Latest News

Happy Halloween Update!

Home > Magic > Spells by Class >

Table: 0-Level White Mage Spells

Spell NameDescription
AlleviateEnds a sickened condition for a target.
Alter FoodAlter the properties of food to be delicious or disgusting.
Alter ObjectMake slight alterations to a single object, or create objects, as a party trick.
Burst of LightDazzles one creature (-1 on attack rolls).
Create WaterCreates 2 gallons/level of pure water.
Dancing LightsCreates torches or other lights.
DazeA single humanoid creature with 4 HD or less loses its next action.
Detect MagicDetects all spells and magic items within 60 ft.
Detect PoisonDetermine if a creature, object, or area has been poisoned or is poisonous.
DrenchA sudden downpour soaks a target creature or object.
Enhanced Diplomacy+2 on one Diplomacy or Intimidate check.
Gather CoinCommand all nearby coins into your possession.
Guidance+1 on one attack roll, saving throw, or skill check.
Holy OrbOrb deals 1d3 holy damage.
Magical CleaningClean a single object of all dirt.
Magical HygieneClean a creature's body of filth, making them fit for a social gathering.
MendingMakes minor repairs on an object.
MessageWhisper conversation at distance.
Purify Food and DrinkPurifies 1 cu. ft./level of food or water.
Read MagicRead magical scrolls.
ResistanceSubject gains +1 on saving throws.
StabilizeCause a dying creature to stabilize.
TorchlightObject shines like a torch.
VirtueSubject gains 1 temporary hp.

Table: 1st-Level White Mage Spells

Spell NameDescription
Air BubbleProvides breathable air for one creature.
AlarmWards an area for 2 hours/level.
Bless WeaponWeapon strikes true against evil foes.
BrightenTarget sheds bright light out to a 10-ft.-radius, disrupting Concentration checks for dark spells.
CharmTarget is inflicted with Charm status.
Choco FeatherQuick reaction to slow a creature’s fall.
Chocobo HaulSubject’s carrying capacity triples.
CureHeals 1d6 damage + Wisdom modifier + 1 per level (max of +5).
DeodorizeSubject cannot be tracked by scent.
DeprotectTarget is inflicted with a -2 penalty to AC.
DeshellTarget is inflicted with a -2 penalty to saving throws versus spells, spell-like abilities, and supernatural abilities.
DiaTarget takes 1d4 holy damage per round and suffers a -1 penalty to Attack rolls and Skill checks.
Diagnose DiseaseDetermine if a creature, object, or area carries any sort of disease or infestation
Dragon JumpSubject gains a +10 enhancement bonus on all Acrobatics checks to jump.
Endure ElementsSubject is protected from hot and cold environments.
EnvelopeSubject gains a +2 dodge bonus to AC.
FastidiousnessKeep yourself and your equipment clean and dry.
FearnaTarget is cured of Fear effect.
Holy FavorYou gain +1 luck bonus per three levels on attack and damage rolls.
LightRanged touch that deals 1d6 points of holy damage + 1 per level (max of +5) and inflicts Illuminated status effect.
Mage ArmorGives subject +4 armor bonus.
MountSummons a yellow chocobo to serve the caster as a mount.
ProtectSubject gains a +2 deflect bonus to AC.
Rain20-ft.-radius spread, inflicts Drenched status.
Recharge Innate MagicRegain one use of all 0 and 1st-level spell-like abilities of a racial trait.
RegenSubject gains Fast Healing 2.
SanctuaryOpponents can’t attack you, and you can’t attack.
ShellSubject gains a +2 resistance bonus to saving throws versus spells, spell-like abilities, and supernatural abilities.
ShieldInvisible disc gives +4 to AC, negates an amount of ruin damage.
SkimRead four times faster than normal.
SleepTarget is inflicted with Sleep status.
SwimSubject gains a swim speed of 30 feet.
Water BlastA blast of water pushes the target back.
WaterproofTarget becomes waterproof for the spell's duration.
Wind ArmorSubject is surrounded by a field of wind, providing a +2 deflection bonus to AC.
Wind RunnerCaster increases his base land speed by 30 feet.
Wind ShieldCaster creates a field of ever-flowing gust of wind around him to deflect ranged attacks.
Winter FeathersThe target’s feathers thicken and fluff up to ward against winter’s chill. The target suffers no harm from being in a cold environment, and can exist comfortably in conditions as low as –50 degrees Fahrenheit without having to make Fortitude saves.

