Table: 0-Level Time Mage Spells
Spell Name | Description |
---|---|
Amanuensis | Copy nonmagical text. |
Daze | A single humanoid creature with 4 HD or less loses its next action. |
Detect Magic | Detects all spells and magic items within 60 ft. |
Grab | Able to grab an unattended object up to 5 pounds from close range. |
Mending | Makes minor repairs on an object. |
Message | Whisper conversation at distance. |
Moment | Can act in a surprise round. |
Read Magic | Read magical scrolls. |
Timer | Sounds an audible alarm after a set time, up to 2 hours per caster level. |
Torchlight | Object shines like a torch. |
Table: 1st-Level Time Mage Spells
Spell Name | Description |
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Anticipate Peril | Target gains a bonus on one initiative check. |
Crafter's Knowledge | Target gains a +5 insight bonus on its next Craft skill check. |
Deceleration | Target’s speed is halved. |
Delayed Opponent | Target acts a little slower than normal. |
Dissipating Touch | Your touch deals 1d6 damage. |
Envelope | Subject gains a +2 dodge bonus to AC. |
Mage Armor | Gives subject +4 armor bonus. |
Memory Lapse | Subject forgets events back to last turn. |
Precognition, Defensive | Subject gains +1 insight bonus to AC and saving throws. |
Precognition, Offensive | Subject gains +1 insight bonus on their attack rolls. |
Precognition, Tactical | Subject gains +2 insight bonus on a chosen combat maneuver. |
Prescience, Offensive | Subject gains +2 insight bonus on their damage rolls. |
Omen of Peril | You know how dangerous the future will be. |
Recall Agony, Lesser | Foe takes 2d6 points of non-elemental damage. |
Repair | Heals a construct creature for 1d6 damage + Intelligence modifier + 1 per level (max of +5). |
Shield | Invisible disc gives +4 to AC, negates an amount of ruin damage. |
Skillful Moment | Take 20 on a chosen skill check. |
Skim | Read four times faster than normal. |
Slow Fall | Objects and creatures fall slowly. |
Sluggish Movement | Creatures of 5 HD or less within 20 ft. slowed for 1 round. |
Speed | Target’s movement speed increases by 10 ft. |
True Strike | Add +20 insight bonus to your next attack roll. |
Table: 2nd-Level Time Mage Spells
Spell Name | Description |
---|---|
Accelerate Poison | Hastens targeted poison’s onset. |
Celerity, Lesser | Take a move action immediately, but be dazed for a round. |
Clockwork Timer | Caster delays another spell. |
Contingent Action | Prepare a readied action. |
Defy Gravity | You move up and down via mental support. |
Delay Disease | Ravages of disease staved off for a day. |
Delay Poison | Stops poison from harming target for 1 hour/level. |
Delay Response | Target is forced to delay their action. |
Dimension Hop | You, touched objects, and your familiar or companion teleport to any spot within 5 feet per two caster levels. |
False Future | Target is shown a false future and is reposition 5 ft. |
Future's Boon | On any d20 roll, roll two dice and takes the better result. |
Gentle Repose | Preserves one corpse. |
Haste | Subject becomes hasted. |
Make Whole | Repairs an object. |
Masterwork Transformation | Make a normal item into a masterwork one. |
Recall Agony | Foe takes 4d6 points of non-elemental damage. |
Repair II | Heals a construct creature for 3d6 damage + Intelligence modifier + 1 per level (max of +10). |
Rope Trick | As many as eight creatures hide in extradimensional space. |
Slide | You rapidly teleport a short distance, but the movement is inaccurate. |
Slow | Target is inflicted with Slow status. |
Slow Magic | As dispel, but only suppresses magic. |
Switch Fate | Swap your initiative score with a targeted creature. |
Time Shudder | Nearby creatures are affected by haste or slow each round. |
Unlock | Opens locked doors, boxes, or chests. |
Table: 3rd-Level Time Mage Spells
Spell Name | Description |
---|---|
Aetherial Manipulation | Pull yourself towards an adjacent square to an ally within close range. |
Aging Touch | Touch attack that deals 1 point of strength, dexterity, and constitution damage. |
Alter Flow | Speed up or slow the flow of time around subjects, granting +1 or -1 to AC and Reflex. |
Alter Fortune | Cause one creature to reroll any die roll. |
Bend Space and Time, Lesser | Instantly transports you as far as 100 miles per level. |
Blink | You randomly vanish and reappear for 1 round/level. |
Deceleration, Mass | As deceleration, but all creatures within range. |
Delay Poison, Communal | As delay poison, but you may divide the duration among creatures touched. |
Dimension Step | Allies can immediately teleport a distance equal to their speed. |
Dispel | Cancels one magical spell or effect. |
Envelopga | Targets gain a +2 dodge bonus to AC. |
Fly | Subject gains a flying speed of 20 feet. |
Quicken, Lesser | You grant a target creature an immediate move action. |
Reconstruct | Construct allies heal for 1d6 per level. |
