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Table: 0-Level Necromancer Spells

Spell NameDescription
BleedCause a stabilized creature to resume dying.
Dark OrbOrb deals 1d3 shadow damage.
Detect MagicDetects all spells and magic items within 60 ft.
Disrupt UndeadDeals 1d6 damage to one undead.
MessageWhisper conversation at distance.
PenumbraProtects creature or object from bright light.
Putrefy Food and DrinkMakes food and water inedible.
Read MagicRead magical scrolls.
Touch of FatigueTouch attack fatigues target.
Touch of LethargyTarget is staggered for one round.
Touch of TormentTouch attack inflicts –1 penalty on attack rolls, skill checks, and ability checks.
Undead VoiceThrows voice from a corpse for 1 round/level.

Table: 1st-Level Necromancer Spells

Spell NameDescription
BackbiterWeapon strikes wielder.
BlizzardRanged touch that deals 1d6 points of ice damage + casting modifier + 1 per level (max of +5) and inflicts Frozen status effect.
Bone ArmorCaster is surrounded by a tangle of bones, providing a +4 armor bonus to AC.
Curse WaterTurns 1 flask of water into unholy water, damaging good outsiders as if it were holy water.
DarkRanged touch that deals 1d6 points of shadow damage + casting modifier + 1 per level (max of +5) and inflicts Dimmed status effect.
Dead SilenceUndead can’t perceive one subject/level.
DeathwatchDetect the health of creatures in view, seeing a range of HP or undeath.
Decompose CorpseRapidly decomposes flesh from a corpse, or inflicts a -2 to all rolls and AC on undead.
Detect UndeadReveals undead within 60 ft.
Discern Next of KinRead the target’s mind to learn about its family.
DreadTarget becomes shaken.
FearTarget becomes frightened.
Grasping CorpseAnimates a corpse to make a trip or grapple attempt without provoking an AoO.
Instant ClotStop bleed effects and any blood flowing from slashing or piercing attacks.
InterrogationTorture targets for 1d4+mod damage that do not answer your questions, impose a -4 on bluff checks to lie.
Itching CurseInflict a –1 penalty on attack rolls, saving throws, skill checks, and ability checks, on one target.
Night BlindnessLower a target's vision's light by 1 step, and disables darkvision, low-light vision, and see in darkness.
ObscureTarget radiates darkness out to a 10-ft.-radius.
Phantom BloodIf you lose health due to a loss of temporary CON and become unconscious or dead, such as rage, you gain temp hp.
Ray of EnfeeblementTarget takes a 1d6 Strength penalty + 1 per two levels.
Ray of SickeningRanged touch that inflicts Sickened status.
Restore CorpseGrow flesh on a corpse to allow you to make it into a zombie instead of a skeleton.
ScarifyTouched subject repairs wounds but suffers nonlethal damage in its place.
Sculpt CorpseReshape a corpse to look like something else.
Spirit WormSubject takes 1 point Con damage every round for 1 round/level.
Summon Undead ISummons an undead creature (of CR 1/3 or lower) to fight for you.
Undead TouchTouch deals 1d6 points of shadow damage + 1 point of Strength damage.
UnmendYou deal 1d6 points of damage + Charisma modifier + 1 per level (max of +5).
VirulenceTarget suffers a -2 penalty to saving throws versus poison and disease spells and effects.

