Table: 0-Level Red Mage Spells
Spell Name | Description |
---|---|
Alter Food | Alter the properties of food to be delicious or disgusting. |
Alter Object | Make slight alterations to a single object, or create objects, as a party trick. |
Alleviate | Ends a sickened condition for a target. |
Burst of Light | Dazzles one creature (-1 on attack rolls). |
Dancing Lights | Creates torches or other lights. |
Daze | A single humanoid creature with 4 HD or less loses its next action. |
Detect Magic | Detects all spells and magic items within 60 ft. |
Elemental Orb | Orb deals 1d3 elemental damage of chosen type. |
Gather Coin | Command all nearby coins into your possession. |
Grab | Able to grab an unattended object up to 5 pounds from close range. |
Guidance | +1 on one attack roll, saving throw, or skill check. |
Ignite | Ignites flammable objects. |
Magical Cleaning | Clean a single object of all dirt. |
Magical Hygiene | Clean a creature's body of filth, making them fit for a social gathering. |
Mending | Makes minor repairs on an object. |
Message | Whisper conversation at distance. |
Read Magic | Read magical scrolls. |
Stabilize | Cause a dying creature to stabilize. |
Torchlight | Object shines like a torch. |
Table: 1st-Level Red Mage Spells
Spell Name | Description |
---|---|
Aero | Ranged touch that deals 1d6 points of wind damage + casting modifier + 1 per level (max of +5) and inflicts Squalled status effect. |
Air Bubble | Provides breathable air for one creature. |
Alarm | Wards an area for 2 hours/level. |
Bed of Iron | You can sleep comfortably in armor without suffering fatigue. |
Blizzard | Ranged touch that deals 1d6 points of ice damage + casting modifier + 1 per level (max of +5) and inflicts Frozen status effect. |
Blurred Movement | As blur, but only while you are moving. |
Bow of the Viera | Arrows and bolts do damage as though one size category bigger. |
Call Weapon | Caster makes a weapon fly out of the hands of his ally to himself. |
Choco Feather | Quick reaction to slow a creature’s fall. |
Cure | Heals 1d6 damage + Casting modifier + 1 per level (max of +5). |
Deflect | Gain a +4 deflection bonus to AC plus an additional +1 per 3 levels against one attack. |
Deodorize | Subject cannot be tracked by scent. |
Disappear | As vanish for 1 round/level (5 max). |
Disguise Weapon | Changes one weapon's appearance. |
Dragon Jump | Subject gains a +10 enhancement bonus on all Acrobatics checks to jump. |
Enlarge | Humanoid caster doubles in size. |
Enspell | Infuses weapon with elemental damage of +1 per level (max of +5) + your Charisma modifier on next attack. |
Fire | Ranged touch that deals 1d6 points of fire damage + casting modifier + 1 per level (max of +5) and inflicts Burning status effect. |
Flame Breath | Caster breathes a cone of fire in 15-ft.-cone burst, dealing 1d4 points of fire damage per level. |
Lead Blades | Melee weapons damage as if one size bigger. |
Longshot | Caster gains a +10-ft.-bonus to the range increment of any weapon. |
Magic Weapon | Weapon gains +1 bonus. |
Mount | Summons a yellow chocobo to serve the caster as a mount. |
Ohspell | Converts weapon into elemental damage on next attack. |
Poof! | As vanish, except for only 1 round. |
Protect | Subject gains a +2 deflect bonus to AC. |
Quick Step | Caster may make two 5-foot steps each round until he attacks or moves more than 5 feet. |
Recharge Innate Magic | Regain one use of all 0 and 1st-level spell-like abilities of a racial trait. |
Regen | Subject gains Fast Healing 2. |
Ruin | 1d4+1 damage; +1 missile per two levels above 1st (max 5). |
Saber | For the duration of the spell, you gain a +1 bonus to attack rolls and +2 to damage rolls with any weapon, unarmed strike, or natural attacks. |
Shell | Subject gains a +2 resistance bonus to saving throws versus spells, spell-like abilities, and supernatural abilities. |
Shield | Invisible disc gives +4 to AC, negates an amount of ruin damage. |