Repair III | Heals a construct creature for 5d6 damage + Intelligence modifier + 1 per level (max of +10). |
Reversion, Minor | You create an imperfect replica of yourself that you can absorb into yourself, healing for 1d8 + 1 per caster level (max of 5). |
Shelter Outside of Time | All creatures and objects within a 5 ft. square are instantly transferred to a temporary extradimensional space in which time does not pass. |
Shrink Item | Object shrinks to one-sixteenth size. |
Wind Back the Key | Restores an item to its original, undamaged state. |
Table: 4th-Level Time Mage Spells
Spell Name | Description |
---|---|
Age Resistance, Lesser | Ignore penalties from middle age. |
Baleful Blink | Subject has 50% chance of failure on attacks and spells. |
Celerity | Take a standard action immediately, but be dazed for a round. |
Comet | Summons 1d4 comets dealing 4d6 + casting modifier ice/earth damage each, 10-ft radius. |
Corrode | Items disintegrate under the stress of centuries. |
Dazera | As daze, but all within 30 feet. |
Delay Death | Losing hit points doesn’t kill subject. |
Dimension Door | Teleports you a short distance. |
Dimensional Anchor | Bars extradimensional movement. |
Hastega | As haste, but all allies within 30 feet. |
Make Whole, Greater | Repairs 1d6 +1 points per caster level on a construct (maximum 10d6+10) and can fix destroyed magic items or technological items (items at 0 hit points or fewer), |
Quintessence | Liquid time, coating something in this renders a subject immobile and immune to time. |
Reality Rift | Subject is cast outside of time and space for 1 round/level. |
Repair IV | Heals a construct creature for 7d6 damage + Intelligence modifier + 1 per level (max of +10). |
Sending | Delivers short message anywhere, instantly. |
Shieldra | As shield except it affects up to 5 creatures that grants an invisible disc that gives +4 to AC, negates an amount of ruin, ruinra, and ruinga damage. |
Slowga | As slow, but all enemies within 30 feet. |
Symbol of Slowing | Triggered rune slows creatures. |
Temporal Jolt | Unstable time deals 1d6/two caster levels damage and destroys non-magical items. |
Time Shield | Spells are consumed at double the normal rate in the area around you. |
Time to Act | You may make a single skill check in the same round you cast the spell. |
Table: 5th-Level Time Mage Spells
Spell Name | Description |
---|---|
Anticipatory Strike | Turn your next turn right now, even interrupting other actions. |
Avoid | Allows the caster to avoid any attacks that require attack rolls at the cost of MP. |
Baleful Transform | Turns subject into harmless animal. |
Bend Space and Time | Instantly transports you as far as 100 miles per level. |
Blink, Greater | Controlled blinking between the Material Planes grants defenses for 1 round/level. |
Contingent Spell Immunity | Protect against a specific spell once / 5 levels. |
Dimension Shuffle | Teleport multiple creatures short distances within line of sight. |
Flight | Caster gains a flying speed of 40 feet. |
Gravity | Target loses half of current hit points. |
Gravity Ball | Creates a black hole that slowly sucks in creatures within a 20 ft. radius, dealing non-elemental damage and inflicting immobilized/stunned. |
Gravity Well | Amplified gravity burdens creatures, causes flying creatures to fall. |
Miasma of Entropy | Rot all natural materials in 30-ft. cone-shaped burst. |
Past’s Facade | Return a body to a previous more youthful state |
Permanency | Makes certain spells permanent. |
Reconstruct II | Construct allies heal for 1d8 per level. |
Reversion, Greater | You create an imperfect replica of yourself that you can absorb into yourself, healing for 3d8 + 1 per caster level (max of 15). |
Second Chance | Caster can reroll one attack roll, saving throw, ability check, or skill check. |
Spell Resistance | Subject gains SR 12 + level. |
Telekinesis | Moves object, attacks creature, or hurls object or creature. |
Temporal Reiteration | Ongoing effects on you do not progress in duration for one round. |
Temporal Repair | Dispels time affecting spells in the area around you. |
Threefold Aspect | Appear older or younger. |
Transform | Gives one willing subject a new form. |
Table: 6th-Level Time Mage Spells
Spell Name | Description |
---|---|
24 Hours | Receive a full day of restful healing. |
Age Resistance | Ignore penalties from old age. |
Antimagic Field | Negates magic within 10 ft. |
Balance | Target suffers damage equal to difference in caster's current and max HP. |
Cometra | Summons 1d6 comets dealing 4d8 + casting modifier ice/earth damage each, 15-ft radius. |
Contingency | Sets trigger conditions for another spell. |
Counter Magic | You counter a 1st-5th level spell or spell-like ability as it is being cast. |
Dispel, Greater | As dispel, but with multiple targets. |
Elude Time | Puts you in temporary suspended animation. |
Hostile Juxtaposition | You create a dimensional link with a targeted creature, and switch spots with it. |