Table: 2nd-Level White Mage Spells

Spell NameDescription
AidSubject gains a bonus to attack rolls and saves versus fear plus temporary hit points.
Bar-ElementSubject gains a +4 resistance bonus to saving throws versus elemental effects.
Bar-StatusSubject gains a +4 resistance bonus to saving throws versus status effects.
BlindnaTarget is cured of Blind status.
Brighten IITarget sheds bright light out to a 20-ft.-radius, disrupting Concentration checks for dark spells.
Chocobo Haul, CommunalAs chocobo haul, but may divide the duration among creatures touched.
Close WoundsTarget immediately heals for 2d4 + 1 per caster level (up to 5) damage.
ConsecrateFills area with positive energy, weakening undead.
Cure IIHeals for 3d6 + Wisdom modifier + 1 per level (max of +10).
Dia IITarget takes 2d4 holy damage per round and suffers a -2 penalty to Attack rolls and Skill checks.
Dwarf’s Endurance, LesserSubject gains a +4 enhancement bonus to Constitution.
Elemental ResistanceSubject gains elemental resistance of a chosen type.
Elvaan’s Splendor, LesserSubject gains a +4 enhancement bonus to Charisma.
Endure Elements, CommunalAs endure elements, but may divide the duration among creatures touched.
Escape AlarmAs alarm, but alerts you when a creature leaves the area.
Escaping WardMove 5 feet away from a larger attacking creature as an immediate action.
FloatSubject floats a couple of feet off the ground.
Galka’s Strength, LesserSubject gains a +4 enhancement bonus to Strength.
GlideCaster can fall slowly like choco feather and able to glide.
GraceCaster’s movements do not provoke attacks of opportunity.
HealHeals living allies equal to caster level + the caster’s Wisdom modifier.
Holy WeaponCreates a magical floating weapon of light.
LevitateSubject is able to move up or down up to 20 feet each round.
Light IIRanged touch that deals 3d6 points of holy damage + 1 per level (max of +10) and inflicts Illuminated status effect.
Mithra’s Grace, LesserSubject gains a +4 enhancement bonus to Dexterity.
Moogle’s Wisdom, LesserSubject gains a +4 enhancement bonus to Wisdom.
Mount, CommunalAs mount, but summons up to 6 yellow chocobos and may divide the duration among chocobos summoned.
ParalynaTarget is cured of Paralyzed status.
PoisonaTarget is cured of the Poison status effect.
RestoreSubject is healed of 1d4 temporary ability damages and fatigue.
See InvisibilityCaster is granted the ability to see invisible beings and objects.
SilenceTarget is inflicted with Silence status.
SlipstreamSubject rides a low-cresting wave of water to travel along the surface of water or ground.
StatusCaster can monitor the touched subjects of their relative positions and general condition.
Tarutaru’s Cunning, LesserSubject gains a +4 enhancement bonus to Intelligence.
TemperAffected weapon deals an additional +2 damage.
VoxTarget is cured of Silence status.
Wall ClimbSubject gains a climb speed of 20 feet.
Whispering WindCaster is able to send a message or sound on the wind to a designated spot.
Wind BarrierSubject gains damage reduction 10/- against projectiles.

