School enhancing/elemental (wind); Level black mage 1, druid 1, geomancer 1, white mage 1
CASTING
Casting Time 1 standard action
EFFECT
Range touch
Target creature touched
Duration 1 minute/level (D)
Saving Throw Will negates (harmless); Spell Resistance no
DESCRIPTION
An invisible but tangible field of wind surrounds the subject of a wind armor spell, providing a +2 deflection bonus to AC. Unlike mundane armor, wind armor entails no armor check penalty, spell failure chance, or speed reduction. Since wind armor is made of wind, incorporeal creatures can’t bypass it the way they do normal armor.