Shocking Grasp | Subject gains a melee touch attack that deals 1d6 points of lightning damage per level. |
Shrink | Humanoid caster decreases in size. |
Stone | Ranged touch that deals 1d6 points of earth damage + casting modifier + 1 per level (max of +5) and inflicts Weighted status effect. |
Stone Fist | Caster transforms his hands into living stone and able to deal lethal unarmed strikes. |
Stretch | Melee weapon gains 5 ft. of reach for one attack. |
Swim | Subject gains a swim speed of 30 feet. |
Thunder | Ranged touch that deals 1d6 points of lightning damage + casting modifier + 1 per level (max of +5) and inflicts Static status effect. |
Water | Ranged touch that deals 1d6 points of water damage + casting modifier + 1 per level (max of +5) and inflicts Drenched status effect. |
Wind Runner | Caster increases his base land speed by 30 feet. |
Wind Shield | Caster creates a field of ever-flowing gust of wind around him to deflect ranged attacks. |
Table: 2nd-Level Red Mage Spells
Spell Name | Description |
---|---|
Aero II | Ranged touch that deals 3d6 points of wind damage + casting modifier + 1 per level (max of +10) and inflicts Squalled status effect. |
Blindna | Target is cured of Blind status. |
Blizzard II | Ranged touch that deals 3d6 points of ice damage + casting modifier + 1 per level (max of +10) and inflicts Frozen status effect. |
Blur | Attacks miss subject 20% of the time. |
Cure II | Heals for 3d6 + Casting modifier + 1 per level (max of +10). |
Defensive Shock | Creatures attacking the caster take 1d6 points of lightning damage per two levels. |
Deflect II | Gain a +6 deflection bonus to AC plus an additional +1 per 2 levels against one attack. |
Dwarf’s Endurance, Lesser | Subject gains a +4 enhancement bonus to Constitution. |
Elemental Resistance | Subject gains elemental resistance of a chosen type. |
Elemental Touch | Caster infuses his hands with elemental energy of a chosen type. |
Elvaan’s Splendor, Lesser | Subject gains a +4 enhancement bonus to Charisma. |
Escape Alarm | As alarm, but alerts you when a creature leaves the area. |
Escaping Ward | Move 5 feet away from a larger attacking creature as an immediate action. |
Fiery Shuriken | Creates floating shuriken made out of fire to launch as a ranged touch attack. |
Fire II | Ranged touch that deals 3d6 points of fire damage + casting modifier + 1 per level (max of +10) and inflicts Burning status effect. |
Float | Subject floats a couple of feet off the ground. |
Frigid Touch | Melee touch, the target takes 4d6 ice damage and is staggered. |
Frost Fall | Creates an area of chilling frost, dealing 2d6 points of ice damage to all within a 5-ft.-radius burst. |
Galka’s Strength, Lesser | Subject gains a +4 enhancement bonus to Strength. |
Glide | Caster can fall slowly like choco feather and able to glide. |
Grace | Caster’s movements do not provoke attacks of opportunity. |
Imperil | Deals 3d6 elemental damage and inflicts the Imperil status. |
Levitate | Subject is able to move up or down up to 20 feet each round. |
Might | Caster gains +4 strength, discharge to gain +10 strength for 1 round. |
Mithra’s Grace, Lesser | Subject gains a +4 enhancement bonus to Dexterity. |
Moogle’s Wisdom, Lesser | Subject gains a +4 enhancement bonus to Wisdom. |
Mount, Communal | As mount, but summons up to 6 yellow chocobos and may divide the duration among chocobos summoned. |
Paralyna | Target is cured of Paralyzed status. |
Phalanx | Grants caster a damage reduction of 5/magic. |
Poisona | Target is cured of the Poison status effect. |
Rage | Gives +2 to Str and Con, +1 on Will saves, –2 to AC. |
Restore | Subject is healed of 1d4 temporary ability damages and fatigue. |
Returning Weapon | Grants a weapon the returning special weapon quality. |
Ricochet Shot | Imbues a projectile weapon to give its ammunition the ability to ricochet. |