Table: 3rd-Level White Mage Spells

Spell NameDescription
AquaveilCreates a magical barrier to allow you to automatically make concentration checks after being damaged while casting a spell.
AurorastormCreates an aurora in a 30ft radius. Spells cast within or into this aurora have their damage/healing altered by 10% if they roll 1-33 on a d100.
BarrierSubject gains damage reduction 5/-.
Brighten IIITarget sheds bright light out to a 30-ft.-radius, disrupting Concentration checks for dark spells.
Choco Feather, MassAs choco feather, but multiple creatures.
CleanseTarget is cured of Diseased status.
Cloak of WindsSurrounds a creature with a shroud of wind to deflect ranged attacks.
CrossTarget is cured of Cursed status.
CuraAllies heal for 1d6 per level.
Cure IIIHeals 5d6 damage + Wisdom modifier + 1 per level (max of +15).
DaylightTouched object sheds bright light in a 60-ft.-radius.
Deprotect IITarget is inflicted with a -4 penalty to AC.
DeprotectraTargets are inflicted with a -2 penalty to AC.
Deshell IITarget is inflicted with a -4 penalty to saving throws versus spells, spell-like abilities, and supernatural abilities.
DeshellraTargets are inflicted with a -2 penalty to saving throws versus spells, spell-like abilities, and supernatural abilities.
Dia IIITarget takes 3d4 holy damage per round and suffers a -3 penalty to Attack rolls and Skill checks.
DispelCancels one magical spell or effect.
Downpour40-ft.-radius spread, inflicts Drenched status.
Dragon Jump IISubject gains a +20 enhancement bonus on all Acrobatics checks to jump.
Elemental Resistance, CommunalAs elemental resistance, but may divide the duration among creatures touched.
EnvelopgaTargets gain a +2 dodge bonus to AC.
FlySubject gains a flying speed of 20 feet.
HasteSubject becomes hasted.
HeroismSubject gains +2 bonus on attack rolls, saves, skill checks.
ImmobilizeTarget is inflicted with Immobilize status.
Light IIIRanged touch that deals 5d6 points of holy damage + 1 per level (max of +15) and inflicts Illuminated status effect.
Lightra1d6 points of holy damage per level, 20-ft. radius.
Magic VestmentArmor or shield gains +1 enhancement bonus per four levels.
Null ElementSubject gains immunity to a single element for 1 attack.
NulStatus ISubject gains a protection that negates a status effect.
PetrinaSubject is relieved of the Petrification status effect.
Protect IISubject gains a +4 deflect bonus to AC.
ProtectraAllies gain a +2 deflect bonus to AC.
Regen IISubject gains Fast Healing 4.
RenewAllies gain Fast Healing 2.
RescueYou pull an ally adjacent to you.
Searing LightRanged touch that deals 1d8 points of holy damage per two levels.
Shell IISubject gains a +4 resistance bonus to saving throws versus spells, spell-like abilities, and supernatural abilities.
ShellraAllies gain a +2 resistance bonus to saving throws versus spells, spell-like abilities, and supernatural abilities.
SleepgaAs sleep, except all within 30 feet.
SlowTarget is inflicted with Slow status.
Stone ShapeCaster is able to form an existing piece of stone into any shape.
Torchlight, GreaterAs torchlight, but permanent.
Wall Climb, CommunalAs wall climb, but may divide the duration among creatures touched.
Water BreathingSubjects gain the ability to breathe underwater.
Water WalkSubjects gain the ability to walk upon water.
Wind Barrier, CommunalAs wind barrier, but may divide the duration among creatures touched.
Wind WallCreates an invisible vertical curtain of wind to deflect projectiles.