Table: 2nd-Level Necromancer Spells

Spell NameDescription
Adhesive BloodWhen hit by a piercing or slashing weapon, the weapon is stuck to you as if like a mimic.
Animate Dead, LesserCreate one skeleton or zombie.
Blizzard IIRanged touch that deals 3d6 points of ice damage + casting modifier + 1 per level (max of +10) and inflicts Frozen status effect.
Blood ArmorPiercing and slashing damage grants your equipped armor a +1 enhancement bonus every time you're struck.
BloodbathCause yourself and enemies to bleed.
Blood TranscriptionConsume the blood of a dead spellcaster to learn their spells for 24 hours.
Bone ShieldCaster animates a bone to protect him from physical attacks, gaining damage reduction 5/-.
Calm SpiritCalm ghosts and haunts to stop their violence and haunting.
Command UndeadUndead creature obeys your commands.
Crafter’s NightmareCause a ghost or haunt to disrupt the crafting, profession, and long-term casting of a target.
Dark IIRanged touch that deals 3d6 points of shadow damage + casting modifier + 1 per level (max of +10) and inflicts Dimmed status effect.
DarknessCauses an object to radiate darkness out to 20 feet.
DarkvisionSubject gains darkvision up to 60 feet.
Death ArmorBlack aura damages creatures attacking you.
Death CandleTouching a near-death target causes them to turn into a small fire elemental.
Death KnellKills dying creature and caster gains temporary hit points and Strength bonus.
DesecrateFills area with negative energy, making undead stronger.
Detect RelationsDetect how creatures are related by blood.
False LifeCaster gains 1d10 temporary hit points + 1 per level.
Gentle ReposePreserves one corpse.
Ghoul TouchParalyzes one subject, which exudes stench that makes those nearby sickened.
Mark of BloodCoat a weapon with your blood, and when that weapon strikes a target they are marked for life and you can track them.
Mortal TerrorFrighten creature with an existential crisis.
Obscure IITarget radiates darkness out to a 20-ft.-radius.
Pernicious PoisonTarget takes a -4 penalty against poison.
PoisonTarget is inflicted with Poison status effect that deals 1d6 points of non-elemental damage + casting modifier per round.
Protective PenumbraProtects target with light blindness, light sensitivity, or vulnerability to sunlight, against such effects.
Rotting TouchYour touch deals 1d4 shadow damage per level.
Sentry SkullReturn the senses to a recently killed head to grant you its vision and watch.
Spectral HandCreates a ghostly hand to deliver low-level touch spells.
Summon Undead IISummons an undead creature (of CR 1 or lower) to fight for you.
Unmend IIYou deal 3d6 points of damage + Charisma modifier + 1 per level (max of +10).
WoundTarget takes 2d6 points of non-elemental damage and start bleeding.

Table: 3rd-Level Necromancer Spells

Spell NameDescription
Abhorrent BlightTarget suffers 1d6 hit points/level and suffers 1 point of Charisma damage/2 levels.
Animate DeadCreates undead skeletons and zombies out of corpses.
BioTarget is inflicted with Sap status effect that deals 2d4 points of non-elemental damage + casting modifier per round.
BlacklightCreates an area of impenetrable darkness.
Blizzara1d6 ice damage per level, 20-ft. radius.
Blizzard IIIRanged touch that deals 5d6 points of ice damage + casting modifier + 1 per level (max of +15) and inflicts Frozen status effect.
Blood BiographyDetermine who or what shed some blood, and how it was shed.
Claws of the VampireThe caster's claws gains a dark ominous glow and drains health from those that he attacks with them.
Dark IIIRanged touch that deals 5d6 points of shadow damage + casting modifier + 1 per level (max of +15) and inflicts Dimmed status effect.
Darkra1d6 shadow damage per level, 20-ft. radius.
Darkvision, CommunalAs darkvision, but may divide the duration among creatures touched.
Dead Silence, GreaterAs dead silence, except the spell does not immediately end if a warded creature attempts to turn or command undead, channels energy, touches an undead creature, or attacks any creature. Instead, when the warded creature takes one of these actions, an intelligent undead creature can attempt another Will saving throw to negate the effects of the spell.
Deeper DarknessObject sheds supernatural shadow in 60-ft. radius.
Disable BreathingThe caster causes the target to expel all air and prevents them from breathing normally.
DispelCancels one magical spell or effect.
Enfeeblement, MassAs enfeeblement, except all within 30 feet.
Fangs of the Vampire KingGrow vampire fangs.
Halt UndeadUp to three undead becomes immobilized.
Healing ThiefTouched creature receives only half the healing, granting the other half to the caster.
InfectTarget is inflicted with Disease status.
Mastery of FleshDamages enemies or heals allies for 4d8+CL or 2d8+CL depending on if they are allies, enemies, undead, or living.
Obscure IIITarget radiates darkness out to a 30-ft.-radius.
PainTarget is inflicted with Blind, Poison and Silence status effects.
Power from DeathCaster gains a +1 profane bonus to attack rolls, saving throws, and damage rolls for every dead creature in 30 feet radius up to a max of +3.
Ray of ExhaustionRanged touch that inflicts exhaustion.
Speak with DeadCorpse answers one question/two levels.
Summon Undead IIISummons an undead creature (of CR 2 or lower) to fight for you.
Unmend IIIYou deal 5d6 points of damage + Charisma modifier + 1 per level (max of +15).
Unmend, Greater1d6 damage per level to all undead creatures, 20-ft. radius.
Vampiric AuraImbues an undead creature with the ability to fly and a bite attack.
Vampiric TouchTouch deals 1d6 points of shadow damage per two levels and caster gains that much in temporary hit points.
Void AuraCaster is surrounded by an aura of nothingness that causes fatigue and disallows creatures from speaking while adjacent to him.
Waves of BloodShoot a wave of blood in a 30ft cone, making a bull rush attempt against all creatures in the area.