See Invisibility | Caster is granted the ability to see invisible beings and objects. |
Silence | Target is inflicted with Silence status. |
Slipstream | Subject rides a low-cresting wave of water to travel along the surface of water or ground. |
Stone II | Ranged touch that deals 3d6 points of earth damage + casting modifier + 1 per level (max of +10) and inflicts Weighted status effect. |
Sure Strike | Gain +1 bonus/3 levels on next attack. |
Tarutaru’s Cunning, Lesser | Subject gains a +4 enhancement bonus to Intelligence. |
Temper | Affected weapon deals an additional +2 damage. |
Thunder II | Ranged touch that deals 3d6 points of lightning damage + casting modifier + 1 per level (max of +10) and inflicts Static status effect. |
Vox | Target is cured of Silence status. |
Wall Climb | Subject gains a climb speed of 20 feet. |
Water II | Ranged touch that deals 3d6 points of water damage + casting modifier + 1 per level (max of +10) and inflicts Drenched status effect. |
Whispering Wind | Caster is able to send a message or sound on the wind to a designated spot. |
Wind Barrier | Subject gains damage reduction 10/- against projectiles. |
Table: 3rd-Level Red Mage Spells
Spell Name | Description |
---|---|
Aera | 1d6 wind damage per level, 20-ft. radius. |
Aero III | Ranged touch that deals 5d6 points of wind damage + casting modifier + 1 per level (max of +15) and inflicts Squalled status effect. |
Aetherial Manipulation | Pull yourself towards an adjacent square to an ally within close range. |
Aquaveil | Creates a magical barrier to allow you to automatically make concentration checks after being damaged while casting a spell. |
Barrier | Subject gains Damage Reduction 5/-. |
Blizzara | 1d6 ice damage per level, 20-ft. radius. |
Blizzard III | Ranged touch that deals 5d6 points of ice damage + casting modifier + 1 per level (max of +15) and inflicts Frozen status effect. |
Cleanse | Target is cured of Diseased status. |
Cloak of Winds | Surrounds a creature with a shroud of wind to deflect ranged attacks. |
Cura | Allies heal for 1d6 per level. |
Cure III | Heals 5d6 damage + Casting modifier + 1 per level (max of +15). |
Dispel | Cancels one magical spell or effect. |
Displacement | Attacks miss subject 50% of the time. |
Dragon Jump II | Subject gains a +20 enhancement bonus on all Acrobatics checks to jump. |
Elemental Resistance, Communal | As elemental resistance, but may divide the duration among creatures touched. |
Energy Aegis | Caster gains elemental resistance 20 against one elemental type for one attack. |
Enspell II | Infuses weapon with elemental damage of +1 per level (max of +10) + double your Charisma modifier on next attack. |
Fira | 1d6 fire damage per level, 20-ft. radius. |
Fire III | Ranged touch that deals 5d6 points of fire damage + casting modifier + 1 per level (max of +15) and inflicts Burning status effect. |
Fly | Subject gains a flying speed of 20 feet. |
Haste | Subject becomes hasted. |
Hop | Teleports caster short distance. |
Keen | Doubles normal weapon’s threat range. |
Magic Vestment | Armor or shield gains +1 enhancement bonus per four levels. |
Magic Weapon, Greater | Weapon gains +1 bonus/four levels (max +5). |
Null Element | Subject gains immunity to a single element for 1 attack. |
Protect II | Subject gains a +4 deflect bonus to AC. |
Regen II | Subject gains Fast Healing 4. |
Rescue | You pull an ally adjacent to you. |
Shell II | Subject gains a +4 resistance bonus to saving throws versus spells, spell-like abilities, and supernatural abilities. |
Slow | Target is inflicted with Slow status. |
Stone III | Ranged touch that deals 5d6 points of earth damage + casting modifier + 1 per level (max of +15) and inflicts Weighted status effect. |
Stonera | 1d6 earth damage per level, 20-ft. radius. |
Thundara | 1d6 lightning damage per level, 20-ft. radius. |
Thunder III | Ranged touch that deals 5d6 points of lightning damage + casting modifier + 1 per level (max of +15) and inflicts Static status effect. |