Table: 4th-Level White Mage Spells

Spell NameDescription
Air WalkSubject gains the ability to tread on air as if walking on solid ground.
Bar-ElementraAllies gain a +4 resistance bonus to saving throws versus elemental effects.
Bar-StatusraAllies gain a +4 resistance bonus to saving throws versus status effects.
Close Wounds, MassTargets immediately heal for 4d4 + 1 per caster level (up to 20) damage.
Cure IVHeals 7d6 damage + Wisdom modifier + 1 per level (max of +20).
DazeraAs daze, but all within 30 feet.
Death WardThe subject gains a +4 morale bonus on saves against all death spells and magical death effects.
DecoyCauses enemies that look at your target to become antagonized if they fail a will save.
DiaraAs dia II, except it affects one creature per two levels (maximum of 5) within 30 feet of each other.
DisableSubject is inflicted with the Disabled status effect.
DisablnaSubject is relieved of the Disabled status effect.
Dwarf’s EnduranceSubject gains a +6 enhancement bonus to Constitution.
Elvaan’s SplendorSubject gains a +6 enhancement bonus to Charisma.
EsunaSubject is cured of all lesser negative status effects.
FloatgaAs float, but multiple creatures.
Form RoadCreates a section of road made of rock or brick, decreasing the movement penalty of ill-suited terrain.
Galka’s StrengthSubject gains a +6 enhancement bonus to Strength.
HealaraHeals living allies equal to caster level + twice the caster’s Wisdom modifier.
HoldTarget is paralyzed, unable to take actions or speak.
Holy60-ft.-line, dealing 1d4 points of holy damage per level and inflicts Illuminated status.
Holy MantleSubject is shrouded by a shimmering mantle of light that glows like a torch.
Hurricane BlastCreates a severe blast of air that batters creatures.
Hydraulic TorrentCreates a powerful stream of water that batters creatures and obstacles in its path.
Light IVRanged touch that deals 7d6 points of holy damage + 1 per level (max of +20) and inflicts Illuminated status effect.
Mithra’s GraceSubject gains a +6 enhancement bonus to Dexterity.
MiniTarget is reduced to fine size and all physical attacks deal 10% damage.
Moogle’s WisdomSubject gains a +6 enhancement bonus to Wisdom.
Panacea
Target is cured of any currently ongoing Poison statuses and effects.
Protection from ElementsSubject gains temporary immunity to a chosen element.
Radiant SpikesCreatures attacking the subject of this spell take 1d6 points of holy damage.
RaiseSubject is raised from the dead.
ReposeCauses 1 target with up to 13HD to receive the Sleep status effect. Can affect undead and cie'th.
RestoraAs restore, except it also dispels temporarily negative levels or one permanent negative level.
Shield OtherSubject is warded, gaining a +1 deflection AC and +1 bonus to saves and the caster can transfer some of the subject’s wounds to him.
ShieldraAs shield except it affects up to 5 creatures that grants an invisible disc that gives +4 to AC, negates an amount of ruin, ruinra, and ruinga damage.
SilencegaAs silence, except all within 30 feet.
Silent ObjectTouched object negates sound in 20-ft. radius.
Status, GreaterAs status, but can also cast a limited selection of spells through the link.
StonaTarget is relieved of the Petrification and Statue status effects.
StoneskinSubject gains damage reduction 10/adamantine.
Tarutaru’s CunningSubject gains a +6 enhancement bonus to Intelligence.
TonguesSubject gains the ability to speak and understand the language of any intelligent creature.
VanishSubject becomes invisible.
Water Walk, CommunalAs water walk, but may divide the duration among creatures touched.

Table: 5th-Level White Mage Spells

Spell NameDescription
Air Walk, CommunalAs air walk, but may divide the duration among creatures touched.
Aura BreakAllows a creature to use limit breaks without needing to be below 50% hp.
AvoidAllows the caster to avoid any attacks that require attack rolls at the cost of MP.
BlessAllies heal for 1d6 per level and receive Fast Healing 2.
Breath of LifeDead creature is brought back to life, healing for 5d8 points of damage + 1 per level.
BrightTarget takes 1d6 points of holy damage per level per round.
CuragaAllies heal for 1d8 per level.
Deprotect IIITarget is inflicted with a -6 penalty to AC.
Deprotectra IITargets are inflicted with a -4 penalty to AC.
Deshell IIITarget is inflicted with a -6 penalty to saving throws versus spells, spell-like abilities, and supernatural abilities.
Deshellra IITargets are inflicted with a -4 penalty to saving throws versus spells, spell-like abilities, and supernatural abilities.
DiagaAs dia III, except it affects one creature per two levels (maximum of 5) within 30 feet of each other.
Dragon Jump IIISubject gains a +30 enhancement bonus on all Acrobatics checks to jump.
FlightCaster gains a flying speed of 40 feet.
Holy IceCreates either a wall of holy ice or flying ice javelins.
Holy LightCaster infuses himself with healing energy, healing for 4d8 points of damage + 1 per level.
Immobilize, MassAs immobilize, but all within 30 feet.
Lightga1d8 points of holy damage per level, 30-ft. radius.
NulStatus IISubject gains a protection that negates a status effect.
PasswallCaster is able to pass through plaster and stone walls.
Pillar of LifeCreates a pillar of healing energy that anyone can touch to be healed.
Protect IIISubject gains a +6 deflect bonus to AC.
Protection from Elements, CommunalAs protection from elements, but may divide the duration among creatures touched.
Protectra IIAllies gain a +4 deflect bonus to AC.
Regen IIISubject gains Fast Healing 6.
Renew IIAllies gain Fast Healing 4.
Shell IIISubject gains a +6 resistance bonus to saving throws versus spells, spell-like abilities, and supernatural abilities.
Shellra IIAllies gain a +4 resistance bonus to saving throws versus spells, spell-like abilities, and supernatural abilities.
SleepjaAs sleepga, except it affects any number of creatures within 50 feet of each other.
Spell ResistanceSubject gains SR 12 + level.
Stoneskin, CommunalAs stoneskin, but may divide the duration among creatures touched.
Tongues, CommunalAs tongues, but may divide the duration among creatures touched.
Wall of StoneCreates a wall of rocks that merges into adjoining rock surfaces.
ZombnaSubject is relieved of the Zombie status effect.