Table: 4th-Level Necromancer Spells

Spell NameDescription
Bestow Curse–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Blizzard IVRanged touch that deals 7d6 points of ice damage + casting modifier + 1 per level (max of +20) and inflicts Frozen status effect.
Blood Crow StrikeAfter you finish casting this spell you can make an unarmed strike or flurry of blows in medium range, dealing half fire half shadow damage.
BoneshatterTarget takes 1d6 points of shadow damage per level and becomes exhausted.
Burning BloodSubject takes 1d8 earth damage plus 1d8 fire damage/round.
Consume UndeadDeals 1d8 per caster level to targeted undead creature, healing the caster for that much.
ContagionInfects subject with chosen disease.
Dark IVRanged touch that deals 7d6 points of shadow damage + casting modifier + 1 per level (max of +20) and inflicts Dimmed status effect.
Darkvision, GreaterAs darkvision, but the range extends out to 120 feet.
Death WardThe subject gains a +4 morale bonus on saves against all death spells and magical death effects.
Dread SpikesCreatures attacking the subject of this spell take 1d4 points of shadow damage and subject is healed for that much.
EnervationRanged touch that makes the target gain 1d4 temporary negative levels.
Explosion of RotCall forth a burst of decay that damages and can stagger targets.
Eyes of the BodakCaster gains a gaze attack, inflicting temporary negative levels.
False Life, GreaterAs false life, but the caster gains 2d10 temporary hit points +2 points per level.
Fear, GreaterAs fear, but all within 30-ft.-cone burst.
Interrogation, GreaterTorture targets for 1d8+mod damage that do not answer your questions, impose a -4 on bluff checks to lie.
Poisoned TouchTouch deals 1d3 Con damage 1/round for 6 rounds.
PoisongaAs poison, but all within 30 feet.
RaiseSubject is raised from the dead.
Shadow ProjectionTemporarily become a shadow.
Shadow StepCaster is able to transport from an area of dim light or darkness to another.
Slay LivingTouch attack deals 12d6 +1 per level.
Summon Undead IVSummons an undead creature (of CR 4 or lower) to fight for you.
Umbral SpikesCreatures attacking the subject of this spell take 1d6 points of shadow damage.
Undead TorchUndead creature gains blue aura that gives +2d6 damage against living creatures.
Unmend IVYou deal 7d6 points of damage + Charisma modifier + 1 per level (max of +20).
Vampiric BladeCaster’s weapon deals an additional 1d6 + CL shadow damage, healing the caster for half of the extra damage dealt.
WoundraCreatures take 5d6 points of non-elemental damage and start bleeding.

Table: 5th-Level Necromancer Spells

Spell NameDescription
BioraAs bio, but all within 30 feet.
Black SpotCurse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed.
BlightWithers one plant or deals 1d6/level damage to plant creature.
Blizzaga1d8 ice damage per level, 30-ft. radius.
Blood BoilRaise temperature of target creature's blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then HP damage.
Blood TentaclesCreate 1 tentacle/level and attack creatures in 15ft with them, absorbing temporary hp.
Bone ExplosionIf the target fails a Fortitude saving throw, it receives 1d6 non-elemental damage per caster level and may explode dealing half as much damage to all creatures within a 20 feet radius.
Breath of LifeDead creature is brought back to life, healing for 5d8 points of damage + 1 per level.
Darkga1d8 shadow damage per level, 30-ft. radius.
Deny DeathFor the duration, the target creature survives death once, becomes paralyzed if the creature would die.
DrainTouch deals 1d6 / two levels shadow damage; caster gains damage as hit points.
ExsanguinateTarget creature’s blood spurts of its body, taking 1d6 points of non-elemental damage per level, and if they fail a save take 1d6 strength damage and 2d6 bleed.
FreezeTarget takes 1d6 points of ice damage per level per round.
GloomTarget takes 1d6 points of shadow damage per level.
GravityTarget loses half of current hit points.
Gravity BallCreates a black hole that slowly sucks in creatures within a 20 ft. radius, dealing non-elemental damage and inflicting immobilized/stunned.
Half-Blood ExtractionMake a half-breed a full-blooded race of one of its parents.
InfectgaAs infect, but all within 30 feet.
Magic JarEnables possession of another creature.
PaingaAs pain, except it affects one creature per two levels (maximum of 5) within 30 feet of each other.
Plague CarrierTarget's attacks carry filth fever.
PoisonjaAs poisonga, except it affects one creature per two levels (maximum of 10) within 50 feet of each other and damage increases to 2d6 points of non-elemental damage + casting modifier per round.
RepurposeTarget creature suffers 1d6 points of shadow damage per round, if the creature dies, it rises up as an undead zombie creature under the caster’s control.
Scarify, MassAllies within the area of effect repair their wounds but suffer nonlethal damage in its place.
SuffocationTarget begins suffocating.
Summon Undead VSummons an undead creature (of CR 6 or lower) to fight for you.
Unmend II, Greater1d8 damage per level to all undead creatures, 30-ft. radius.
Waves of FatigueCreatures within the 30-ft.-cone burst become fatigued.
ZombifyTarget is inflicted with the Zombie status effect.