Quicken | You grant a target creature an immediate standard action. |
Recall Agony, Mass | As recall agony, but deals 8d6 non-elemental damage to all creatures within range. |
Reassemble | Target constructed creature is healed for 10 hit points per level and cured of one condition. |
Reincarnate | Brings dead subject back in a random body. |
Retrieve | Teleport to your hand an item you can see. |
Reversion, Mass | You create imperfect replicas of yourself and other creatures that you or they can absorb into themselves, healing for 1d8 + 1 per caster level (max of 20). |
Slidestream | You and allies slip between dimensions to travel fast. |
Suspend Life | Put yourself in a state akin to suspended animation. |
Temporal Acceleration | Your time frame accelerates for 1 round. |
Temporal Disjunction | Target creature is permanently lagged in time. |
Time to Pause | As time to act, but take 10 on the check. |
Unlock, Mass | Opens multiple locked doors, boxes, or chests. |
Table: 7th-Level Time Mage Spells
Spell Name | Description |
---|---|
Age Resistance, Greater | Ignore penalties from venerable age. |
Bend Space and Time, Greater | As bend space and time, but no range limit and no off-target arrival. |
Deja Vu | Creature experiences lasts round’s actions all over again. |
Fate of One | Reroll any roll you just failed. |
Graviga | As gravity, but all within 30 feet. |
Hasteja | As hastega, but grants an enhanced version of haste. |
Phase Door | Creates an invisible passage through a barrier. |
Plane Shift | As many as eight subjects travel to another plane. |
Reverse | All healing effects are reversed. |
Slow Skin | Delays the damage attacks deal you. |
Stop | Target is inflicted with Stop status. |
Teleport Object | As bend space and time, but affects a touched object. |
Time Spellsurge | Reduce the casting time of your chronomancy spells. |
Time Stop, Lesser | As time stop, but only free to act for 1 round. |
Transform, Greater | Gives one willing subject a new, more powerful form. |
Walk Through Space | You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. |
Table: 8th-Level Time Mage Spells
Spell Name | Description |
---|---|
Celerity, Greater | Take a full-round action immediately, but be dazed for a round. |
Counter Magic, Greater | You counter a 1st-7th level spell or spell-like ability as it is being cast. |
Dimensional Lock | Teleportation and interplanar travel blocked for 1 day/level. |
Direct Gravity | Change the direction of gravity, causing creatures to fall in a specified direction. |
Hindsight | You see into the past. |
Hostile Juxtaposition, Greater | You may target one creature for every four of your caster levels. |
Maze | Traps subject in extradimensional maze. |
Moment of Prescience | You gain +1/level insight bonus on single attack roll, check, or save. |
Out of Time | Push creature out of the flow of time for a short while. |
Reality Rift, Mass | As reality rift, but all creatures within range. |
Reassemble, Greater | As reassemble, except all constructed allies within 30 feet. |
Rebuild | Target constructed creature is cured of all damage. |
Recall Death | Subject dies or takes 5d6 damage. |
Rift of Ruin | Tears a rift in reality, creating an extra-dimensional hole with a depth of 60 feet. |
Temporal Stasis | Puts subject into suspended animation. |
Time to Act, Greater | As time to act, but take 20 on the check. |
Transform Object | Changes a subject into anything else. |
Withering | Everyone within the area of effect is aged 5d4 years. |
Table: 9th-Level Time Mage Spells
Spell Name | Description |
---|---|
Black Hole | A hole in space crushing and pulling creatures into it. |
Counter Magic, Superb | You counter a 1st-8th level spell or spell-like ability as it is being cast and prevent them from casting spells from that school for 1 round per level. |
Foresight | "Sixth Sense" warns of impending danger. |
Gravija | As graviga, but affects one creature per two levels (max of 10) within 50 feet. |
Meteor | Summons a meteor dealing 15d10 earth/fire damage, 80-ft.-radius. |
Paradox Maze | You distort the nature of time, granting all creatures two rounds worth actions per round. |
Quicken, Greater | You grant a target creature an immediate full-round action. |
Reality Rift, Greater | As reality rift, except creature disappears permanently on a failed save. |
Slowja | As slowga, but affects an enhanced version of slow. |
Spellbane | Prevent 1 spell per 5 levels from working in a 10-foot emanation. |
Stopga | As stop, but all creatures within range. |
Temporal Abstraction | Concentrate 5 rounds of time into a single round. |
Temporal Distortion | Stop the flow of time around you. |
Timeless Body | Ignore all harmful and helpful effects for 1 round. |
Time Regression | Relive the last round. |
Time Stop | You act freely for 1d4 + 1 rounds. |
Time Walk | As bend space and time, but to a different time period. |