCures Frog status effect.1,400contact7thFrog
Mega ChocolateRestores all ability damage and 1 negative level.1,400ingested7thRestora
Mog’s FanCures Charmed status.700contact 7thEsuna
Moon CurtainGrants Death Ward for 7 minutes.1,400contact7thDeath Ward
Oxyale IIGrants Air Bubble for 10 minutes.500ingested10thAir Bubble
Phoenix DownRevives 1 dead ally (as Raise spell) that has been dead no longer than 1 minute.1,400contact7thRaise
Pirate’s TonicGrants the user a +6 enhancement bonus to Charisma for 7 minutes.1,400ingested7thElvaan’s Splendor
Prism PowderGrants Vanish for 7 minutes.1,400contact7thVanish
Purifying SaltInflicts Dispel.750contact5thDispel
Red CurtainGrants immunity to fire damage for 1d6 rounds.1,400contact7thProtection from Elements
RemedyCures most lesser negative status effects.1,400ingested7thEsuna
Sage’s TonicGrants the user a +6 enhancement bonus to Wisdom for 7 minutes.1,400ingested7thMoogle’s Wisdom
Sahagin GillGrants Water Breathing for 10 hours, allowing the user to breath underwater.750ingested5thWater Breathing
Sheep PillowInflicts the Sleep status for 7 minutes (DC 16 Will save).1,400contact7thRepose
ShrivelInflicts the Mini status for 1d6 rounds (DC 16 Fortitude save).1,400contact7thMini
Silver CurtainGrants immunity to holy damage for 1d4 rounds.1,400contact7thProtection from Elements
Silver HourglassInflicts the Slow status for 1d6 rounds (DC 15 Fortitude save).750contact5thSlow
Speed TonicGrants the user a +6 enhancement bonus to Dexterity for 7 minutes.1,400ingested7thMithra’s Grace
Spider WebInflicts the Immobilized status for 1d6 rounds (DC 15 Will save).750contact5thImmobilize
Star CurtainBestows Reflect status for 1d6 rounds.1,400contact7thReflect
StardustInflicts Comet (4d6+2: DC 16 Reflex save) up to 1d4 comets.1,400contact7thComet
Strength TonicGrants the user a +6 enhancement bonus to Strength for 7 minutes.1,400ingested7thGalka’s Strength
SunfireGrants Daylight for 50 minutes.750contact5thDaylight
Swift BoltInflicts Thunder III (5d6+6 lightning damage; DC 14 Fortitude partial save).750contact5thThunder III
Todd’s ScissorsCures Entangled status.500contact7thEsuna
Turtle ShellBestows Protect II status for 8 rounds.750contact5thProtect II
Vampire’s KissDrains 5d6 HP from the target and heals the user's HP (DC 17 Fort save).3,300contact11thDrain
Vaan’s WingsCures Immobilized status.500contact7thEsuna
Water GemInflicts Watera (10d6 water damage; DC 16 Reflex save).1,500contact10thWatera
WaxCures Imperil status500contact7thEsuna
White CurtainGrants immunity to ice damage for 1d6 rounds.1,400contact7thProtection from Elements
White GlobeInflicts Light III (5d6+6 holy damage; DC 14 Fortitude partial save).750contact5thLight III
Wind ChimeInflicts Aero III (5d6+6 wind damage; DC 14 Reflex partial save).750contact5thAero III
Wind GemInflicts Aera (10d6 wind damage; DC 16 Reflex save).1,500contact10thAera