Table: 6th-Level Necromancer Spells

Spell NameDescription
AbyssTarget takes 1d6 points of shadow damage per caster level (maximum 15d6) and is inflicted with the Dimmed status effect.
Anti-Life ShellCreates a mobile, hemispherical energy field that prevents creatures from entering.
AriseSubject is raised from death, to full health.
Aura of TerrorYou gain an aura of fear, or your frightful presence becomes more effective.
Bone Shield, GreaterCaster gains 10/- damage reduction to a max of 200 damage prevented.
Brutalize WoundsThe caster increases the target's damage it takes from physical attacks.
Circle of DeathSnuffs out 1d4 HD worth of living creatures per level.
Contagion, GreaterInfects a subject with a magical disease.
Dispel, GreaterAs dispel, but with multiple targets.
Dread Spikes IICreatures attacking the subject of this spell take 3d4 points of shadow damage and subject is healed for that much.
EyebiteTarget becomes panicked, sickened, and comatose.
False GraceFunctions like False Life, except affects all allies in 30 feet radius and grants 3d10 + caster level temporary hit points.
FeeblemindTarget’s Intelligence and Charisma scores each drop to 1.
FleshshiverSubject is stunned for 1 round, takes 1d6/level damage, and is nauseated for 1d4+2 rounds.
MeltdownIf the target fails a Fortitude save, they lose the benefit of Armor, Deflection, Dodge, Natural Armor, and Shield bonuses to their AC.
Raise UndeadYou raise a corpse into a Zombie.
RaspTarget loses 1d6 points of MP per two caster levels (maximum of 8d6).
Ray of EntropySubject takes –4 Strength, Dexterity, and Constitution.
RepulsionCreatures can’t approach you.
ResurrectionOne dead creature is revived as if by a Raise spell and may be teleported adjacently to the caster.
Revive UndeadRestores undeath to undead that was destroyed up to 1 day/level ago.
Shadowfire RayRanged touch attack that deals 1d6 points of damage (half fire/shadow).
Siphon LifeFunctions like Vampiric Touch, except it's a ranged touch attack in close range and the amount of damage is 1d6 shadow damage per caster level (maximum 15d6).
Spectral TouchYour touch bestows one negative level/round.
Summon Undead VISummons an undead creature (of CR 8 or lower) to fight for you.
SyphonTouch drains 1d6 / five levels of MP; caster gains the siphoned MP.
Umbral Spikes IICreatures attacking the subject of this spell take 3d6 points of shadow damage.
Unwilling ShieldSubject shares wounds you receive.
WoundgaCreatures take 8d6 points of non-elemental damage and start bleeding.

Table: 7th-Level Necromancer Spells

Spell NameDescription
Auto-RaiseSubject is raised by a raise spell upon death.
AvasculateReduce foe to half HP and stun.
BiogaAs bio, except it deals 3d4 + casting modifier (Intelligence or Charisma) points of non-elemental damage per round and it affects one creature per two levels (maximum of 5) within 30 feet of each other.
Blessing of UndeadCaster gains several undead traits like immunity to mind-affecting effects and DR 5/bludgeoning.
Control UndeadUndead don't attack you while under your command.
CountdownTarget falls to 0 HP in 2d4 rounds.
DrainraDrains health of nearby creatures, up to 15-ft.-radius, dealing 1d6 points of shadow damage per two levels (maximum 9d6) and healing caster for half amount dealt.
EpidemicInfect a subject with a highly contagious disease.
EraseRemove reflect from a single creature and stop them from benefitting from the reflect status effect.
Feast of BloodAs exsanguinate, except it affects all creatures in a 20-ft.-radius and grants caster temporary hit points.
Freeze IITarget takes 1d8 points of ice damage per level.
Gloom IITarget takes 1d8 points of shadow damage per level.
GravigaAs gravity, but all within 30 feet.
InfectjaAs infect, except it affects one creature per two levels (maximum of 10) within 50 feet of each other.
Plague StormCloud infects creatures like contagion.
Restore UndeadHeals one allied undead creature within close range to full health.
ReverseAll healing effects are reversed.
Shadow BlastTarget takes 10 points of shadow damage per level.
Summon Undead VIISummons an undead creature (of CR 10 or lower) to fight for you.
Temporary ResurrectionBring a creature to life for 24 hours, after which it dies again.
Waves of ExhaustionCreatures within the 30-ft.-cone burst become exhausted.
Withering TouchCause the target’s muscles to lose their strength.
Zombify, MassAs zombify, but all within 30 feet.

