Table: 1st-Level Paladin Spells
| Spell Name | Description |
|---|---|
| Bed of Iron | You can sleep comfortably in armor without suffering fatigue. |
| Bless Weapon | Weapon strikes true against evil foes. |
| Compel Hostility | Compels opponents to attack you instead of your allies. |
| Cure | Heals 1d6 damage + Charisma modifier + 1 per level (max of +5). |
| Dia | Target takes 1d4 holy damage per round and suffers a -1 penalty to Attack rolls and Skill checks. |
| Enlight | Infuses weapon with holy damage of +1 per level (max of +5) on next attack. |
| Fearna | Target is cured of Fear effect. |
| Hero's Defense | Allows the use of lay on hands while falling unconscious. |
| Holy Favor | You gain +1 luck bonus per three levels on attack and damage rolls. |
| Keep Watch | Enable the subjects to stand watch or keep vigil throughout the night without any ill effects. |
| Knight's Calling | Forces target to move toward you and fight you. |
| Lead Blades | Melee weapons damage as if one size bigger. |
| Magic Weapon | Weapon gains +1 bonus. |
| Ohlight | Converts weapon into holy damage on next attack. |
| Phalanx | Grants caster a damage reduction of 5/magic. |
| Protect | Subject gains a +2 deflect bonus to AC. |
| Restore | Subject is healed of 1d4 temporary ability damages and fatigue. |
| Sanctuary | Opponents can’t attack you, and you can’t attack. |
| Shell | Subject gains a +2 resistance bonus to saving throws versus spells, spell-like abilities, and supernatural abilities. |
| Shield | Invisible disc gives +4 to AC, negates an amount of ruin damage. |
| Sun Metal | Weapon touched bursts into flames. |
| Tactical Acumen | You gain an additional +1 on attack rolls or to AC due to battlefield positioning. |
| Zone of Truth | Subjects within range cannot lie. |
Table: 2nd-Level Paladin Spells
| Spell Name | Description |
|---|---|
| Bestow Grace | Subject gains bonus on saving throws equal to Cha modifier. |
| Blindna | Target is cured of Blind status. |
| Consecrate | Fills area with positive energy, weakening undead. |
| Cure II | Heals for 3d6 + Charisma modifier + 1 per level (max of +10). |
| Dia II | Target takes 2d4 holy damage per round and suffers a -2 penalty to Attack rolls and Skill checks. |
| Effortless Armor | Armor you wear no longer slows your speed. |
| Elemental Resistance | Subject gains elemental resistance of a chosen type. |
| Enlight II | Infuses weapon with holy damage of +2 per level (max of +10) on next attack. |
| Galka’s Strength, Lesser | Subject gains a +4 enhancement bonus to Strength. |
| Holy Circle | This spell blesses an area with positive energy. |
| Holy Shield | Lend your shield's protection to another. |
| Holy Weapon | Creates a magical floating weapon of light. |
| Intercept Attack | You suffer all damage meant for an adjacent ally. |
| Leniency | This spell heals a single ally up to equal to your caster level (maximum 10) plus your Charisma modifier. If used on yourself, it heals twice as much. |
| Litany of Defense | Doubles armor’s enhancement bonus. |
| Paralyna | Target is cured of Paralyzed status. |
| Phalanx II | As phalanx, but grants a damage reduction 10/cold iron instead. |
| Poisona | Target is cured of the Poison status effect. |
| Radiant Spikes | Creatures attacking the subject of this spell take 1d6 points of holy damage. |
| Returning Weapon | Grants a weapon the returning special weapon quality. |
| Righteous Vigor | Boosts attack bonus with each hit. |
| Shield Other | You take half of subject's damage. |
| Vestment of the Champion | Armor or shield gains a +1 enhancement per three levels. |
| Vox | Target is cured of Silence status. |
| Weapon of Awe | Weapon gets +2 on damage rolls. |
Table: 3rd-Level Paladin Spells
| Spell Name | Description |
|---|---|
| Barrier | Subject gains damage reduction 5/-. |
| Cleanse | Target is cured of Diseased status. |
| Cross | Target is cured of Cursed status. |
| Cure III | Heals 5d6 damage + Charisma modifier + 1 per level (max of +15). |
| Daylight | Touched object sheds bright light in a 60-ft.-radius. |
| Deadly Juggernaut | Your might increases with every kill you make. |
| Dia III | Target takes 3d4 holy damage per round and suffers a -3 penalty to Attack rolls and Skill checks. |
| Dispel | Cancels one magical spell or effect. |
| Elemental Resistance, Communal | As elemental resistance, but may divide the duration among creatures touched. |
| Enlight III | Infuses weapon with holy damage of +3 per level (max of +15) on next attack. |
| Knight's Calling, Mass | Forces enemies within a 30-ft.-radius to move toward you and fight you. |
| Litany of Sight | You can see invisible creatures and objects within 30 feet of you. |
| Magic Vestment | Armor or shield gains +1 enhancement bonus per four levels. |
| Magic Weapon, Greater | Weapon gains +1 bonus/four levels (max +5). |
| Protect II | Subject gains a +4 deflect bonus to AC. |
| Protectra | Allies gain a +2 deflect bonus to AC. |
| Phalanx III | As phalanx, but grants a damage reduction 15/adamantine instead. |
| Rescue | You pull an ally adjacent to you. |
| Shell II | Subject gains a +4 resistance bonus to saving throws versus spells, spell-like abilities, and supernatural abilities. |
| Shellra | Allies gain a +2 resistance bonus to saving throws versus spells, spell-like abilities, and supernatural abilities. |
Table: 4th-Level Paladin Spells
| Spell Name | Description |
|---|---|
| Burst of Glory | Targets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20). |
| Chains of Light | Target is held immobile by glowing golden chains composed of pure light. |
| Cura | Allies heal for 1d6 per level. |
| Diara | As dia II, except it affects one creature per two levels (maximum of 5) within 30 feet of each other. |
| Esuna | Subject is cured of a negative status effect of 4th level or lower. |
| Forceful Strike | Empower a melee weapon to deal 1d4 non-elemental damage/level and bull rush on one hit. |
| Holy | 60-ft.-line, dealing 1d4 points of holy damage per level and inflicts Illuminated status. |
| Holy Mantle | Subject is shrouded by a shimmering mantle of light that glows like a torch. |
| Holy Sword | Weapon becomes +5, deals +2d6 damage against evil. |
| King’s Castle | Instantly switch places with a single ally. |
| Leniency II | This spell heals a single target equal to your caster level (maximum 15) plus double your Charisma modifier. If used on yourself, it heals twice as much. |
| Litany of Vengeance | Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. |
| Ohlightra | As ohlight, but affects multiple creatures instead. |
| Panacea | Target is cured of any currently ongoing Poison statuses and effects. |
| Radiant Spikes II | Creatures attacking the subject of this spell take 3d6 points of holy damage. |
| Resounding Blow | Melee attack deals 1d6 more damage. |
| Restora | As restore, except it also dispels temporarily negative levels or one permanent negative level. |
| Weapon Storm | You touch one weapon and call forth the essence of its martial spirit. |
| Raise | Subject is raised from the dead. |
| Reprisal | Caster gains a holy shield that grants a 1+1/5 CL bonus to AC, and bashes attackers for 1d6+STR/CHA. |
| Shieldra | As shield except it affects up to 5 creatures that grants an invisible disc that gives +4 to AC, negates an amount of ruin, ruinra, and ruinga damage. |
Spell List
Spell Descriptions