Tier 3 Alchemical Items

Item NameDescriptionPrice (gil)UsageCLSpell Needed
Aeroga MoteInflicts Aeroga (15d8 wind damage; DC 17 Reflex save).3,750contact15thAeroga
Aquaga MoteInflicts Waterga (15d8 water damage; DC 17 Reflex save).3,750contact15thWaterga
Bacchus’s WineInflicts the Berserk status for 1d6 rounds (DC 16 Will save).1,650ingested11thBerserk
Blue FangInflicts Blizzaga (15d8 ice damage; DC 17 Reflex save).3,750contact15thBlizzaga
Bomb's WrathInflicts Firaga (15d8 fire damage; DC 17 Reflex save).3,750contact15thFiraga
Chocobo WingBestows Haste status to all allies within 30 feet for 11 rounds.3,300contact11thHastega
Clarity SaltsCures Confusion status effect.2,275contact11thConfusna
Dark MoteInflicts Darkga (15d8 shadow damage; DC 17 Reflex save).3,750contact15thDarkga
Earth FangInflicts Stonega (15d8 earth damage; DC 17 Reflex save).3,750contact15thStonega
ElixirRestores 40 HP and 20 MP.10,000ingested17thArise
Emergency ExitOnce shattered, transports the user to the entrance of the dungeon they are currently in.2,500contact10thBend Space and Time
Golden AppleRestores all stamina points.2,250ingested9thRestora
Goliath Tonic IIIBestows False Grace for 3d10+22 temporary HP for 11 hours.3,300ingested11thFalse Grace
GraviballInflicts Gravity (DC 17 Fortitude save).2,250contact9thGravity
Greater Enhancing Crystal +3Grants weapon Magic Weapon, Greater +3 for 12 hours.1,800contact12thMagic Weapon, Greater
Greater Enhancing Crystal +4Grants weapon Magic Weapon, Greater +4 for 16 hours.2,400contact16thMagic Weapon, Greater
Gysahl PowderCures Berserk status effect.2,275contact11thBerserkna
Lightning FangInflicts Thundaga (15d8 lightning damage; DC 17 Reflex save).3,750contact15thThundaga
Loco Weed Inflicts Confuse status for 1d8 rounds (DC 19 Will save).3,300contact11thConfusion
Oxyale IIIGrants Air Bubble for 20 minutes.1,000ingested20thAir Bubble
Phoenix PinionGrants Reraise status for 13 rounds.4,550contact13thAuto-Raise
TinctureCures most negative status effects.4,550ingested13thEsuna
Unicorn HornCures Berserk, Confused, Paralyzed, and Sleep status effects to allies within 20 feet.3,300contact11thEsunaga
War GongInflicts Berserk status for 1d8 rounds (DC 19 Will save).3,300contact11thBerserk
White MuskInflicts Lightga (15d8 holy damage; DC 17 Reflex save).3,750contact15thLightga
X-EtherRestores 3d6+5 MP.6,750ingested17thBless
X-Potion Restores 5d6+6 HP.750ingested5thCure III

Tier 4 Alchemical Items

Item NameDescriptionPrice (gil)UsageCLSpell Needed
Alexander’s BlessingCures Doom status.3,825contact17thBasuna
Black HoleInflicts Graviga (up to 5 targets within 30 ft., DC 20 Fortitude save).4,550contact13thGraviga
Chronos TearCures Stop status.3,825contact17thBasuna
Devil’s SighInficts Death on a target (DC 23 Fort save).7,650contact17thDeath
FantasiaRevives a dead ally in a new body, as Reincarnate spell.3,300contact11thReincarnate
Gold HourglassInflicts Stop status for 1 minute (DC 23 Will save).7,650contact17thStop
Greater Enhancing Crystal +5Grants weapon Magic Weapon, Greater +5 for 20 hours.3,000contact20thMagic Weapon, Greater
Hermes’ ShoesBestows Hasteja to all allies within 30 feet for 17 rounds.7,650contact17thHasteja
Mega PhoenixRevives a dead ally (as the Full-Life spell) that has been dead no longer than 3 hours.9,500contact17thFull-Life
MegalixirFully restores HP, SP, & MP.34,000ingested17thFull-Life
Mega PotionFully restores HP.6,000ingested15thFull-Cure
Panacea PillCures all negative status effects.7,650ingested17thBasuna
Shining CurtainBestows Reflectga to up to 5 allies within 30ft for 17 rounds. 7,650contact17thReflectga
Turbo EtherFully restores MP.25,000ingested17thFull-Cure

When crafting Tier 5 alchemical items you must spend 8 hours per 1000 gil of the base price instead of the normal 1 hour per tier. Tier 5 alchemical items are not affected by the Chemist’s Alchemical Diffusion or Instant Alchemy abilities, nor can they be affected by the Dilution discovery.

Tier 5 Alchemical Items

Item NameDescriptionPrice (gil)UsageCLSpell Needed
Body PlusGrants a +1 inherent bonus to Constitution permanently.27,500ingested17thOverwhelming Presence
Luck PlusGrants a +1 inherent bonus to Charisma permanently.27,500ingested17thOverwhelming Presence
Mind PlusGrants a +1 inherent bonus to Intelligence permanently.27,500ingested17thOverwhelming Presence
Power PlusGrants a +1 inherent bonus to Strength permanently.27,500ingested17thOverwhelming Presence
Soma PlusGrants a +1 inherent bonus to Wisdom permanently.27,500ingested17thOverwhelming Presence
Speed PlusGrants a +1 inherent bonus to Dexterity permanently.27,500ingested17thOverwhelming Presence

Alchemical Items