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Table: 1st-Level Dark Knight Spells

Spell NameDescription
Bed of IronYou can sleep comfortably in armor without suffering fatigue.
Black BardingYour mount gets force armor.
BloodbathCause yourself and enemies to bleed.
Blood BlazeAura that makes injured creatures spray burning blood.
DarkRanged touch that deals 1d6 points of shadow damage + Cha modifier + 1 per level (max of +5) and inflicts Dimmed status effect.
Dark HoldHands reach out from the target’s shadow or dark areas in the target’s square, attempting to entangle the target.
DarkvisionSubject gains darkvision up to 60 feet.
DreadTarget becomes shaken.
EndarkInfuses weapon with shadow damage of +1 per level (max of +5) + the caster's Charisma modifier on next attack.
FearTarget becomes frightened.
Haunting ReminderAfter Intimidating a creature, make it afraid of your retribution.
Lead BladesMelee weapons damage as if one size bigger.
Magic WeaponWeapon gains +1 bonus.
Mark of the OutcastSubject takes –5 penalty on Bluff and Diplomacy checks and –2 penalty to AC.
ObscureTarget radiates darkness out to a 10-ft.-radius.
OhdarkConverts weapon into shadow damage on next attack.
Ray of EnfeeblementTarget takes a 1d6 Strength penalty + 1 per two levels.
SaberFor the duration of the spell, you gain a +1 bonus to attack rolls and +2 to damage rolls with any weapon, unarmed strike, or natural attacks.
Summon Monster ISummons evil extraplanar creature to fight for you.

Table: 2nd-Level Dark Knight Spells

Spell NameDescription
Blade of Pain and FearCreates blade of gnashing teeth.
Curse of Ill FortuneSubject takes –3 penalty on attacks, checks, and saves.
Dark IIRanged touch that deals 3d6 points of shadow damage + Cha modifier + 1 per level (max of +10) and inflicts Dimmed status effect.
Darkvision, CommunalAs darkvision, but may divide the duration among creatures touched.
Death KnellKills dying creature and caster gains temporary hit points and Strength bonus.
DesecrateFills area with negative energy, making undead stronger.
Dread SpikesCreatures attacking the subject of this spell take 1d4 points of shadow damage and subject is healed for that much.
Effortless ArmorArmor you wear no longer slows your speed.
Endark IIInfuses weapon with shadow damage of +2 per level (max of +10) + double the caster's Charisma modifier on next attack.
Galka’s Strength, LesserSubject gains a +4 enhancement bonus to Strength.
Mortal TerrorFrighten creature with an existential crisis.
Obscure IITarget radiates darkness out to a 20-ft.-radius.
Returning WeaponGrants a weapon the returning special weapon quality.
Sense VitalsGain the ability to sneak attack.
Summon Monster IISummons extraplanar creature to fight for you.
TemperAffected weapon deals an additional +2 damage.
Transfer HurtsTransfer another’s wounds to yourself.
Umbral SpikesCreatures attacking the subject of this spell take 1d6 points of shadow damage.
VanishSubject becomes invisible.
Vestment of the ChampionArmor or shield gains a +1 enhancement per three levels.

Table: 3rd-Level Dark Knight Spells

Spell NameDescription
Aetherial ManipulationPull yourself towards an adjacent square to an ally within close range.
Battle TranceGain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects.
Dark IIIRanged touch that deals 5d6 points of shadow damage + Cha modifier + 1 per level (max of +15) and inflicts Dimmed status effect.
Deadly JuggernautYour might increases with every kill you make.
DispelCancels one magical spell or effect.
Endark IIIInfuses weapon with shadow damage of +3 per level (max of +15) + triple the caster's Charisma modifier on next attack.
Fangs of the Vampire KingGrow vampire fangs.
Magic Weapon, GreaterWeapon gains +1 bonus/four levels (max +5).
Obscure IIITarget radiates darkness out to a 30-ft.-radius.
Summon Monster IIISummons evil extraplanar creature to fight for you.
Vampiric TouchTouch deals 1d6 points of shadow damage per two levels and caster gains that much in temporary hit points.
ZealYou move through foes to attack the enemy you want.

Table: 4th-Level Dark Knight Spells

Spell NameDescription
BoneshatterTarget takes 1d6 points of shadow damage per level and becomes exhausted.
Dark RetributionYour shadow becomes a sentient guardian for you, lashing out at aggressors within its range.
Dread Spikes IICreatures attacking the subject of this spell take 3d4 points of shadow damage and subject is healed for that much.
Fear, GreaterAs fear, but all within 30-ft.-cone burst.
Forceful StrikeEmpower a melee weapon to deal 1d4 force damage/level and bull rush on one hit.
Gravity BallCreates a black hole that slowly sucks in creatures within a 20 ft. radius, dealing non-elemental damage and inflicting immobilized/stunned.
OhdarkraAs ohdark, but affects multiple creatures instead.
Poisoned TouchTouch deals 1d3 Con damage 1/round for 6 rounds.
Resounding BlowMelee attack deals 1d6 more damage.
Shadow StepCaster is able to transport from an area of dim light or darkness to another.
Slay LivingTouch attack deals 12d6 +1 per level.
Summon Monster IVSummons evil extraplanar creature to fight for you.
Transfer Hurts, HostileYour touch transfers your hurt to another.
Umbral Spikes IICreatures attacking the subject of this spell take 3d6 points of shadow damage.
Unholy SwordWeapon becomes +5, deals +2d6 damage against good.
Vanish, GreaterAs vanish, except that it doesn’t end if the subject attacks.

Spell List
Dark Knight SpellsSpell Descriptions
Dark Knight Spells