Table: 1st-Level Paladin Spells
Spell Name | Description |
Bed of Iron | You can sleep comfortably in armor without suffering fatigue. |
Bless Weapon | Weapon strikes true against evil foes. |
Compel Hostility | Compels opponents to attack you instead of your allies. |
Cure | Heals 1d6 damage + Charisma modifier + 1 per level (max of +5). |
Enlight | Infuses weapon with holy damage of +1 per level (max of +5) on next attack. |
Fearna | Target is cured of Fear effect. |
Hero's Defense | Allows the use of lay on hands while falling unconscious. |
Holy Favor | You gain +1 luck bonus per three levels on attack and damage rolls. |
Keep Watch | Enable the subjects to stand watch or keep vigil throughout the night without any ill effects. |
Knight's Calling | Forces target to move toward you and fight you. |
Lead Blades | Melee weapons damage as if one size bigger. |
Magic Weapon | Weapon gains +1 bonus. |
Ohlight | Converts weapon into holy damage on next attack. |
Phalanx | Grants caster a damage reduction of 5/magic. |
Restore | Subject is healed of 1d4 temporary ability damages and fatigue. |
Sun Metal | Weapon touched bursts into flames. |
Tactical Acumen | You gain an additional +1 on attack rolls or to AC due to battlefield positioning. |
Zone of Truth | Subjects within range cannot lie. |
Table: 2nd-Level Paladin Spells
Spell Name | Description |
Bestow Grace | Subject gains bonus on saving throws equal to Cha modifier. |
Blindna | Target is cured of Blind status. |
Consecrate | Fills area with positive energy, weakening undead. |
Cure II | Heals for 3d6 + Charisma modifier + 1 per level (max of +10). |
Effortless Armor | Armor you wear no longer slows your speed. |
Elemental Resistance | Subject gains elemental resistance of a chosen type. |
Enlight II | Infuses weapon with holy damage of +2 per level (max of +10) on next attack. |
Galka’s Strength, Lesser | Subject gains a +4 enhancement bonus to Strength. |
Holy Circle | This spell blesses an area with positive energy. |
Holy Shield | Lend your shield's protection to another. |
Intercept Attack | You suffer all damage meant for an adjacent ally. |
Leniency | This spell heals a single ally up to equal to your caster level (maximum 10) plus your Charisma modifier. If used on yourself, it heals twice as much. |
Litany of Defense | Doubles armor’s enhancement bonus. |
Paralyna | Target is cured of Paralyzed status. |
Phalanx II | As phalanx, but grants a damage reduction 10/cold iron instead. |
Poisona
| Target is cured of the Poison status effect. |
Radiant Spikes | Creatures attacking the subject of this spell take 1d6 points of holy damage. |
Returning Weapon | Grants a weapon the returning special weapon quality. |
Righteous Vigor | Boosts attack bonus with each hit. |
Shield Other | You take half of subject's damage. |
Vestment of the Champion | Armor or shield gains a +1 enhancement per three levels. |
Vox | Target is cured of Silence status. |
Weapon of Awe | Weapon gets +2 on damage rolls. |
Table: 3rd-Level Paladin Spells
Spell Name | Description |
Cleanse | Target is cured of Diseased status. |
Cross | Target is cured of Cursed status. |
Cure III | Heals 5d6 damage + Charisma modifier + 1 per level (max of +15). |
Daylight | Touched object sheds bright light in a 60-ft.-radius. |
Deadly Juggernaut | Your might increases with every kill you make. |
Dispel | Cancels one magical spell or effect. |
Elemental Resistance, Communal | As elemental resistance, but may divide the duration among creatures touched. |
Enlight III | Infuses weapon with holy damage of +3 per level (max of +15) on next attack. |
Knight's Calling, Mass | Forces enemies within a 30-ft.-radius to move toward you and fight you. |
Litany of Sight | You can see invisible creatures and objects within 30 feet of you. |
Magic Weapon, Greater | Weapon gains +1 bonus/four levels (max +5). |
Phalanx III | As phalanx, but grants a damage reduction 15/adamantine instead. |
Rescue | You pull an ally adjacent to you. |
Table: 4th-Level Paladin Spells
Spell Name | Description |
Burst of Glory | Targets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20). |
Chains of Light | Target is held immobile by glowing golden chains composed of pure light. |
Cura | Allies heal for 1d6 per level. |
Esuna | Subject is cured of a negative status effect of 4th level or lower. |
Forceful Strike | Empower a melee weapon to deal 1d4 non-elemental damage/level and bull rush on one hit. |
Holy Mantle | Subject is shrouded by a shimmering mantle of light that glows like a torch. |
Holy Sword | Weapon becomes +5, deals +2d6 damage against evil. |
King’s Castle | Instantly switch places with a single ally. |
Leniency II | This spell heals a single target equal to your caster level (maximum 15) plus double your Charisma modifier. If used on yourself, it heals twice as much. |
Litany of Vengeance | Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. |
Ohlightra | As ohlight, but affects multiple creatures instead. |
Panacea | Target is cured of any currently ongoing Poison statuses and effects. |
Radiant Spikes II | Creatures attacking the subject of this spell take 3d6 points of holy damage. |
Resounding Blow | Melee attack deals 1d6 more damage. |
Restora | As restore, except it also dispels temporarily negative levels or one permanent negative level. |
Weapon Storm | You touch one weapon and call forth the essence of its martial spirit. |
Spell List
Spell Descriptions