School enhancing/elemental (wind); Level black mage 6, red mage 6
CASTING
Casting Time 1 standard action
EFFECT
Range touch
Target creature touched
Duration 1 round/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
DESCRIPTION
This spell functions like Gale Spikes, except it deals 3d6 points of wind damage instead.
An aura of piercing, windy spikes covers the subject touched by this spell. Anytime creatures attacking with natural weapons, unarmed strikes, or handheld weapons successfully strike the subject of this spell take 3d6 points of wind damage.