Table: 8th-Level Necromancer Spells

Spell NameDescription
Abyss IIAs abyss, except it deals 1d8 points of shadow damage per caster level (maximum 20d8) and inflicts the Dimmed status effect for 1d8 rounds.
ArisegaAs arise, except all allies within 30 feet.
Avascular MassReduce foe to half HP and stun, entangle in 20-ft. radius from victim.
Bestow Curse, GreaterAs bestow curse, but harder to remove.
Bite of the KingSwallow enemies whole.
BlackfireSubject is engulfed in black flame, takes 1d4 Con damage and becomes nauseated; flames and effects can spread to adjacent living creatures.
Black OrbCreates an orb of pure darkness and inflicts negative levels.
Blood MistCreate a red mist, granting creatures concealment but damaging their wisdom and enraging them.
Delay FatalityYou avoid death through suspended animation.
Domain of the Hungry FleshSummons an abomination that attacks creatures in the area.
DoomTarget is inflicted with Doom status.
Dread Spikes IIICreatures attacking the subject of this spell take 5d4 points of shadow damage and subject is healed for that much.
Embrace of DeathPuts a target creature to sleep, inflicting 1d6 Constitution damage per round.
Evaporate1d6 shadow damage per level.
Leech FieldLeech MP each time you make a saving throw.
Polar RayRanged touch attack deals 1d6/level ice damage and 1d4 points of Dexterity drain.
Shadow BodyYou become a living shadow (not the creature).
Summon Undead VIIISummons an undead creature (of CR 12 or lower) to fight for you.
Suspend LifePut yourself in suspended animation.
Symbol of DeathTriggered rune kills nearby creatures.
Umbral Spikes IIICreatures attacking the subject of this spell take 5d6 points of shadow damage.
Veil of UndeathYou gain undead traits.

Table: 9th-Level Necromancer Spells

Spell NameDescription
AssimilateThe caster assimilates a creature with just a touch.
Banshee WailTargets take 10 points of shadow damage per level.
BiojaAs bio, except it deals 4d4 + casting modifier (Intelligence or Charisma) points of non-elemental damage per round and it affects one creature per two levels (maximum of 10) within 50 feet of each other.
Cursed EarthPlants die, living creatures catch diseases, or dead creatures rise as zombies.
DeathKills one subject.
Destroy SpellsYou delete target’s spells.
DraingaAs drainra, except the area of effect is increased to a 30-ft.-radius spread and it deals 1d6 points of shadow damage per two caster levels (maximum of 12d6).
Energy DrainAs enervation, except the creature gains 2d4 temporary negative levels.
Feeblemind, MassAs feeblemind, but all within 30 feet.
Flay for PurposeAs Repurpose, except it deals 2d6 damage per round, after effect is over, it deals 10 damage per level.
Full-LifeSubject is raised from death to full maximum hit points.
Grave KnightYou raise a corpse into a Grave Knight.
Impact1d6 points of shadow damage and deals 2 damage to STR, DEX, CON, WIS, INT and CHA.
Negative EruptionInflicts 10 damage per level to all creatures within 30 feet. All undead creatures within the area of effect are healed for this much instead and gain a +2 bonus to attack rolls, damage rolls, and Will saving throws.
Polar MidnightPlunges an area into the brutal chill of an arctic night, dropping visibility, dealing 5d6 points of ice damage and 1d6 points of Dexterity damage per round.
Suffocation, MassAs suffocation, but all within 30 feet and lasts longer.
Summon Undead IXSummons an undead creature (of CR 14 or lower) to fight for you.
Transmute Blood to AcidTurn a living creature's blood into acid, dealing 1d6/2 levels of earth damage per round, dissolving their corpses.

Spell List
Necromancer SpellsSpell Descriptions
Necromancer Spells