Vampiric Touch | Touch deals 1d6 points of shadow damage per two levels and caster gains that much in temporary hit points. |
Wall Climb, Communal | As wall climb, but may divide the duration among creatures touched. |
Water III | Ranged touch that deals 5d6 points of water damage + casting modifier + 1 per level (max of +15) and inflicts Drenched status effect. |
Watera | 1d6 water damage per level, 20-ft. radius. |
Water Breathing | Subjects gain the ability to breathe underwater. |
Water Walk | Subjects gain the ability to walk upon water. |
Wind Barrier, Communal | As wind barrier, but may divide the duration among creatures touched. |
Table: 4th-Level Red Mage Spells
Spell Name | Description |
---|---|
Blaze Spikes | Creatures attacking the subject of this spell take 1d6 points of fire damage. |
Dancing Weapon | Weapon touched animates and fights for the caster. |
Dwarf’s Endurance | Subject gains a +6 enhancement bonus to Constitution. |
Elvaan’s Splendor | Subject gains a +6 enhancement bonus to Charisma. |
Enlarge, Mass | As enlarge, but affects multiple humanoids instead. |
Enspellra | As enspell, but affects multiple creatures instead. |
Esuna | Subject is cured of a negative status effect of 3rd level or lower. |
Floatga | As float, but multiple creatures. |
Gale Spikes | Creatures attacking the subject of this spell take 1d6 points of wind damage. |
Gale Winds | Caster gains +4 deflection bonus to AC; 1d8 wind damage and push back creatures that hit the caster in melee. |
Galka’s Strength | Subject gains a +6 enhancement bonus to Strength. |
Guard | Caster gains a +4 deflection bonus to AC, +4 resistance bonus on saves; discharge to gain +10 for 1 round. |
Ice Spikes | Creatures attacking the subject of this spell take 1d6 points of ice damage. |
Imperilra | Deals 7d6 elemental damage and inflicts the Imperil status in a 10ft radius |
Metallasis | Increases a target's metallic equipment's weight by 3x, increases to 4x at CL10, 5x at CL 14, and 6x at CL 19. |
Mithra’s Grace | Subject gains a +6 enhancement bonus to Dexterity. |
Moogle’s Wisdom | Subject gains a +6 enhancement bonus to Wisdom. |
Ohspellra | As ohspell, but affects multiple creatures instead. |
Panacea | Target is cured of any currently ongoing Poison statuses and effects. |
Phalanx II | As phalanx, but grants a damage reduction 10/cold iron instead. |
Protection from Elements | Subject gains temporary immunity to a chosen element. |
Raise | Subject is raised from the dead. |
Restora | As restore, except it also dispels temporarily negative levels or one permanent negative level. |
Rock Spikes | Creatures attacking the subject of this spell take 1d6 points of earth damage. |
Shieldra | As shield except it affects up to 5 creatures that grants an invisible disc that gives +4 to AC, negates an amount of ruin, ruinra, and ruinga damage. |
Shock Spikes | Creatures attacking the subject of this spell take 1d6 points of lightning damage. |
Shrink, Mass | As shrink, but affects multiple humanoids instead. |
Stoneskin | Subject gains damage reduction 10/adamantine. |
Tarutaru’s Cunning | Subject gains a +6 enhancement bonus to Intelligence. |
Tongues | Subject gains the ability to speak and understand the language of any intelligent creature. |
Torrent Spikes | Creatures attacking the subject of this spell take 1d6 points of water damage. |
Vanish | Subject becomes invisible. |
Water Walk, Communal | As water walk, but may divide the duration among creatures touched. |
Table: 5th-Level Red Mage Spells
Spell Name | Description |
---|---|
Aeroga | 1d8 wind damage per level, 30-ft. radius. |
Avoid | Allows the caster to avoid any attacks that require attack rolls at the cost of MP. |
Aura Break | Allows a creature to use limit breaks without needing to be below 50% hp. |
Bless | Allies heal for 1d6 per level and receive Fast Healing 2. |
