School elemental (all) (polymorph); Level black mage 4, geomancer 4
CASTING
Casting Time 1 standard action
EFFECT
Range: personal
Target you
Duration 1 min/level (D)
DESCRIPTION
When you cast this spell, you can assume the form of a Minor air elemental, Minor earth elemental, Minor fire elemental, Minor ice elemental, Minor lightning elemental, or Minor water elemental. The abilities you gain depend upon the type of elemental into which you change. Elemental abilities based on size, such as burn, vortex, and whirlwind, use the size of the elemental you transform into to determine their effect.
- Air elemental: If the form you take is that of a Minor air elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect), darkvision 60 feet, resist wind 20, vulnerability to ice, and the ability to create a whirlwind.
- Earth elemental: If the form you take is that of a Minor earth elemental, you gain a +2 size bonus to your Strength and a +4 natural armor bonus. You also gain burrow 20 feet, darkvision 60 feet, resist earth 20, vulnerability to wind, and the ability to earth glide.
- Fire elemental: If the form you take is that of a Minor fire elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain darkvision 60 feet, resist fire 20, vulnerability to water, and the burn ability.
- Ice elemental: If the form you take is that of a Minor ice elemental, you gain a +2 size bonus to your Constitution and a +4 natural armor bonus. You also gain swim 60 feet, darkvision 60 feet, resist ice 20, vulnerability to fire, and the numbing cold ability.
- Lightning elemental: If the form you take is that of a Minor lightning elemental, you gain a +2 size bonus to your Dexterity and a +2 natural armor bonus. You also gain fly 60 feet (perfect) darkvision 60 feet, resist lightning 20, vulnerability to earth, and the metal mastery ability.
- Water elemental: If the form you take is that of a Minor water elemental, you gain a +2 size bonus to your Strength and a +4 natural armor bonus. You also gain swim 60 feet, darkvision 60 feet, resist water 20, vulnerability to lightning, the ability to create a vortex, and the ability to breathe water.