Table: 6th-Level White Mage Spells

Spell NameDescription
AriseSubject is raised from death, to full health.
Auto-CureSubject is healed once by a cure III spell upon being hit.
Bar-ElementgaAllies gain a +6 resistance bonus to saving throws versus elemental effects.
Bar-StatusgaAllies gain a +6 resistance bonus to saving throws versus status effects.
BerserknaSubject is relieved of the Berserk status effect.
Chains of LightTarget is held immobile by glowing golden chains composed of pure light.
ConfusnaSubject is relieved of the Confused status effect.
Control WaterAllows the caster to lower or raise the water.
CuradaSubject is healed for 10 hit points per level and cured of one condition.
Disable, MassAs disable, but all within 30 feet.
Dispel, GreaterAs dispel, but with multiple targets.
DissipationSubject is protected from 1 negative level, 1 level drain, 1 point of ability damage, or 1 point of ability drain.
Dwarf’s Endurance, MassAs dwarf’s endurance, but all allies within 30 feet.
Elvaan’s Splendor, MassAs elvaan’s splendor, but all allies within 30 feet.
EsunagaAllies are cured of a negative status effect of 3rd level or lower.
FlamestrikeA vertical column of holy fire deals 1d6 points of damage (half fire/holy).
Galka’s Strength, MassAs galka’s strength, but all allies within 30 feet.
HastegaAs haste, except all allies within 30 feet.
HealagaHeals living allies equal to caster level + thrice the caster’s Wisdom modifier.
Heroism, GreaterSubject gains +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Holy II60-ft.-line, dealing 1d6 points of holy damage per level and inflicts Illuminated status.
Magic StatusAs status, except that you also know the name and caster level of any spell cast upon your allies.
Mithra’s Grace, MassAs mithra’s grace, but all allies within 30 feet.
Moogle’s Wisdom, MassAs moogle’s wisdom, but all allies within 30 feet.
NulStatusraSubjects gain a protection that negates a status effect.
Path of the WindsWinds sweep area clear of anything of Small or smaller size, and after act as wind wall.
RadianceTarget takes 1d6 holy damage per level (maximum 15d6) and is inflicted with Illuminated status.
Radiant Spikes IICreatures attacking the subject of this spell take 3d6 points of holy damage.
ResurrectionOne dead creature is revived as if by a Raise spell and may be teleported adjacently to the caster.
SilencejaAs silencega, except it affects one creature per two levels (maximum of 10) within 50 feet of each other.
SlowgaAs slow, except all enemies within 30 feet.
Tarutaru’s Cunning, MassAs tarutaru’s cunning, but all allies within 30 feet.
Vanish, GreaterAs vanish, except that it doesn’t end if the subject attacks.
Wind WalkSubjects transforms into a cloud-like vapor, able to move through the air.