Blizzaga | 1d8 ice damage per level, 30-ft. radius. |
Burn | Target takes 1d6 points of fire damage per level per round. |
Crush | Target takes 1d6 points of earth damage per level per round. |
Curaga | Allies heal for 1d8 per level. |
Dragon Jump III | Subject gains a +30 enhancement bonus on all Acrobatics checks to jump. |
Drown | Target takes 1d6 points of water damage per level per round. |
Enlarge, Greater | Your size increases, and you gain bonuses in combat. |
Enspell III | Infuses weapon with elemental damage of +1 per level (max of +15) + triple your Charisma modifier on next attack. |
Firaga | 1d8 fire damage per level, 30-ft. radius. |
Flight | Caster gains a flying speed of 40 feet. |
Freeze | Target takes 1d6 points of ice damage per level per round. |
Protect III | Subject gains a +6 deflect bonus to AC. |
Protection from Elements, Communal | As protection from elements, but may divide the duration among creatures touched. |
Regen III | Subject gains Fast Healing 6. |
Shell III | Subject gains a +6 resistance bonus to saving throws versus spells, spell-like abilities, and supernatural abilities. |
Shock | Target takes 1d6 points of lightning damage per level per round. |
Shrink, Greater | Your size decreases, and you become harder to hit in combat. |
Slice | Target takes 1d6 points of wind damage per level per round. |
Spell Resistance | Subject gains SR 12 + level. |
Stona | Target is relieved of the Petrification and Statue status effects. |
Stonega | 1d8 earth damage per level, 30-ft. radius. |
Stoneskin, Communal | As stoneskin, but may divide the duration among creatures touched. |
Thundaga | 1d8 lightning damage per level, 30-ft. radius. |
Tongues, Communal | As tongues, but may divide the duration among creatures touched. |
Waterga | 1d8 water damage per level, 30-ft. radius. |
Table: 6th-Level Red Mage Spells
Spell Name | Description |
---|---|
Blaze Spikes II | Creatures attacking the subject of this spell take 3d6 points of fire damage. |
Chain Lightning | Inflicts 1d6 points of lightning damage per level to primary target and arcs to secondary targets. |
Dispel, Greater | As dispel, but with multiple targets. |
Distracting Haze | Reduce the Evasion, and Evasion-similar features, of a single target. |
Dwarf’s Endurance, Mass | As dwarf’s endurance, but all allies within 30 feet. |
Elvaan’s Splendor, Mass | As elvaan’s splendor, but all allies within 30 feet. |
Enspellga | As enspell II, but affects multiple creatures instead. |
Esunaga | Allies are cured of a negative status effect of 3rd level or lower. |
Gale Spikes II | Creatures attacking the subject of this spell take 3d6 points of wind damage. |
Galka’s Strength, Mass | As galka’s strength, but all allies within 30 feet. |
Hastega | As haste, but all allies within 30 feet. |
Ice Spikes II | Creatures attacking the subject of this spell take 3d6 points of ice damage. |
Imperilga | Deals 11d6 elemental damage and inflicts the Imperil status in a 20ft radius. |
Mislead | Turns you invisible and creates illusory double. |
Mithra’s Grace, Mass | As mithra’s grace, but all allies within 30 feet. |
Moogle’s Wisdom, Mass | As moogle’s wisdom, but all allies within 30 feet. |
Phalanx III | As phalanx, but grants a damage reduction 15/adamantine instead. |
Resurrection | One dead creature is revived as if by a Raise spell and may be teleported adjacently to the caster. |
Rock Spikes II | Creatures attacking the subject of this spell take 3d6 points of earth damage. |
Shock Spikes II | Creatures attacking the subject of this spell take 3d6 points of lightning damage. |
Slowga | As slow, except all enemies within 30 feet. |
Tarutaru’s Cunning, Mass | As tarutaru’s cunning, but all allies within 30 feet. |
Torrent Spikes II | Creatures attacking the subject of this spell take 3d6 points of water damage. |
Vanish, Greater | As vanish, except that it doesn’t end if the subject attacks. |