Table: 7th-Level White Mage Spells

Spell NameDescription
Auto-RaiseSubject is raised by a raise spell upon death.
Bless IIAllies heal for 1d8 per level and receive Fast Healing 4.
BraveryIncrease one ally's physical damage, melee and range by +1 per two character levels.
Bright IITarget takes 1d8 points of holy damage per level.
Deprotect IVTarget is inflicted with a -8 penalty to AC.
Deprotectra IIITargets are inflicted with a -6 penalty to AC.
Deshell IVTarget is inflicted with a -8 penalty to saving throws versus spells, spell-like abilities, and supernatural abilities.
Deshellra IIITargets are inflicted with a -6 penalty to saving throws versus spells, spell-like abilities, and supernatural abilities.
FaithIncrease one ally's magical damage and healing by +1 per two character levels.
Fluid FormCaster’s body transforms into a liquid state.
Fly, MassAs fly, except all creatures within 30 feet.
Ice BodyCaster’s body transforms into living ice.
NulStatus IIISubject gains a protection that negates a status effect.
Protect IVSubject gains a +8 deflect bonus to AC.
Protectra IIIAllies gain a +6 deflect bonus to AC.
ReflectReflect 1d4+6 spell levels back at caster.
Regen IVSubject gains Fast Healing 8.
Renew IIIAllies gain Fast Healing 6.
RestoragaAs restore, except it also dispels all temporarily and permanent negative levels.
Shell IVSubject gains a +8 resistance bonus to saving throws versus spells, spell-like abilities, and supernatural abilities.
Shellra IIIAllies gain a +6 resistance bonus to saving throws versus spells, spell-like abilities, and supernatural abilities.
VanishgaAs vanish, except all allies within 30 feet.

Table: 8th-Level White Mage Spells

Spell NameDescription
ArisegaAs arise, except all allies within 30 feet.
CondemnAs countdown, except only works on evil creatures.
CurajaAs curada, except all allies within 30 feet.
Full-CureSubject is cured of all damage.
HoldgaAs hold, except it affects one creature/two levels (maximum of 5) within 30 feet of each other.
Holy III60-ft.-line, dealing 1d8 points of holy damage per level and inflicts Illuminated status.
Holy AuraSubjects are surrounded a brilliant holy radiance, protecting them from evil creatures.
Holy BurstA globe of searing radiance explodes for 6d6 points of holy damage and causes Blind status.
Iron BodyYour body becomes living iron.
Magic BarrierSubject becomes immune to magical effects up to 4th level spells.
Radiant Spikes IIICreatures attacking the subject of this spell take 5d6 points of holy damage.
Radiance IITarget takes 1d8 holy damage per level (maximum 20d8) and is inflicted with Illuminated status.
RegenerateSubject’s severed body members, broken bones, and ruined organs grow back.
SeamantleCaster is sheathed in a churning column of elemental water.
Shield Other, GreaterAs shield other, except that, in addition to affecting multiple targets, the caster may also have any spell that he cast on himself affect the target creatures as well.

Table: 9th-Level White Mage Spells

Spell NameDescription
BasunaAs esuna, but affects all magical status effects.
BraveraAs bravery, except it affects all creatures in a 20-ft.-radius burst.
Deprotect VTarget is inflicted with a -10 penalty to AC.
Deprotectra IVTargets are inflicted with a -8 penalty to AC.
Deshell VTarget is inflicted with a -10 penalty to saving throws versus spells, spell-like abilities, and supernatural abilities.
Deshellra IVTargets are inflicted with a -8 penalty to saving throws versus spells, spell-like abilities, and supernatural abilities.
FaithraAs faith, except it affects all creatures in a 20-ft.-radius burst.
Full-LifeSubject is raised from death to full maximum hit points.
NulStatus IVSubject gains a protection that negates a status effect.
NulStatusgaSubjects gain a protection that negates a status effect.
Overwhelming PresenceTargets prostrates themselves before your holy presence.
Protect VSubject gains a +10 deflect bonus to AC.
Protectra IVAllies gain a +8 deflect bonus to AC.
Regen VSubject gains Fast Healing 10.
ReflectgaAs reflect, except all allies within 30 feet.
Renew IVAllies gain Fast Healing 8.
Saintly Beam30-ft.-radius blast, dealing 1d10 holy damage per level and inflicts Illuminated status.
Shell VSubject gains a +10 resistance bonus to saving throws versus spells, spell-like abilities, and supernatural abilities.
Shellra IVAllies gain a +8 resistance bonus to saving throws versus spells, spell-like abilities, and supernatural abilities.
Storm of VengeanceCreates a storm that rains water, lightning, and ice.
Winds of VengeanceCaster is surrounded by a buffeting shroud of supernatural, tornado-force winds, granting him a fly speed of 60 feet with perfect maneuverability.
World WaveCaster is able to cause any sort of natural terrain to surge beneath his feet and safely propel him with devastating force over great distances.

Spell List
White Mage SpellsSpell Descriptions
White Mage Spells